ali-t-akua Posted January 3, 2008 Report Share Posted January 3, 2008 Here is a newbie mistake made by a core veteran player. This last turn set I set my fast cargo ships to seeding a pop group with materials to setup a new colony. I even included Rads for the Antimatter power plants I was planning on building there. What I forgot was that I sent ALL my Rad on this cargo fleet and didn't leave any behind to fuel the antimatter power plants on the HW. So, my mines didn't produce. Most of my production Q ran so no real issues there. What bothered me most, aside from the stupidity, was that my small horde of Deep Core Surveyors didn't run. I finally got 2 resources into the 4 digit mark. *sigh* At least I have Rads on another colony close by that I can run to the HW to get the lights turned back on. Sakarissa The Circle You know, Sakarissa, you need to stop eating the techs that run your power plant logistics. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted January 3, 2008 Report Share Posted January 3, 2008 You know, Sakarissa, you need to stop eating the techs that run your power plant logistics. I don't eat my own people. I eat other races people. Slight difference there. Especially with creole seasoning. Sakarissa The Circle Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted January 4, 2008 Report Share Posted January 4, 2008 You know, Sakarissa, you need to stop eating the techs that run your power plant logistics. I don't eat my own people. I eat other races people. Slight difference there. Especially with creole seasoning. Sakarissa The Circle From what I hear the techs are from other races. Quote Link to comment Share on other sites More sharing options...
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