octagon999 Posted September 18, 2003 Report Share Posted September 18, 2003 In addition to the actual combat, how about more depth in the ROE? Something allowing the spotting fleet to evaluate what action to take. For example, Light Cruiser spots the Battleship coming into the warp point, he reports and tries to stay out of harms way. Light Cruiser spots the Pathfinder coming through, he blasts it into space dust. Even just a percentage of fleet tonnage would be a good switch. For example: Attack if alien fleet tonage equals (x) or less, where x is a percentage of spotting tonnage. I would put it at anywhere from zero (never attack) to 999 (always attack). Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 18, 2003 Report Share Posted September 18, 2003 Octagon, How will you handle large Convoy Fleets? If you go by sheer tonnage, a bunch of monster cargo ships with a few destroyer escorts is going to have a lot of mass but not much firepower. Right now, our sensors report fleet tonnage (there may be more detailed sensors on the horizon [curse my lack of SRPs]) so they can't tell the difference between a 5MM-ton War Fleet and a 5MM-ton Merchant Marine Convoy. FWIW Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 18, 2003 Report Share Posted September 18, 2003 1) As for the PDC -- thats not too tough to imagine: the PDC is stationary and the other fleets adjust around it accordingly until they are spaced appropriately around the "Death Star" 2) The defaults look great....I don't imagine many players will have over 12 types of classes of ships in one giant fleet any time in the immediate future, so the defaults look great. I'm sure with some "experimentation," the defaults could be optimized. Truth is - you guys designed the system and I trust you developed a set of FBPs that handle everything YOU could think of -- which is fine by my book. I've learned to not complicate or seek loopholes in your designs because they are usually pretty airtight and straightforward (100% from my personal xp) Im not saying the defaults are all we need....I like the concept that we can create our own. I'll compare results with the defaults before trying something else, though. 3) I do have a question.....some weapons have greater RANGE. Does this simply reduce the amount of penalty the weapon would receive without the added range? In other words: == Presume a 1 v1 ship fight == Each have identical weapon types and defenses except fleet A has a longer range weapon (that still does same damage as Fleet B's shorter range counterpart) == Each fleet is spaced (-75%) away from each other == Will Fleet A end up damaging Fleet B more effectively due to the longer ranged weapon? Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted September 18, 2003 Report Share Posted September 18, 2003 1) As for the PDC -- thats not too tough to imagine: the PDC is stationary and the other fleets adjust around it accordingly until they are spaced appropriately around the "Death Star" Sorry, this is my point. Currently, when you design a Surface Fortress, you can assign it to any 'formation' you like (A, B, ..., V, etc). I assumed that they would be restricted to 'P'. I also assumed that Orbitals would be restricted to 'K', but I guess that isn't true either? Chief Warmaster to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 18, 2003 Report Share Posted September 18, 2003 I guess I don't see the issue, Ur-Lord Plants thinky funny though. It seems to me that you can put any type of ship anywhere using a combination of one or two methods: 1) FBP 2) Ship Design I could just as easily adjust my FBP to put the PDC to "the front" as I could assign a new PDC as an "Assault" class ship using the default Column FBP which places Assault ships at the front..... Regardless- I get to choose where to put my PDC which is how it should be, right? Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted September 18, 2003 Report Share Posted September 18, 2003 Except that being immobile, you have little choice of where you will actually be... the attacker has that privilege. I suppose you could "frond wave" up to him and request that they back up so that your bastion be farther back... Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 18, 2003 Report Share Posted September 18, 2003 Precisely. Its kinda like relativity. Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted September 18, 2003 Report Share Posted September 18, 2003 Nope, me old Flower, I'm afraid I must ruffle your stamens.... I have no problem with being able to arrange your ships around your PDC with the appropriate changes to the FBP. However, ALL the PDCs are static, what you shouldn't be able to do is arrange your PDC's around each other (ie some in Line 1, others in Line 2, etc). They really are just static targets and, if they were limited to just formation P (and likewise all Orbitals were in K) then it would at least make some sort of logical sense (if that's possible) Chief Warmaster to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
Cargus10 Posted September 18, 2003 Report Share Posted September 18, 2003 Here's somthing that concerns me. Let's say I have an FBP that uses a few huge massively defended ships in slot 1 (tons and tons of armor, shields, etc.) and not a single weapon. Alternately, I'm a bit desperate and put all of my numerous cargo ships in slot 1. The ships with the weapons are further back... Now, the enemy appears, and wastes gross amounts of firepower on utterly unarmed ships. Surely, at some point, they should be able to figure this out and adjust their aim to those ships that ARE shooting at them, eh? Just don't want to think that the fleet admirals are so stupid that a simple shell game could fool them for the entire battle.... Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted September 19, 2003 Report Share Posted September 19, 2003 Back to the thread for a moment and having perused the document: No comments of real worry and concern, it appears much more logical than all the originals and I'd happily accept a global change. For those who've made lots of changes already, however, I'd like to recommend a changed order to change the FBP - say, perhaps 5/6 formations at a time... Escort (E) - yet another type in Line 11. Obviously our GMs have thei own views on ship types, but perhaps having it at Line 5 or 6 would be more variety... Also suggest that X, Y & Z become something like 6, 7 & 9 as standard. BTW - I remain very curious as to why K & P exist at all. I still don't understand why (GM's - ???) as you can assign Surface Fortresses and Orbitals to any formation. Indeed, I'd like to suggest a change such that Surface Fortresses are all mandatorily assigned to P and Orbitals are all K...... M2CW Mark Quote Link to comment Share on other sites More sharing options...
Hiver Posted September 21, 2003 Report Share Posted September 21, 2003 Back to an earlier point in this thread, I would Definitely like to see the FORM order combined. This order is almost as bad as the old SRP order (before it was changed), in that it takes a horrendous number of orders simply to change an FBP. For my part, I would not like my default three FBP's changed to another default, as I have already spent a great many orders changing them to my liking. I'm sure there are others who have done the same... Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted March 6, 2004 Report Share Posted March 6, 2004 BIG LARGE BUMP?????? Half a year has passed and we all, with all this lovely contact, want to get down to sorting our military out, I suspect. Please....... Quote Link to comment Share on other sites More sharing options...
Locklyn Posted March 14, 2004 Report Share Posted March 14, 2004 I agree that this is important to work out with more and more battles on the horizon. Especially the horrendous amount of orders required to create the battle plans! I don't get that bit about the two ships at Rank one and Seven having equal bonuses/negatives to combat as the rank seven has higher defense and rank higher offense as how does long range weaponry at all have any special effect then? Cheers /Locklyn Quote Link to comment Share on other sites More sharing options...
Paradigm Posted September 30, 2004 Report Share Posted September 30, 2004 I replied to a different old Force Battle Plan thread a few minutes ago, then noticed this one would have been a better place for it. So I'm giving this thread a bump with an eye towards requesting that the FORM command be changed to modify more than one Battle Formation per order block. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 15, 2004 Report Share Posted October 15, 2004 Wohoo? Bump anyone? What is happening with this? Russ, you said that 3) The combat situation for the attacker in a warp point assault is heavily influenced by the jump order that transiting units come through the warp point (and the size of said warp point). The Jump Order chart on pg 5-4 of the rules is the one we'll be using for WP assaults (we'll include it in the final version of the space combat primer as well). The rules indicate that a random factor is at work but we've decided to eliminate that and go strickly by the jump order chart so that you can plan accordingly (and so that bad luck doesn't encourage some silly tanker captain to crowd in and make the initial transit on a WP assault... ) But from what I've seen this is not the way it works now!? /Locklyn Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.