Breoghan Posted August 20, 2010 Report Share Posted August 20, 2010 Recently browsed through my list of installations and came across Textiles Plant, Improved Textiles Plant, and Advanced Textiles Plant. They are supposed to help with pop growth. Do their respective bonuses stack with each other? And will their bonuses stack with the Imperial Port Authority Complex which does the same thing? Sakarissa The Circle Stack away oh ciruclar one. Reducing attrition, not helping with pop growth! Not being a smart ass - genuine question.... Doesn't that have the same end effect, losing less means having more in the end. Quote Link to comment Share on other sites More sharing options...
cestvel Posted August 20, 2010 Report Share Posted August 20, 2010 Recently browsed through my list of installations and came across Textiles Plant, Improved Textiles Plant, and Advanced Textiles Plant. They are supposed to help with pop growth. Do their respective bonuses stack with each other? And will their bonuses stack with the Imperial Port Authority Complex which does the same thing? Sakarissa The Circle Stack away oh ciruclar one. Reducing attrition, not helping with pop growth! Not being a smart ass - genuine question.... Doesn't that have the same end effect, losing less means having more in the end. Well it only helps *when* you have attrition. if you have a pop growth of 1 on a ideal planet and you build a textile plant, you still get a pop growth of 1. Should you build a medical center you will get a better pop growth than 1. i see this as a difference. Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted August 20, 2010 Report Share Posted August 20, 2010 Recently browsed through my list of installations and came across Textiles Plant, Improved Textiles Plant, and Advanced Textiles Plant. They are supposed to help with pop growth. Do their respective bonuses stack with each other? And will their bonuses stack with the Imperial Port Authority Complex which does the same thing? Sakarissa The Circle Stack away oh ciruclar one. Reducing attrition, not helping with pop growth! Not being a smart ass - genuine question.... Doesn't that have the same end effect, losing less means having more in the end. Yes, but not if the planet has no attrition. Building them on your home world , for example, would have no effect. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted August 20, 2010 Author Report Share Posted August 20, 2010 Good points all. Here is what is posted in the Installations Report Textiles Plant Improves civilian influx to colonies. 1 per 100 population for maximum possible benefit Improved Textiles Plant Improves civilian influx to colonies. 1 per 100 population for maximum possible benefit Advanced Textiles Plant Improves civilian influx to colonies. 1 per 100 population for maximum possible benefit Imperial Port Authority Complex Improves possibility of civilian immigration; only 1 needed per population group Wonder if we could get some clarification from Pete and/or Russ on this one to make sure everyone understands what these four installations REALLY do. Sakarissa The Circle Quote Link to comment Share on other sites More sharing options...
Kurassier Posted August 22, 2010 Report Share Posted August 22, 2010 Good points all. Here is what is posted in the Installations Report Textiles Plant Improves civilian influx to colonies. 1 per 100 population for maximum possible benefit Improved Textiles Plant Improves civilian influx to colonies. 1 per 100 population for maximum possible benefit Advanced Textiles Plant Improves civilian influx to colonies. 1 per 100 population for maximum possible benefit Imperial Port Authority Complex Improves possibility of civilian immigration; only 1 needed per population group Wonder if we could get some clarification from Pete and/or Russ on this one to make sure everyone understands what these four installations REALLY do. Sakarissa The Circle IMHO, the Textiles Plants have nothing to do with attrition or population growth, it has to do with civilian influx (which is similar to population growth, but I believe 'calculated' separately) For example on a minor colony of mine: Population Group # XXXX on Planet - 1 realizes reproductive growth of 2 population units Population Group # XXXX on Planet - 1 realizes private civilian immigration of 7 population units--this is a popular world, probably because of some of the facilities present there! (if a homeworld, this growth represents civilians moving into cities from the countryside) --note that I have textile plants here. The Textiles Plants increase civilians 'urbanizing' if you will, it would appear, based solely on my results to not be tied to either pop growth, nor attrition. And yes, I have built Textiles Plants on my HW and seen the 'civilian influx' increase the next turn. Sooo, adding a StarBars to a star system, would probably boost the civilian influx to all pop groups in the system! Just saying... Quote Link to comment Share on other sites More sharing options...
cestvel Posted August 22, 2010 Report Share Posted August 22, 2010 Ah yes, sorry mixed that up. Kurrasier is right. Quote Link to comment Share on other sites More sharing options...
hobknob Posted May 23, 2018 Report Share Posted May 23, 2018 Here's a big one... 9,850,900,000,000 Crystals Quote Link to comment Share on other sites More sharing options...
The Fremen Posted May 23, 2018 Report Share Posted May 23, 2018 You could probably see a pile that big from the next star system. ? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2018 Report Share Posted May 23, 2018 Here you go Gaseous Element 1346807 equals yield of 45,347,227,381,225 it comes out to 6,734,035 mines Quote Link to comment Share on other sites More sharing options...
The Fremen Posted May 23, 2018 Report Share Posted May 23, 2018 Don’t light a match whatever you do! Quote Link to comment Share on other sites More sharing options...
hobknob Posted May 23, 2018 Report Share Posted May 23, 2018 That was a fair bit of ICE-X... Quote Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2018 Report Share Posted May 23, 2018 this was done with ice-2 at the time Quote Link to comment Share on other sites More sharing options...
The Fremen Posted May 24, 2018 Report Share Posted May 24, 2018 That won’t be happening in Draco. ? not to that extreme I’m sure Quote Link to comment Share on other sites More sharing options...
Guest Posted May 24, 2018 Report Share Posted May 24, 2018 maybe 20 years from now when u take over all the empire's in draco Quote Link to comment Share on other sites More sharing options...
The Fremen Posted May 29, 2018 Report Share Posted May 29, 2018 Another 20+years of SuperNova... now there’s a great thought? Quote Link to comment Share on other sites More sharing options...
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