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Draco Alert!


Glamdring
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  • 2 weeks later...
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Wohoo,

The Star Kingdom Empire is a member of the club.

 

Alien Fleet Sighting : Xzaver Warp Point # 112029 [warp move by empire # 5930]

[stellar cartography reports that Warp Point # 112029 has not yet been surveyed by your scouts]

DMX Death Machines # 9999 'Metallic Sphere Orbiting Dead World' [Zulu] K0626-3

3 CL K4S (Light Cruiser - 224,700 tons) [Zulu] X0626-4

1 ML EX4M (Minelayer - 60,000 tons)

=========================================================================================================================

-----------------------------------------------------------------------------------------------------------------------

** NAVAL BATTLE REPORT **

----- XZAVER [ F (Yellow-White) 6 V ] [single Star] - Warp Point 112029 ----

Death Machines # 9999 (No Naval Commanders)

Total tonnage: 734,100.....Base Fire Control: 8 [6,075,000 bridge]

Star Kingdom Empire # 5930 (No Naval Commanders)

Total tonnage: 36,000.....Base Fire Control: 1 [1,000 bridge]

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** -----------------------------------------

Star Kingdom Empire # 5930 [star Cluster Fighting A Dragon]

338 [ROE: Q] *Column Attack* (Fleet Tonnage: 36,000) [Deploy Location 9]

1 XB Pathfinder (Express Boat - 36,000 tons [each]) <10,428 Fuel>

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** -----------------------------------------

Death Machines # 9999 [Metallic Sphere Orbiting Dead World]

X0626-4 [ROE: Z] *EXBIO* (Fleet Tonnage: 60,000) [Deploy Location 1]

1 ML EX4M (Minelayer - 60,000 tons [each]) <11,760 Fuel>

K0626-3 [ROE: Z] *EXBIO* (Fleet Tonnage: 674,100) [Deploy Location 1]

3 CL K4S (Light Cruiser - 224,700 tons [each]) <132,304 Fuel>--<2,700 Fusion Bomb>--<30 System Beacon>

** Battle Damage Assessment Report **

-------------------------------------------------- DepLoc 1 -----------------------------------------------------------

ML EX4M (Minelayer - 60,000 tons) [integrity: 389,980 / 389,980] (Green, Timid)

180 Burst Mine Rack, 3 Fuel Shuttle, 12,000 Fuel Tankage, 1 Mk I Fusion Engine, 1 Mk I Fusion Jump Drive 2 Mk IV Jump Survey Sensor, 17,100 Selenite Battle Weave Mines: 79,200 Maneuverability: 0.01, Missile Defense: 0.00 %

CL K4S (Light Cruiser - 224,700 tons) [integrity: 1,261,680 / 1,261,680] (Green, Timid)

225 Battle Imaging System, 10,000 Cargo Bay, 3 Fuel Shuttle, 45,000 Fuel Tankage, 48 Light Sonic Disintegrator 1 Mk I Fusion Engine, 1 Mk I Fusion Jump Drive, 1,125 Pulse Laser CIDS, 54,600 Selenite Battle Weave Sonic: 268,800 Maneuverability: 0.00, Missile Defense: 50.10 %

CL K4S (Light Cruiser - 224,700 tons) [integrity: 1,261,680 / 1,261,680] (Green, Timid)

225 Battle Imaging System, 10,000 Cargo Bay, 3 Fuel Shuttle, 45,000 Fuel Tankage, 48 Light Sonic Disintegrator 1 Mk I Fusion Engine, 1 Mk I Fusion Jump Drive, 1,125 Pulse Laser CIDS, 54,600 Selenite Battle Weave Sonic: 268,800 Maneuverability: 0.00, Missile Defense: 50.10 %

CL K4S (Light Cruiser - 224,700 tons) [integrity: 1,261,680 / 1,261,680] (Green, Timid)

225 Battle Imaging System, 10,000 Cargo Bay, 3 Fuel Shuttle, 45,000 Fuel Tankage, 48 Light Sonic Disintegrator 1 Mk I Fusion Engine, 1 Mk I Fusion Jump Drive, 1,125 Pulse Laser CIDS, 54,600 Selenite Battle Weave Sonic: 268,800 Maneuverability: 0.00, Missile Defense: 50.10 %

** Battle Damage Assessment Report **

-------------------------------------------------- DepLoc 9 -----------------------------------------------------------

**DESTROYED** [1st] XB Pathfinder (Express Boat - 36,000 tons) [integrity: 0 / 25,500] (Green, Timid) 1 Fuel Shuttle, 10,500 Fuel Tankage, 1 Mk I Computer System, 1 Mk I Jump Survey Sensor, 180 Mk I Nuclear Engine 1 Mk I Nuclear Jump Drive, 1 Mk I Short Range Sensor, 1 Survey Lander, 1 Type A Science Lab Maneuverability: 2.00, Missile Defense: 0.00 %, Sensors: 0.70 %

----- Post-Battle Damage Assessment Report----

Side 1 [1] 1 EX4M class ML [1] 3 K4S class CL

Side 2 [9] 1 Pathfinder class XB..................................................1 Destroyed

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I think you meant system beacons not colony. The DMX don't use pop groups like the biological races do. They use a completely different system of production that doesn't require pop groups. This is a bit of a disappointment as we were looking forward to facing them in ground combat and ripping off their limbs with our bare hands. :)

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  • 2 weeks later...

Just had a System Beacon destroyed in Zhupan but no indication of who or what was responsible. I am assuming this is down to the Death Machines in which case they seem to have become more aggressive than I had thought.

 

coling

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