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Naval Encounter Order


The Fremen
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Since the Encounter Orders do not take Total Alliance into account, the Total Alliance setting is meaningless for space combat. Similarly, "GATK will engage every

pop group on the target planet, including Total Allies (this applies to Andromeda as well)". So I have two questions:-

 

1) Is there now any game effect of declaring someone a Total Ally?

2) Was this done to change the dynamic of player interactions, or to simplify choosing sides in battles with multiple empires?

 

It's for #2 (choosing sides). Suppose you move a war fleet to a location where you spot two enemy empires. You are on Romeo and have declared one of them to be your enemy (at War with them), but not the other. The two empires have declared each other as Total Allies, so both get pulled into the fight against you. Without that Total Alliance, only your declared enemy would have been pulled in. With it, your non-enemy comes to the assistance of his ally who is coming under attack by your warships.

 

Alliances have no effect in either galaxy for ground combats -- GATK attacks everybody on the world to consolidate every pop group into your control. This was done because many-empire pop group conglomerations were getting out of hand and it was a nightmare to figure out cross-way alliances between everybody present, never mind having to check for armies from many empires to get the whole thing sorted out. Ugly for processing (and that's putting it mildly). GATK's take a lot of time already, and the multi-empire pop group thing made it a whole lot worse.

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Two positions on one planet , not really much to figure out for a ground battle . Sure , that argument is ok if 7 or 8 positions were on one planet , but if they are all on one planet , they are going to be allies .

 

Sadly, that was not always the case. Sometimes they were allied, sometimes not. Sometimes they were enemies who hadn't cleared out each other's pop groups. On some worlds empires were trading several pop groups back and forth, but not these others ones, changing which ones mind you, every few turns. It was a mess, had very little upside, and adversely affected the time it took to get the turns out. Good riddance to that.

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In my view, regarless of programming issues, this gatk change will make brain blobs more vulnerable as it effectively eliminates the role of mercenary.

 

In draco this is especially the case since it is challenging to sail into a hw without engaging a pdf that is on permanent Zulu.

 

I suppose that you might have to ask a good neighbor to come in and destroy your bastions so you can build something better.

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