The Fremen Posted April 8, 2018 Report Share Posted April 8, 2018 Well some players don’t think the WAR aspect of the game is the most important. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted April 8, 2018 Report Share Posted April 8, 2018 5 hours ago, The Fremen said: why can’t a total ally help defend the HW of the other total ally? If he tries he will get blown up by the PDC of the HW. Of course the total allies could agree to take out the PDC’s of each other’s HW and build new ones not named Bastion. In this way they could help defend each other HW’s but then along comes a previously unknown alien again that slips by the pickets and we are back to square one. Like I said in a previous post the Yankee encounter order will solve this issue in a few keystrokes. The Draco ROE restriction isn't set in stone, and I'll certainly take a look at adding Yankee back in. Bastions exist as Zulu-mandated, non-tow-capable units both to provide early immunity to DMX and player intrusion on your home planet and to prevent the exploit of easy cross-conquering of home planets which would greatly unbalance the region. Once they're outclassed by player forces, which probably isn't all that far off for the older empires, I could understand why you'd want to co-defend home worlds with your allies. If you want a second home planet, at least you have to earn it as the Bastions must be taken out somehow. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 8, 2018 Report Share Posted April 8, 2018 Yes I agree Bastions will get taken out eventually but I wouldn’t expect it to be a Total Ally. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted April 9, 2018 Report Share Posted April 9, 2018 A real Total Ally wouldn't, but if you could set your Bastions to Yankee, you could have a friend come in, drop a beacon, and conquer your world, all arranged ahead of time by both of you. Can't have that, so Zulu is mandatory for the Bastions. Once they're gone, well, at least somebody had to work for the conquer instead of cheesing it. Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 9, 2018 Report Share Posted April 9, 2018 My first task will be to have a Total Ally come in and take out my Bastions so I have more control over my HW space. If I want friends to visit then it should be my choice and not a mandated Zulu ROE that can't be changed. That is what friends are for. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted April 9, 2018 Report Share Posted April 9, 2018 That's certainly an option. Preventing early exploits and therefore huge imbalances in local space (which would only spread) made it well worth the mandated Zulu. Once the Bastions can be overcome by real enemies or your Total Ally coming in to clear them, they'd have already done their job. At that point players had best build up solid defenses of their own against whoever they consider serious threats, or risk being crushed Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 9, 2018 Report Share Posted April 9, 2018 Yep, that will work for me and I agree the new bastions are quite good at preventing the early game exploit of drop and conquer. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 9, 2018 Report Share Posted April 9, 2018 Crush Kill Destroy! Consider the Fremen one of those serious threats unless your one of our friends in which case we will Crush Kill Destroy their enemies Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.