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Diplomatic Progress Report


Locklyn

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Pete,

 

How does the future look for getting any sort of Diplomatic Progress Report? When one has done DIPs for fifteen turns and wonder if one is getting anywhere this would be a good thing.

 

Cheers

/Locklyn

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Diplomacy with Computer-controlled Empires is handled through use of the Diplomacy order. When you build up enough favor with such an Empire, it is

possible to propose formal, binding agreements that tie your Empires together in economic or military ways. Of course, you can skip diplomacy and go

straight to military conquest. Once conquered, the Computer-controlled Empire will become part of your Empire, and you will directly control their

Industries, Mining facilities and so forth. They won’t like you very much, and might rebel against what they consider your oppressive rule, but your forces are

in charge and can be difficult to dislodge.

 

From the rules...so it would seem to be cumulative....

 

So far in the game, people seen that it is much less effort to simply invade neutrals as they seem to have no defenses and to DIP neutrals take SO MUCH time and seems to give no bonus to other DIPs for being a peaceful race.

 

I prefer the latter actually as I see my empire more of a federation style than Klingon style empire. I still wish there was some way to gauge how far you've come with a neutral and what affects it.

 

Happy TG

 

 

/Locklyn

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  • 3 weeks later...

Which is too bad for the peaceful diplomat that wants to play nice or has invested into high DIP bonuses...

 

 

/Locklyn

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  • 2 months later...

bump

 

I've had a string of successes on the DIP front over the last several turns (I need to go back and count them up - one world must be seven at this point) but haven't seen any change in my relationship with targeted neutrals.

 

If my State Dept. can't point to some success soon, I fear my Defense Dept. is going to step in and do some targetting of their own. :oops:

 

Any chance of getting a progress bar graph as with Research?

 

 

On another note, I'd like to propose that any PAPs we have negotiated should be listed somewhere on the report (could be a small section, at least for me at the moment...I can still count found Empires on one hand :angry2: ) And though I'll probably kick myself for this one, I think PAPs should be a valid espionage target. Though one that should be fairly difficult to pull off.

 

LX

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I was thinking that after you conquer a neutral through force that any new neutral you encounter would then have ground resistance to try and stop you if they were able to determine your intentions somehow. Suppose that the neutral you conquered was in the same system. Surely the other neutral would see the dealings you had with them and take steps to defend itself from you.

 

Just a thought.

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Could we get a clear ruling from Pete on this?

 

1) Is there actually anything to the rules description of the various types of statuses for DIP'ed or conquered neutrals or is this just fluff for the moment? Having both DIP'ed and seen conquered neutrals which just seem to blend in with the other popgroups the rules seem inconsistent? This is rather important as the rules state that neutrals might look favorably or disfavorably on you depending on how you have aquired worlds!

 

When a Player Empire takes control of a Computer-controlled neutral, the neutral world is flagged with one of the following status levels.

World Status Description

 

Member World This is the highest level of diplomatic agreement between a Player Empire and a Computercontrolled

neutral. The Player controls all aspects of the world in question as if it were simply a large colony. To become a Member World, the neutral must first be an Associate World, a Client State or a Subjugate World. Member Worlds are solidly in the camp of the Player Empire.

 

Associate World This is an agreement between a Player Empire and a Computer-controlled neutral. The Player controls all aspects of the world in question as if it were simply a large colony. Associate status can occur as the result of peaceful negotiations.

 

Client State This is an agreement between a Player Empire and a Computer-controlled neutral. The Player controls all aspects of the world in question as if it were simply a large colony. Client State status can occur as the result of subversive activities.

 

Resisted World This is an agreement between a Player Empire and a Computer-controlled neutral. The Player controls all aspects of the world in question as if it were simply a large colony. Resisted World status can occur as the result of aggressive negotiations.

 

Subjugate World This status can exist as a result of a successful Ultimatum or because the Player Empire dropped Divisions onto the world and conquered it with military force. The neutral dislikes the Player Empire intensely but can do little about it. The Player controls all aspects of the world in question

as if it were simply a large colony. The former government goes into hiding and dreams of the day when its oppressed peoples can rise up and overthrow the hated Player Empire.

 

Locklyn

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  • 2 weeks later...

Nothing yet on this front. The various states don't really mean much at this point - you either own the neutral or you don't. Between players they are used to give you fine control over fleet Rules of Engagement settings.

 

Progress report not likely any time soon - just let your fleets keep trying and in most cases they'll get those pesky neutrals eventually.

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