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Fleet Experience Levels


Locklyn

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Pete,

 

On the old boards about a year ago you talked about adding information as to the Experience Levels of a fleets, how is this going and how does it work with repair contra scrapping damaged ships?

 

Cheers

/Locklyn

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The Live Fire Excersize,

 

This order instructs the ships in a Fleet to conduct combat exercises using live ammunition. This is an excellent way to train green crews,

providing them with some simulated battle experience. Higher levels of experience can only be gained by conducting missions or participating

in actual combat maneuvers, but few good Live Fire Exercises is a great way to start.

 

So, the query remains in view of the whole "scrap your ships instead of repairing them" how do we gauge experience for fleets or is it ship level? If fleet level, how does scrapping of certain ships affect it? Is Experience a major factor in combat or only minimal ie, the levels attainable through LFE and combat can never be so high?

 

Questions Questions...

 

Happy TG!

 

/Locklyn

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Phase Dragon is right Locklyn, each Ship gains experience not the Fleet. During a Live Fire Exercise, each Ship in that Fleet has a chance to gain experience. If SN:ROTE is like Victory! - a Live Fire Exercise gives each Ship a 30% chance to go from Green to Line, but that's it. You can't advance past Line with an LFE, you need to be in an actual battle and (of course) survive to go to Veteran or Elite. :D

 

That still doesn't answer your question concerning - Experience, Damage and Repair. :drunk:

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Aha, thanks SK, which makes it even more important for repairs to be available...Hmmm...Pete?

 

 

Happy TG

 

 

/Locklyn

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Actually, not just repairs, but how much is needed to repair a vessel.

 

Forgive the RPG nature of the following. :lol:

 

For arguments sake, let's assume that there are experience points, where

 

000xp = Green

100xp = Line

250xp = Veteran

500xp = Elite

 

If you bring a Veteran ship (with 300xp) back in for repairs, it's going to lose some experience because you will be replacing formerly experienced, now dead, crew with Green recruits fresh out of the Academy.

 

If the ship has only 10% damage, it will still be a Veteran vessel (300 * 90% = 270xp).

If the ship has 50% damage, it will drop to Line (300 * 50% = 150xp).

If it has 70% damage, it will drop to Green (300 * 30% = 90xp), which means if its an older ship, you'll probably want to scrap it.

 

But in order to make those decisions, you'll have to know - how badly the ship is damaged and what it's current experience level is.

 

Admittedly, a much simpler way to handle Experience and Repairs is to have a flat rule. A Ship loses one experience grade every time it is repaired (Elite become Veteran, Veteran becomes Line, Line becomes Green). You'll still need to know - how badly the ship is damaged and what it's current experience level is, but mostly for replacement parts purposes.

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  • 4 weeks later...
Good point - will look at adding that to the fleet header.

1. Noticed that all my fleets were labelled as not being jump capable.

 

2. Would like the previous convoy route label restored if possible. Its nice having the convoy route in the upper right hand corner, but the previous printing stating exactly what route it was on was helpful.

 

3. LOVED having the cargo and fleet capacities/load printed.

 

4. Would love to have fleets on EXPL duty to have a label where the On Station thing is.

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Good point - will look at adding that to the fleet header.

1. Noticed that all my fleets were labelled as not being jump capable.

 

2. Would like the previous convoy route label restored if possible. Its nice having the convoy route in the upper right hand corner, but the previous printing stating exactly what route it was on was helpful.

 

3. LOVED having the cargo and fleet capacities/load printed.

 

4. Would love to have fleets on EXPL duty to have a label where the On Station thing is.

Actually, I was working on adding info on fleets being on EXPL duty. That's what caused the other troubles in the fleet header. The idea is to display fleets with XEXPL orders within the fleet header to make it easier for you to go through your fleets and give the other ones orders.

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> 2. Would like the previous convoy route label restored if possible. Its nice having the convoy route in the upper right hand corner, but the previous printing stating exactly what route it was on was helpful.

 

I agree. I have come to rely on having the convoy route name printed with the fleet info. It doesn't have to be in a huge font like it used to be, but the blue color could be retained so it's visually obvious at a glance that the fleet is on convoy duty.

 

And/Or include a box containing the last order executed by that fleet. If I see XEXPL or XOC that would be good enough. This would also come in handy in general for all fleets.

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  • 2 months later...

BUMPETY BUMP!

 

With all the combat going on, this is an important part of the game that we've not gotten any info on since day one and I would like to think it pays to have my fleets training in systems where I've built the appropriate installations to help them in their training so could we please get this added to the Fleet Header and please explain the Experience and Morale levels and effects?

 

Also, when doing combat in systems where installations exist that help with this, any chance of this being reported on the combat like with survey missions and installations?

 

Cheers

 

/Locklyn

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  • 1 month later...

Thanks for adding the Morale and Experience to the FOB sheets! Is there any chance you could add a little something to the combat compendium about morale and experience? And if possible down the line, if the LFE order could report what installations were helpful in the LFE like the SURV does with installations?

 

Cheers

 

/Locklyn

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  • 1 month later...

BUMPing my last comment here...

 

We have a lot of installations that are reported to be good in helping either with LFEs/GATKs or Fleet Battles and so on but none of these buildings are reported within the game with the exception of for SURV tasks. With code problems now and then it would be good to be able to SEE the effects of these various buildings in the areas they are affecting...

 

/Locklyn

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