Eldred Posted January 12, 2004 Report Share Posted January 12, 2004 I seem to remember reading somewhere (probably on the old board) that the more EXPL orders you do then the more you will get diminishing returns from your orders (presumably your fleets will find "nothing" more regularly). I believe that this doesn't "kick in" unless you do a large number of EXPL orders each turn. But how many? I currently do about 40 XEXPL orders per turn and have not seen any noticeable decrease in "hits". Does anyone know what sort of numbers of EXPLs would trigger diminishing returns? Quote Link to comment Share on other sites More sharing options...
President Guztov Posted January 12, 2004 Report Share Posted January 12, 2004 I remember a number being in excess of 300 XExpl per turn. Your a long way from that still but Im sure there are those out there at or approaching that limit. Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 14, 2004 Report Share Posted January 14, 2004 I believe the most recent number that may have been suggested by somebody who heard it from somebody who talked/emailed Pete was that 40-50 was approaching the point where you might get some diminished returns. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted January 14, 2004 Report Share Posted January 14, 2004 A little disparity between 40-50 and 300, eh? :lol: Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted January 14, 2004 Report Share Posted January 14, 2004 I have 30 going (maybe 34) a turn and saw very little in terms of results. I also have tapped the HW out (when you do an ORB). Quote Link to comment Share on other sites More sharing options...
EternusIV Posted January 14, 2004 Report Share Posted January 14, 2004 Hmmm I don't recall seeing an official particular formula about diminishing exploration results....only official post was something from Pete that wasn't specific to the question here. In fact, my best recollection is that submitting multiple EXPL orders per planet might generate diminishing returns. I would think that Locklyn would be our resident expert on this. I have over 50 per turn and I havent kept track really...some worlds produce results....some dont...and the total amount is about the same. I do 2 EXPL orders per fleet per turn rather than 8 (like some can with high AP exploration ships) Better yet - an official word from the GMs would be nice. Quote Link to comment Share on other sites More sharing options...
WKE235 Posted January 15, 2004 Report Share Posted January 15, 2004 I'm doing about 40 total explores per turn. The fleets with the Scientists on them seem to get hits every turn (espeically as they've advanced over time to Senior ranks), often multiple hits. I figured 40 was enough for now. There is a cost to doing lots of explores. You want to have lots of cargo space to hold all the items you might find (such as the lovely Fusion Transwarp Drive I found). So building ships with enough cargo for all the potential explores uses a lot of resources you could have going towards colony ships or warships. Of course this can be offset over time with lots of material finds (like Chain Guns or Bombs or various random materials). But I've decided to wait and get better engines (to get some real high AP's) before building anymore explorers. ONE key item -- always send out your exploration fleets with a Colony Beacon in cargo. When they get to the planet they wish to explore, simply COLB to set-up a colony. This sets up what essentially is a depot on the planet. It's available for you to OC and LC from, but has no pop. This means you can OC items you find in your explores to the base, leaving your cargo bays free for the next turns explores. You can always send a freighter around to eventually pick up the good stuff and take it home. Quote Link to comment Share on other sites More sharing options...
PhaseDragon Posted January 15, 2004 Report Share Posted January 15, 2004 I use that Colony Beacon method also. Excellent suggestion. Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted January 15, 2004 Report Share Posted January 15, 2004 If I recall, there was a posting on the previous forum board that the diminishing returns started to appear after 100 EXPL orders a turn. Currently, I have approximately 25 EXPL orders a turn, so there has been no need to panic. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted January 15, 2004 Report Share Posted January 15, 2004 You need to factor in how much the planet has been tapped out. I recall a dialog about there being a finite number of types of hits...something like this (in simple form) 1. Hit = % chance based on skill 2. Yes then go to 3 (Based on maximum possible number of sites) else END 3. New Site? Yes then execute and go to 5 otherwise go to 4. If New Site then some random generation and creation of new site. 4. Old Sites: Maximum number of finds reached? Yes then TOUGH LUCK, No then go to 5. 5. Tech Information or Tech Find... continue on... Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted January 15, 2004 Report Share Posted January 15, 2004 You need to factor in how much the planet has been tapped out. I recall a dialog about there being a finite number of types of hits...something like this (in simple form) 1. Hit = % chance based on skill 2. Yes then go to 3 (Based on maximum possible number of sites) else END 3. New Site? Yes then execute and go to 5 otherwise go to 4. If New Site then some random generation and creation of new site. 4. Old Sites: Maximum number of finds reached? Yes then TOUGH LUCK, No then go to 5. 5. Tech Information or Tech Find... continue on... That's got to be the WORST pseudocode we've ever read. Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted January 15, 2004 Report Share Posted January 15, 2004 There is no reason to have diminishing returns anymore now that individual planets have caps. Maybe it isn't in the formula anymore. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted January 15, 2004 Report Share Posted January 15, 2004 hey well I'm not a coder..... Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted January 15, 2004 Report Share Posted January 15, 2004 There is no reason to have diminishing returns anymore now that individual planets have caps. Maybe it isn't in the formula anymore. I bet it still is though. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted January 15, 2004 Report Share Posted January 15, 2004 hey well I'm not a coder..... Nor much of a speller, either. Badda-bing! :lol: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.