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Fleet Sizes?


Meatball
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now in one of my old vic games where I played Tunis and invaded Italie...

 

I used those Queen M...

 

but I will tell you they will sink... and fast... the only thing your enemy has to do is some standard attack on the sea with some long range recons...

 

and bingo your QM will be gone before you can say... defecit...

 

 

just remeber that those QM will travel every turn towards the occupied port to deliver troops or supplies and backto get them.....

 

I can asure that within 5 turns .. your fleet is gone.... and if you build a new one... well the enemy can go for force peace....

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One nice tactic I used with a fleet of QM's. I landed a couple marine divisions with my Bayfields, then (and this is order intensive) I landed 16 more divisions on the same turn using multiple, RG, RN, DAF orders. :thumbsup:B)

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Yep thats a pretty nifty trick but for you to move 16 divisions ya had indeed quite a fleet of them. I'm impressed. :thumbsup:

 

 

Grimor.

As to being intercepted well ya should always try to prevent your enemy from being able to predict what you're gonna do. And trust me QM's are worth it to be protected well. Besides they are still less vulnerable to attacks than regular AK's.

 

And if ya have chosen for an attack over sea well then ya can do little else, you'll need superior cargo ships and Vic! only has one answer to that, Queen Mary!

 

B)

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:thumbsup: I played Canada in 55 and had one of the biggest fleets ever constructed . When I hit Iceland with 12 marines on two beaches and directly into the port city followed on the same turn with units on Queen Marys , the Iceland player gave up in two turns. Yet Queen Marys can be sunk. Playing Central Russia two thirds the way thorough the game I mined the Faeroe Islands and imbedded a group of subs. The American player was surprised when his six Queen Marys were either sunk or so badly damaged they would never make it back to the US. He quit a few turns later ----- no fun in that. Put at least one carrier in each fleet and escort your fleets . Make sure your aa is as high as possible and don't go near shore until you must------some naval thoughts. I wanted to try a naval country again in 72 but I got Germany and I think I will have other things to worry about , don't you? B) Rommel
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Yep thats a pretty nifty trick but for you to move 16 divisions ya had indeed quite a fleet of them. I'm impressed

 

Try 20 Queen marys! that's a transport capacity of 8000.

and yes, they were escorted!!

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Hmmm ... is there any passive minesweeping in Victory!?

 

So far (in my reading of the rules) you can only clear a naval mine field two ways - the Minesweeping [OMN] Order and taking excessive damage to your ships by trying to 'plow' your way through.

 

What I was wondering is whether or not ships that are mine sweeping capable sweep for mines when the Fleet they are in encounter a minefield even if the fleet is executing a different operational order, such as Naval Movement.

 

Thanks

-SK :jawdrop:

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Hmmm ... is there any passive minesweeping in Victory!?

It's in the rules addendum:

 

'Automated Minesweeping

 

The Naval Maritime Patrol order has been modified so that it will

also conduct routine minesweeping at the end of turn if the force on

patrol has such capability.

The rationale for changing this order to include minesweeping was

to increase the value of the Naval Maritime Patrol order and give

players a method for ordering routine minesweeping operations. Naval

operations of any kind can be a precious drain on available orders.

This change should result in a net savings of one or more orders per

turn for players involved in such operations. Orders that may be put to

other uses.'

 

Cheers!

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Thanks guys ...

 

Unfortunately what you're telling me is that I can't send a Minesweeping Fleet in front of my Transport Fleet to 'clear' the way, unless there is only one mine field along my route and I guess where it is correctly. Drat! :angry2:

 

On a side note, does Cargo take proportional losses based on original capacity or final capacity? For example, if I have a fleet cargo capacity of 2000 but only load 1000 units of assorted Cargo. If said fleet travelling from Port A to Port B encounters minefields, naval interception or whatever which cause 40% damage to the overall Cargo capacity of the fleet, do I --

 

{a} still have my 1000 units of assorted cargo since I still have a Cargo capacity of 1200?

 

-or-

 

{b} have only 600 units of assorted cargo since I lost 40% of my original capacity?

 

Thanks,

-SK :ph34r:

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Shadow,

 

Cargo is assumed to be devided evenly along the ships. So, if your ships with cargocapacity take 40% damage, your cargo also takes 40%damage.

Also, if you cargo ships take GEN-hits, cargo is also lost. An AK, with a transport rating of 50, on 80% effectiveness only has 40 cargorating left.

 

The same applies for airtransport.

 

If you suspect a mine field on your shipping route, you can send a navalfleet the inspect each seazone to pass. With the OMN MS order you can sweep 1 seazone.

When the minesweepers are in a seazone, you want constantly checked for mines, you can give the TF a patrol order.

 

Hope this helps.

 

Norbert

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:angry2: Embedded subs in a mine field are hard to overcome. Of course eventually the subs will need to refuel ( include a tender or two) or they will degrade and get slower and slower. Subs will sink the minesweepers but I'm not sure if the mines are disabled first. :ph34r: Rommel
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When a task force enteres a seazone, the following things happing in secuence:

- Air Maritime Patrol

- Naval Maritime Patrol

- Minefield

- Naval Maritime Interdict

- Air Maritime Interdict

 

If a taskforces with mine sweepers survives the different intercepts, it will sweep for mines.

 

Norbert

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:angry2: Therefore the mines damage the ships , slow them down so the the subs can get in position and all the minesweepers will be sunk before the fleet can enter the infested area QED subs can sunk fleets ( unless they are escorted) How can subs get past the escorts?Rommel:alien:
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Shadow,

One tactic is to put minesweepers with the transport fleet, and then the MS will hopefully help or take the damag instead of the transports.

Another, is to attach minesweepers to escort (or with an escorting force) thus lessening the chance the transports themselves will hit the mines.

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mines... subs.. who cares.. they are fun to play with...

 

just some standard long recon.. will destroy your fleet... even if you got a cap.. who will notice those few buggers....

 

 

ships means one quick way into an empty pocket...

 

ok if you got a lot of oil you can change your route a bit but you still have one point of origen and 1 point of arrival....

 

oh well just wait and see.....

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