Grimor Posted February 24, 2004 Report Share Posted February 24, 2004 now in one of my old vic games where I played Tunis and invaded Italie... I used those Queen M... but I will tell you they will sink... and fast... the only thing your enemy has to do is some standard attack on the sea with some long range recons... and bingo your QM will be gone before you can say... defecit... just remeber that those QM will travel every turn towards the occupied port to deliver troops or supplies and backto get them..... I can asure that within 5 turns .. your fleet is gone.... and if you build a new one... well the enemy can go for force peace.... Quote Link to comment Share on other sites More sharing options...
Kurassier Posted February 25, 2004 Report Share Posted February 25, 2004 One nice tactic I used with a fleet of QM's. I landed a couple marine divisions with my Bayfields, then (and this is order intensive) I landed 16 more divisions on the same turn using multiple, RG, RN, DAF orders. Quote Link to comment Share on other sites More sharing options...
Ronald Posted February 25, 2004 Report Share Posted February 25, 2004 Yep thats a pretty nifty trick but for you to move 16 divisions ya had indeed quite a fleet of them. I'm impressed. Grimor. As to being intercepted well ya should always try to prevent your enemy from being able to predict what you're gonna do. And trust me QM's are worth it to be protected well. Besides they are still less vulnerable to attacks than regular AK's. And if ya have chosen for an attack over sea well then ya can do little else, you'll need superior cargo ships and Vic! only has one answer to that, Queen Mary! Quote Link to comment Share on other sites More sharing options...
don Posted February 25, 2004 Report Share Posted February 25, 2004 I played Canada in 55 and had one of the biggest fleets ever constructed . When I hit Iceland with 12 marines on two beaches and directly into the port city followed on the same turn with units on Queen Marys , the Iceland player gave up in two turns. Yet Queen Marys can be sunk. Playing Central Russia two thirds the way thorough the game I mined the Faeroe Islands and imbedded a group of subs. The American player was surprised when his six Queen Marys were either sunk or so badly damaged they would never make it back to the US. He quit a few turns later ----- no fun in that. Put at least one carrier in each fleet and escort your fleets . Make sure your aa is as high as possible and don't go near shore until you must------some naval thoughts. I wanted to try a naval country again in 72 but I got Germany and I think I will have other things to worry about , don't you? Rommel Quote Link to comment Share on other sites More sharing options...
Kurassier Posted February 25, 2004 Report Share Posted February 25, 2004 Yep thats a pretty nifty trick but for you to move 16 divisions ya had indeed quite a fleet of them. I'm impressed Try 20 Queen marys! that's a transport capacity of 8000. and yes, they were escorted!! Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted February 27, 2004 Report Share Posted February 27, 2004 Hmmm ... is there any passive minesweeping in Victory!? So far (in my reading of the rules) you can only clear a naval mine field two ways - the Minesweeping [OMN] Order and taking excessive damage to your ships by trying to 'plow' your way through. What I was wondering is whether or not ships that are mine sweeping capable sweep for mines when the Fleet they are in encounter a minefield even if the fleet is executing a different operational order, such as Naval Movement. Thanks -SK Quote Link to comment Share on other sites More sharing options...
Sheikh Makum bin Sultan Al Rashi Posted February 27, 2004 Report Share Posted February 27, 2004 Hmmm ... is there any passive minesweeping in Victory!? It's in the rules addendum: 'Automated Minesweeping The Naval Maritime Patrol order has been modified so that it will also conduct routine minesweeping at the end of turn if the force on patrol has such capability. The rationale for changing this order to include minesweeping was to increase the value of the Naval Maritime Patrol order and give players a method for ordering routine minesweeping operations. Naval operations of any kind can be a precious drain on available orders. This change should result in a net savings of one or more orders per turn for players involved in such operations. Orders that may be put to other uses.' Cheers! Quote Link to comment Share on other sites More sharing options...
nfbeerse Posted February 28, 2004 Report Share Posted February 28, 2004 Hey Shadow, At the end of each turn,every minefield degrades. So even if you do nothing, all mine fields will eventually disappear. Norbert Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted February 28, 2004 Report Share Posted February 28, 2004 Thanks guys ... Unfortunately what you're telling me is that I can't send a Minesweeping Fleet in front of my Transport Fleet to 'clear' the way, unless there is only one mine field along my route and I guess where it is correctly. Drat! On a side note, does Cargo take proportional losses based on original capacity or final capacity? For example, if I have a fleet cargo capacity of 2000 but only load 1000 units of assorted Cargo. If said fleet travelling from Port A to Port B encounters minefields, naval interception or whatever which cause 40% damage to the overall Cargo capacity of the fleet, do I -- {a} still have my 1000 units of assorted cargo since I still have a Cargo capacity of 1200? -or- {b} have only 600 units of assorted cargo since I lost 40% of my original capacity? Thanks, -SK Quote Link to comment Share on other sites More sharing options...
nfbeerse Posted February 28, 2004 Report Share Posted February 28, 2004 Shadow, Cargo is assumed to be devided evenly along the ships. So, if your ships with cargocapacity take 40% damage, your cargo also takes 40%damage. Also, if you cargo ships take GEN-hits, cargo is also lost. An AK, with a transport rating of 50, on 80% effectiveness only has 40 cargorating left. The same applies for airtransport. If you suspect a mine field on your shipping route, you can send a navalfleet the inspect each seazone to pass. With the OMN MS order you can sweep 1 seazone. When the minesweepers are in a seazone, you want constantly checked for mines, you can give the TF a patrol order. Hope this helps. Norbert Quote Link to comment Share on other sites More sharing options...
don Posted February 28, 2004 Report Share Posted February 28, 2004 Embedded subs in a mine field are hard to overcome. Of course eventually the subs will need to refuel ( include a tender or two) or they will degrade and get slower and slower. Subs will sink the minesweepers but I'm not sure if the mines are disabled first. Rommel Quote Link to comment Share on other sites More sharing options...
nfbeerse Posted February 28, 2004 Report Share Posted February 28, 2004 When a task force enteres a seazone, the following things happing in secuence: - Air Maritime Patrol - Naval Maritime Patrol - Minefield - Naval Maritime Interdict - Air Maritime Interdict If a taskforces with mine sweepers survives the different intercepts, it will sweep for mines. Norbert Quote Link to comment Share on other sites More sharing options...
don Posted February 28, 2004 Report Share Posted February 28, 2004 Therefore the mines damage the ships , slow them down so the the subs can get in position and all the minesweepers will be sunk before the fleet can enter the infested area QED subs can sunk fleets ( unless they are escorted) How can subs get past the escorts?Rommel:alien: Quote Link to comment Share on other sites More sharing options...
Kurassier Posted March 1, 2004 Report Share Posted March 1, 2004 Shadow, One tactic is to put minesweepers with the transport fleet, and then the MS will hopefully help or take the damag instead of the transports. Another, is to attach minesweepers to escort (or with an escorting force) thus lessening the chance the transports themselves will hit the mines. Quote Link to comment Share on other sites More sharing options...
Grimor Posted March 2, 2004 Report Share Posted March 2, 2004 mines... subs.. who cares.. they are fun to play with... just some standard long recon.. will destroy your fleet... even if you got a cap.. who will notice those few buggers.... ships means one quick way into an empty pocket... ok if you got a lot of oil you can change your route a bit but you still have one point of origen and 1 point of arrival.... oh well just wait and see..... Quote Link to comment Share on other sites More sharing options...
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