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Mega Colonizer Ships


EternusIV
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Sorry I keep tossing moving the fuel home into the equation. But, I was building lots of drones, missles, and fighters until recently. It's a little hard to build them without the fuel on the homeworld. I'm fixated on moving fuel home.

 

One 10 AP ship, 2000 fuel in a turn, raw cost of 156,000 (Fuel shuttle + 200 tanks) + 240,000 (10 MK II Fusion engines) = 2000 / 396,000 ... or 1 / 198. Since the FDC is 1 / 180, it's almost breakeven right from the start. And after two turns, it is the better deal.

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Now all I have to do is figure out how to CREATE a Gas Giant in my home system :lol:

 

I'll let the cat out of the bag.....

 

I have no Gas Gaints in my home system. I have no Gas Giants in the system where the uber colony world resides.

 

There IS however, a Gas Giant in a system that lies BETWEEN the two.

 

Calculate THAT :jawdrop:

 

With the ship I plan on building - "break-even" analysis will be moot at that point because I will have already transported 6000 pop onto the colony world by the time the decimals hit equilibrium and I'll have to face the same music for my NEXT colonization project.....

 

 

Moral: Blessed are those with Gas Giants in their Home Systems!

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From the Fuel Skimming topic:

 

If the world is a Gas Giant, skimming efficiency is 100% (IE -- 200 fuel)

Otherwise, the atmosphere and ocean type are checked as follows:

 

Atmosphere

Hydrogen: +50%

Methane: +50%

Hot Gases: +40%

Ammonia: +30%

Nitrogen: +20%

Chlorine: +10%

Carbon Dioxide: +10%

Oxygen: +10%

 

Ocean:

Any Semi-Liquid: +40%

Any Liquid Gases: +20%

 

So for example, a world with Ammonia atmosphere and Semi-Liquid Nitrogen Oceans would generat 30% + 40% = 70% on the fuel, or 140 fuel per skim.

 

SO .. you do not need a Gas Giant. Hydrogen or Methane worlds with Semi-Liquid oceans get you 180 per turn, which is still pretty good.

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Mynd you, møøse bites Kan be pretty nasti...

 

I redid my spreadsheet as promised.

 

Options: Fuel Tankage, Fuel Shuttles, Colonial Berthings, NTWD

 

Calculates:

 

Engine Needs

 

Fuel needs

(if you want tankage on there in the first place but at least calculates how much your escorting fuel tankage ship will need to get you through your warp path)

 

Fuel shuttle needs

((if you want to SKIM fuel)

 

Email meh for copy :beer:

 

I uploaded at the SNROTE Yahoo Group. ShipDesign.xls

 

EDIT: I just REMOVED it :jawdrop: Sorry. There is a strange truncation error going on...I need to use a stronger spreadsheet program. Sorry for any delay. Contact me if you already downloaded it and I'll send you my minor fix (I'm told its the actual software)

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have no Gas Gaints in my home system. I have no Gas Giants in the system where the uber colony world resides.

 

Hey Eternus, you'll love this, over 1/3 of the planets I've discovered are Gas Giants. I average at least one Gas Giant per system, and I have one system that has 5! :oops:

 

I have not, nor do I ever intend to build an Installation that produces fuel. That, to me, would be like spending $2 on a bottle of water....... ;)

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Thats awesome ;)

 

I have the WORST luck...they are all like 20-30% planets.....

 

But Im still saving on engines, shuttles and tankage by stickign with installations....its not like I dont have enough of a workforce :lol:

 

In fact - I still have about 8k looking for jobs so let me know :oops:

 

(And yes I've built more CM/ICM than I care to divulge :thumbsup: But I got that 675 Iron world maxed out at long last along with the other resources there )

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Here is one for you. There are two warp points leaving my home system, one leads to nothing but warp point nexus for at least two systems out. The other warp point leads to all the systems that have planets in them. So far no planet in these system has a chlorine atmosphere... :rolleyes: But I do have 1 Gas Giant in my home system, and another Gas Giant in the system next to it.

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