MadMartinB Posted February 27, 2004 Report Share Posted February 27, 2004 It works well especially if your colony is on a good SKIM world. Then you can SKIM/OC to your hearts content. Quote Link to comment Share on other sites More sharing options...
WKE235 Posted February 28, 2004 Report Share Posted February 28, 2004 Sorry I keep tossing moving the fuel home into the equation. But, I was building lots of drones, missles, and fighters until recently. It's a little hard to build them without the fuel on the homeworld. I'm fixated on moving fuel home. One 10 AP ship, 2000 fuel in a turn, raw cost of 156,000 (Fuel shuttle + 200 tanks) + 240,000 (10 MK II Fusion engines) = 2000 / 396,000 ... or 1 / 198. Since the FDC is 1 / 180, it's almost breakeven right from the start. And after two turns, it is the better deal. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted February 28, 2004 Author Report Share Posted February 28, 2004 Now all I have to do is figure out how to CREATE a Gas Giant in my home system :lol: I'll let the cat out of the bag..... I have no Gas Gaints in my home system. I have no Gas Giants in the system where the uber colony world resides. There IS however, a Gas Giant in a system that lies BETWEEN the two. Calculate THAT With the ship I plan on building - "break-even" analysis will be moot at that point because I will have already transported 6000 pop onto the colony world by the time the decimals hit equilibrium and I'll have to face the same music for my NEXT colonization project..... Moral: Blessed are those with Gas Giants in their Home Systems! Quote Link to comment Share on other sites More sharing options...
WKE235 Posted February 28, 2004 Report Share Posted February 28, 2004 From the Fuel Skimming topic: If the world is a Gas Giant, skimming efficiency is 100% (IE -- 200 fuel) Otherwise, the atmosphere and ocean type are checked as follows: Atmosphere Hydrogen: +50% Methane: +50% Hot Gases: +40% Ammonia: +30% Nitrogen: +20% Chlorine: +10% Carbon Dioxide: +10% Oxygen: +10% Ocean: Any Semi-Liquid: +40% Any Liquid Gases: +20% So for example, a world with Ammonia atmosphere and Semi-Liquid Nitrogen Oceans would generat 30% + 40% = 70% on the fuel, or 140 fuel per skim. SO .. you do not need a Gas Giant. Hydrogen or Methane worlds with Semi-Liquid oceans get you 180 per turn, which is still pretty good. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted February 28, 2004 Author Report Share Posted February 28, 2004 By Jove! I havent read that since when I first downloaded the ruleback before the first turns were due! (The ship design committee has been sacked) Thanks Mew Quote Link to comment Share on other sites More sharing options...
Kurassier Posted February 28, 2004 Report Share Posted February 28, 2004 (The ship design committee has been sacked) and those responsible for sacking the ship design committe have been sacked... Quote Link to comment Share on other sites More sharing options...
EternusIV Posted February 28, 2004 Author Report Share Posted February 28, 2004 We apologize again for the fault in our ship design system. Those responsible for sacking the people who have just been sacked, have been sacked Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted February 28, 2004 Report Share Posted February 28, 2004 Having just finished viewing the Holy Grail again, what about references to Llamas and the Moose in Sweden? How we while away the time waiting for results..... And now for something completely different... <Nude Organist> Quote Link to comment Share on other sites More sharing options...
EternusIV Posted February 28, 2004 Author Report Share Posted February 28, 2004 Mynd you, møøse bites Kan be pretty nasti... I redid my spreadsheet as promised. Options: Fuel Tankage, Fuel Shuttles, Colonial Berthings, NTWD Calculates: Engine Needs Fuel needs (if you want tankage on there in the first place but at least calculates how much your escorting fuel tankage ship will need to get you through your warp path) Fuel shuttle needs ((if you want to SKIM fuel) Email meh for copy I uploaded at the SNROTE Yahoo Group. ShipDesign.xls EDIT: I just REMOVED it Sorry. There is a strange truncation error going on...I need to use a stronger spreadsheet program. Sorry for any delay. Contact me if you already downloaded it and I'll send you my minor fix (I'm told its the actual software) Quote Link to comment Share on other sites More sharing options...
EternusIV Posted March 5, 2004 Author Report Share Posted March 5, 2004 EDIT: Thanks for the kind words on this spreadsheet from those that gave them. Still wokring on error...it IS a spreadsheet glitch and not the function I wrote. I'm taking it to the Astrophysics department to test it on one of their databases sometime later today. Quote Link to comment Share on other sites More sharing options...
Kurassier Posted March 6, 2004 Report Share Posted March 6, 2004 have no Gas Gaints in my home system. I have no Gas Giants in the system where the uber colony world resides. Hey Eternus, you'll love this, over 1/3 of the planets I've discovered are Gas Giants. I average at least one Gas Giant per system, and I have one system that has 5! I have not, nor do I ever intend to build an Installation that produces fuel. That, to me, would be like spending $2 on a bottle of water....... Quote Link to comment Share on other sites More sharing options...
EternusIV Posted March 6, 2004 Author Report Share Posted March 6, 2004 Thats awesome I have the WORST luck...they are all like 20-30% planets..... But Im still saving on engines, shuttles and tankage by stickign with installations....its not like I dont have enough of a workforce :lol: In fact - I still have about 8k looking for jobs so let me know (And yes I've built more CM/ICM than I care to divulge But I got that 675 Iron world maxed out at long last along with the other resources there ) Quote Link to comment Share on other sites More sharing options...
hobknob Posted March 10, 2004 Report Share Posted March 10, 2004 I have one homesystem with 7 Gas giants and another homesystem without a gas giant within 3 jumps. You have got to love randomness. Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted March 10, 2004 Report Share Posted March 10, 2004 Here is one for you. There are two warp points leaving my home system, one leads to nothing but warp point nexus for at least two systems out. The other warp point leads to all the systems that have planets in them. So far no planet in these system has a chlorine atmosphere... But I do have 1 Gas Giant in my home system, and another Gas Giant in the system next to it. Quote Link to comment Share on other sites More sharing options...
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