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AAA defenses


ChicO
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What's an effective Air Defense?  

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ChicO:

 

Each party has 3000 (30 air factories for ten turns) air pts. Given the fact that the attacker build good TAS for these 3000 pts and the defender builds only fighters for 3000 pts. Will this defense do 'serious' damage?

 

Did you ever get an answer to this question? I would be curious myself...

No answer yet. But I think most people agree (tactical) bombers are more effective than fighters.

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Well here's your answer:

With 3000 points you can easily build 25 fighter groups with any tech. (31 Spitfire IA; 35 Bf-109E-3; 32 P-36C or 45 I-16) With those you should be able to stop any tactical strikers you can build with 3000 points. (16 Hampden; 13 He-111H-2; 12 B-18A or 15 IL-4)

 

So with 3000 points the fighters should win. The trouble starts when you have enough points to build 25 groups of MBs.

 

Hamish

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Still... 1500 medium bombers, 25 air groups, against 4000 fighters, 50 air groups, is no contest :lol:

 

The advantage MB's have is they can be directed to do damage (offence) were as fighters are more a last resort (defence).

So while this works to stop an attack upon one of your airbases in mid air for example (my airbase did not get hit by the first wave and the MB's had about 50% casualties, it did get hit by the 2nd... 3rd... and 4th wave... :D )

 

I will probably choose MB's over fighters anyday.

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  • 1 year later...
There are some tactics that employ Frontier or AAA divisions. Of course, it's much more fun to find out for yourself how, so I won't spoil your surprise. (Unless you're going to be my ally in some game, then I'll gladly let you in on the details. ;))

 

Hamish

 

 

Hamish:

 

Okay, I've always kept this in the back of my mind. I have been playing for a while since this conversation (fought in 4 different wars, and have talked to a number of Victory! veterans), and I've tried different things with these AAA divisions, and can't figure any real use for them, up to now. I doubt we'll be allies in a game, any time soon (it's been over 14 months, and I don't know who you are any ways). So if you don't want to tell us on a public forum, I'd appreciate if you e-mail me.

 

Thanks,

Krysia's Krusader

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  • 4 weeks later...

Krysia's Krusader,

 

AAA are good to put in the city with your air base and Infantry. To fend off any air drops. When your enemy does a TAS to get rid of the Infantry he will take damage from the AAA.

 

If you are doing a OMN AA then you can also use your AAA to help protect your troops form enemy TAS untel you can upgrade your troops and get fighter cover over them.

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Krysia's Krusader,

 

AAA are good to put in the city with your air base and Infantry.  To fend off any air drops. When your enemy does a TAS to get rid of the Infantry he will take damage from the AAA. 

 

If you are doing a OMN AA then you can also use your AAA to help protect your troops form enemy TAS untel you can upgrade your troops and get fighter cover over them.

 

 

Okay...

 

But is this in early, or late game, that this tactic is generally used?

 

Early game, may be more likely, as people don't have the capability to construct many TAS capable aircraft.

Late game, I don't see it being as effecitve. Personally, I've gone in against 8 such divisions (which were combined with 8 other division types) with MB's and simply blew them off the map.

 

Maybe if they were on DD DMOG, inside spectacular fortification levels. Their DSM of 1.5, makes them so crunchy.

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Early in the game.

 

Later in the game you just have to move your bases around and use LDB's, FC, INT., and troops.

 

FC or INT will turn back Bomber groups and Transports if they don't have an escort.

 

AAA in a DD and fortification of a city. Mixed with other troops, and with FC and or INT work well together.

 

When you do 2k or 3k airpoints of damage to your enemy aturn they leave you alone for a few turns.

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  • 1 month later...

I have a few questions.

 

 

If I have AA as a Fixed Defense in a city, and the city also has a Flak unit which has search lights, will the city AA be more effective at night because the Flak unit has searchlights?

 

Also, will the AA in the city be more effective with a flak unit present (increased accuracy)? Similar to a LDB assisting defending troops?

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I have a few questions.

 

Keep those questions coming. Always good for us to have to think about something, we normally take for granted.

:blink:

 

nfbeerse, answered your first question, so I'll try your second one...

 

If I have AA as a Fixed Defense in a city, and the city also has a Flak unit which has search lights, will the city AA be more effective at night because the Flak unit has searchlights?

 

This got me thinking, so I verified all the national AAA divisions, and found that search light batteries were indeed listed in the unit composition. I'm quite certain that this is more for flavor (or the game is programmed for a small percentile chance to increase successful hits at night, if a AAA division is present).

 

From what I do know, AA fire is reduced at night - but then so is (strategic) bombing accuracy. All other types of night missions that I have performed, have never encountered AA fire. Wether it is possible or not to be fired upon, I'm not aware of. Perhaps I never got dtected by the enemy in order for him to do so (?).

 

Perhaps Russ can correct me...?

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so if FLAK units are considered apart of the army and are independant of defenses, that would mean that they can utilise fortifications. How then would LDB's augment them?

 

If a regular army force is present, the Local Defense rating will temporary fight along with that force much like any other division.

 

 

Does that mean I can increae the effectiveness of an AA unit by having more LDB's present?

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so if FLAK units are considered apart of the army and are independant of defenses, that would mean that they can utilise fortifications. How then would LDB's augment them?

 

Are you refering to HAA/LAA battalions?

If so; yes, they do benefit from fortifications, but only in respect to a reduction of dammage from costal bombardment, strategic, and tactical strike bombing missions, that the fortification allows.

 

Are you refering to AAA divisions?

If so; then they are part of whatever other ground (not fixed defenses) units are present, and will benefit from whatever fortifications versus all types of attacks. LDB's would fight along side (calculated as an extra division within the stack), and add to the total defensive value of the stack.

 

 

If a regular army force is present, the Local Defense rating will temporary fight along with that force much like any other division.

 

You quoted from CHAPC/section 4.1/LDB's in the VICRULES folder.

Don't read too much into individual sentences, but instead try and take the whole paragraphs into account. The rest of it, pretty well explains how LDB's operate, in general.

 

 

Does that mean I can increae the effectiveness of an AA unit by having more LDB's present?

 

From the same paragraph you quoted above, I'll answer with this quote...

 

"They (LDB's) have a fixed DSM of 2.0, a permanent experience level of "green" and a fixed Defensive Firepower Rating of 25. In combat situations, LDBs are grouped together as a single Local Defense rating and treated much like a regular division. If a regular army force is present, the Local Defense rating will temporary fight along with that force much like any other division."

 

So if you're refering to an AA division, then yes, if it is attacked through ground combat, the LDB's will add to its total defensive value.

If you're refering to HAA/LAA battalions, then no, but the LDB's will fight back trying to protect whatever other fixed defenses are present, from ground attacks.

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