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Will there be a Victory! upgrade?


DrFreud
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Rasputin,

 

Finally I get your point. No one ever mentioned that the new game engine would be much easier to correct and modify. I still have difficulties imagining how that's going to be implemented, but I'm willing to accept that that is because of my limited programming experience. I'm sure someone could explain it to me.

 

Leaves me disappointed though, :blink: since I have very little to contribute in the restructuring of the game engine, but lots in the area of new and improved rules. This combined with my general lack of patience leaves me very frustrated. I think I'll bomb the h*ll out of someone! :rolleyes:

 

Hamish

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  • 2 weeks later...

I have no software development background so I will not add anything technical to this (ongoing) story, I have a financial background. Also excuse me if somebody else already came up with this earlier.

 

I am convinced before developing any new game (Victory II if you like) first some form of an automated turn processing module needs to be developed. This is a vital business tool which can generate significant extra revenue and extra time for RTG to spend on developing new games. From a business perspective this is the only thing that makes sense as it will enable Russ (or any person for that matter) to significanlty cut on hours spend on processing turns. This will make faster turn cycles possible (7-10 days) and, again, this will increase recurring revenue for RTG. People will play 3 times a month instead of 2 times and when the turn rates will be slightly lowered I am convinced all you guys out there will change to a 10 day or even 7 day schedule (and allow even 4 turns a month!). This makes it also attractive for RTG to do necessarey investments for this project as they will have a realistic return on investment prospect ahead of them.

 

Now, let's talk about the investments in time and hardware. This new feature is naturaly a thing from and for the community, in other words it does not only benefit RTG but it also benefits us, the community. RTG could create a possibility where the community can take over part of the investments needed to pull this of. If I will be asked to invest, let's say $25, to make this possible I would easily do it. RTG could later on benefit those who have invested in the project with some free turns or something like that. My assumption is that there are some 150 active players around at any time of which maybe 100 players would be willing to make such a relative small investment. This means a good sum of money could be raised fairly easily.

 

Also I get the impression the community is full with specialists in the area of software development and designing netwerk and/or database environments. Is this not something RTG can make good use of? My feeling is that everybody is eager to put in their knowledge, time and energy.

 

Having said all this I see realistic posibilities to create such a feature which will boost RTG as a company and will benefit the community in general with very quick turn results (a matter of hours??) and the possibility to play 7 and 10 day games or even quicker. It's only a matter of RTG is willing and be able to launch this project and make it a joint effort. When this feature is operational than we can think of Victory II.

 

Hersir

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Hersir - Good thinking!! I will agree that an automated tooled for the current game would be fantastic and would assist with revenue increases. Although Russ and Pete would have this answer, I have a feeling with my software development background that it would be easier said then done with the age of the code and systems. I won't get into all the details of why and of course, I could be wrong.

 

If we were to incorportate that into the new core, which has been a part of my thinking, then the tool can to tested as we continued with the game. Of course, as I've already mentioned to Russ, there are other tools which can be developed that would also assist with the revenue stream while enhancing the players enjoyment.

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  • 1 year later...

I have not read this thread as the contents are over 18 months old but can someone (Russ) shed any light on when and if an update to the game system will be done.

 

Not saying it needs it from a players point of view but maybe from a GMs point of view. I have always wanted a front end for this game, a bit like the turn entry program crossed with that other program (forgot name) - graphical, that allows you to plan and map your turn a little better.

 

At the moment i use art programs, maps, colored pins etc. Maybe do this with a program.

 

Anyway that my 2 cents worth. And i know i have said it before but a Victory II would be great set in a new decade, lets say the Cold War of the 80s and add all the eliments of that period. Espionage and Nukes.

 

Ooops, Im rambling. Time to go. :woohoo:

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Anyway that my 2 cents worth. And i know i have said it before but a Victory II would be great set in a new decade, lets say the Cold War of the 80s and add all the eliments of that period. Espionage and Nukes.

 

Uh-uh.

:blink:

 

That's no good. Where is the strategy, when all the game would be "who haves the most amount of nuclear weapons"?

:ninja::D

 

I'm muches prefers to see somthing in the Napoleon eras, if this to be the case.

:pirate2: ( <- that's closest smileys I find to match)

 

If nots; then WWII in Pacifics theaters would be nice. Just for some differents technology packages options.

:laugh:

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Just because you have nukes it does not mean you have to use them. It would take some planning to make it playable.

 

For example if I was the USSR and had a nice bunch of nukes. I launch the lot destroy the world and the game ends.

 

Now whats the point of that, i would not want to use my nukes as i could not take over the world. I would want to win the game not lose it.

 

:ninja: But then again if i was the USA and the rest of the world was under soviet control, my nation is on the verge of invasion, would i want to nuke the ruskies? Maybe i would, rather us all die than let the commies win.

 

Ok so maybe nukes on that scale is not feasable but saying that Victory is not WW2, its only a representation of what WW2 could have been like if the playing fields were level so in the same respect a Cold War game would just be a representation of what could have been.

 

I dont know enough about when nukes were developed to the scale that they were ICBMs what year was that, who had them, how many. All these could be integrated into a time frame like the current tech periods for Victory.

 

Start the game say in 1945 and span it out to 2005, make each tech period a year in game time and a game length 60 years. The development of tech could be linked also to research not just given on a plate each turn.

 

Rabling again - Any thoughts?

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Just because you have nukes it does not mean you have to use them. It would take some planning to make it playable.

 

For example if I was the USSR and had a nice bunch of nukes. I launch the lot destroy the world and the game ends.

 

Now whats the point of that, i would not want to use my nukes as i could not take over the world. I would want to win the game not lose it.

 

:laugh: But then again if i was the USA and the rest of the world was under soviet control, my nation is on the verge of invasion, would i want to nuke the ruskies? Maybe i would, rather us all die than let the commies win.

 

Ok so maybe nukes on that scale is not feasable but saying that Victory is not WW2, its only a representation of what WW2 could have been like if the playing fields were level so in the same respect a Cold War game would just be a representation of what could have been.

 

I dont know enough about when nukes were developed to the scale that they were ICBMs what year was that, who had them, how many. All these could be integrated into a time frame like the current tech periods for Victory.

 

Start the game say in 1945 and span it out to 2005, make each tech period a year in game time and a game length 60 years. The development of tech could be linked also to research not just given on a plate each turn.

 

Rabling again - Any thoughts?

Civilization... :ninja:

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  • 3 weeks later...

Hi Guys,

 

I've gotten a few questions on this one so let me state that there will be a Victory! II at some point - it is just a matter of when I can manage to do the development work, etc. for it.

 

My plan is to use the same game map (saving a lot of development effort right there) and I've got a lot of ideas of how I want to do things in the next version but no estimate of when this project will be finished. Right now - keep rolling out your tanks in your current games, etc. and when Victory! II starts to make real progress I'll let you know.

 

Any ideas you want to post or talk about - go ahead. I read all threads on the board.

 

Take care and good gaming!

 

Russ

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Haven't played Victory in about 5 years, but if I were to jump back in I would like to see a new order entry format, something along the lines of the current Snova. I've never made it past turn 30, but I would like to have limits on how many divisions/air units/ships removed.

 

Some other time frame would be interesting. If a Cold War scenario came up I would like to either significantly limit nukes or just not allow them.

 

No time limits would be neat. Play the game until 1950 or something with expanded tech packs, but that might make certain (German) tech packs obsolete or too speculative.

 

This may cause some grief, but have all turns for a certain game due at the same date and time. Re-introduce some real fog of war.

 

Take it easy.

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I would like to see more diplomatic options in the game in the form of orders entered like the diplomacy orders in SN.

 

More espionage orders. Yes spys, thats what i like. A single man / woman who could turn the tide of the war.

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Napoleonic times!

 

The same map would cover it all (excepts for Canada/USA).

 

No air planes - but hot airs balloons (!).

 

Heavy infantry, lines infantry, grenadiers, light infantries (Carabiniers, Voltigeurs, Chasseurs).

All types of cavallries; Carabiniers-a-Cheval, Cuirassiers, Dragoons, Chasseurs-à-Cheval, Hussars, Lancers.

Artillery pieces, both foot and horse.

Howitzers.

Guard units, of all the above.

Support troops; Sappers, Engineers, Pontoniers.

 

All different types of tactics; musket fire, grape shot, double shot, cannister shot, charge, bayonette charge, square formation, line formation, column formations, skirmishing formations.

 

Forced marches, cavalry squadron scouting, flanking maneuvars, fronatl assaults, fortifications. Leaders and their effects. Supplies and logistics.

 

It can all be here!

:laugh:

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If you want to include the Americas take it back a little further. My favoured period is the 7 years War.

 

Or keep it WW2 and make it global, include the whole world, Japan and the far east, china etc

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Spartacus,

 

Look up at what Russ said. He's keeping the same map.

 

Do the diplomacy orders work in SN? I heard they didn't. So not much use in that.

 

And there is quite a lot of different and varied spying type - espionage orders in Victory! Take a close look at CHAPG - Intelligence, in the Vicrules folder.

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