Eldred Posted May 10, 2004 Report Share Posted May 10, 2004 I know this has been discussed before, but I wanted to run this passed you all to make sure I wasn't missing anything... My race recently attempted to trade goods with our neighbours. Unfortunately it became apparent that my neighbours are considerably more advanced than us and we could not offer them anything of interest. My race is 31 turns old and spent almost all the set up points - we even have a decent research modifier! Their race have presumably had oodles of SRPs to spend. So it seems that we will remain technologically inferior for to our neighbours for the duration of the game, not to mention having a poorer infrastructure and a less developed economy as a result! So, what else did we spend our points on... - A decent Space Combat Modifier and Ground Combat Modifier. I believe this stacks with your techs in each category, but I doubt it will improve a MkI weapon enough to match a MkII defense. - A sizeable colonisation bonus. Sure, we can find lots of nice places to live, and we can therefore benefit from better yields than we have on the homeworld, but I'm sure some decent colonisation tech could make up for this. - Exploration & Science modifiers. Not sure what impact these have but we get lots of breakthroughs and finds from our explorations (but very little that interests my advanced neighbours!) As you can see I am a bit fed up with the situation We made our lifeform choices on the basis of the best info available at the time and presumed that whichever path we followed that there would be some inherent balancing factors. In the end our choices did not represent any extreme, so we thought our main disadvantage would be our inexperience and less than perfect gameplay . The considered opinion at the time (of our setup) was that 5 or 10 SRPs was probably equivalent to about 1RC which seemed fair (I know the actual ratio is 1:1). I now regard the impact of this as so severe that I am considering restarting, but this time with at least 250 SRPs, as it appears to be the only way to compete on a level playing field with other races. It is a shame that the importance of keeping some SRPs back is not mentioned in the setup info. I like the pace of research (somewhat laboured) in the game and think it is a pity that SRPs allow a race to jump through the techs as quickly as they do. Anyway, enough ranting ,all I was really after is some feedback on how worthwhile the other modifiers are and can anyone explain to me how the game is balanced and if I am missing anything. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.