Lostworlds Posted June 15, 2004 Report Share Posted June 15, 2004 I've done a lot of REA's and the answer is you get the e-mail address, mail address, empire name, empire number, person's name, and country. From someone who having fun. Lostworlds Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted June 15, 2004 Report Share Posted June 15, 2004 We didn't bother with a popgroup on the gasgiant, and we don't take the fuel home, either (it does us no good there) We built Honeypot-class "Orbital Fueling Stations" and placed them near each of our warp points on SUPP status. Now our Workers deliver their nectar straight to the warp points and any ship that leaves gets its tanks topped off. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted June 15, 2004 Report Share Posted June 15, 2004 I'm curious. I thought about the whole floating gas station thing at warp points a long while back before fleet-to-fleet fuel transfers were even possible. Do you do a series of RN orders to accomplish that? Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted June 15, 2004 Report Share Posted June 15, 2004 No. We just use the SUPP order. The Honeypots never move, so the order never gets canceled. Workers have a NM-SKIM-MOVE-FUEL convoy set up to supply the Honeypots. All automated, at least until we get a fleet large enough it needs more than the 100 ktons of fuel that a honeypot can store. then we just build another and push it into place. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 15, 2004 Author Report Share Posted June 15, 2004 There are some very helpful beings here in the SN universe. Of course the questions keep on coming. This one is more along game strategy lines. Do people spread their research out over all of their research centers to do they group the research centers together to provide more focus? Mahalo Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted June 15, 2004 Report Share Posted June 15, 2004 We have done both. It is suggested to research 25 separate items at first, as most of the base items will be necessary sooner or later and less research potential is lost that way. Eventually we stumbled across certain technologies that would take until the end of time to research "naturaly" one RC at a time, so we've had to concentrate more. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 16, 2004 Author Report Share Posted June 16, 2004 From what I have heard it takes 5 to 10 turns to get to the next level of technologies researching one RC at a time so does following thatn path mean I will not see any tech advancements for 10 to 20 weeks real time? (excepting those techs I spend SRPs on of course) Mahalo Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted June 16, 2004 Report Share Posted June 16, 2004 Depends on the tech and your race design. Do you have all 7 possible research boosters? (3 levels intelligence, 3 levels senses, and longevity) Quote Link to comment Share on other sites More sharing options...
Lostworlds Posted June 16, 2004 Report Share Posted June 16, 2004 If you are looking for techs that take 3 turns. They are Mk I Field Hospital Howler Bomb ESP Deluder Laser Rifle Light Drone Mk I Interceptor Missile Mk I Short Range Torpedo Mk I Standard Missile Telekinetic Blaster Superconducter Good Luck Lostworlds 1290 Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 16, 2004 Author Report Share Posted June 16, 2004 Do you have all 7 possible research boosters? (3 levels intelligence, 3 levels senses, and longevity) I wanted to spread the points around some so I could get a decent colonization bonus so I did not max out intelligence and senses. Besides Intelligence is very expensive to max . Mk I Field HospitalHowler Bomb ESP Deluder Laser Rifle Light Drone Mk I Interceptor Missile Mk I Short Range Torpedo Mk I Standard Missile Telekinetic Blaster Superconducter Thanks Lost. That is a big help in deciding my early research priorities for non SRP research. (From my perusing the Forums I guess JSS is the best place to spend initial SRPs. I assume that you want at least a Mk. III or IV.) Quote Link to comment Share on other sites More sharing options...
octagon999 Posted June 16, 2004 Report Share Posted June 16, 2004 I wanted to spread the points around some so I could get a decent colonization bonus so I did not max out intelligence and senses. Besides Intelligence is very expensive to max I guess JSS is the best place to spend initial SRPs. I assume that you want at least a Mk. III or IV.) I think you were correct in your choices in both cases. MK III JSS is a fine survey platform and adequate for all circumstances in my experience. Less than Max Intel and Senses are perfectly adequate, in fact, necessary unless you have no other agendas than research, or even to be an average race. Maxed research is great, but not the end all, be all. Good luck, Tom Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 16, 2004 Author Report Share Posted June 16, 2004 Mahalo Octagon. Russ has informed me that he received my set up so I should be getting my initial empire report with the game turns. Quote Link to comment Share on other sites More sharing options...
Gary Carpenter Posted June 17, 2004 Report Share Posted June 17, 2004 Send me a Email address, and I can get the PA to send you the starting tech tree. Quote Link to comment Share on other sites More sharing options...
octagon999 Posted June 17, 2004 Report Share Posted June 17, 2004 Mahalo Octagon. Chaka bra... I did my time out in the Pacific... (Johnston Is) but I'm still a Howlee (or however you spell that.) OK, back to the lanai. Quote Link to comment Share on other sites More sharing options...
PhaseDragon Posted June 17, 2004 Report Share Posted June 17, 2004 SKIM Operations============= If you get lucky and have a gas giant in your system, you can SKIM the Gas Giant and offload the fuel onto your homeworld (or as some might suggest - on the gas giant itself and then have fleets go to the gas giant and load up fuel from the pop center you establish on the gas giant --- the trade-off? A 2-action point ship can SKIM twice in one turn and create a hihger stockpile of fuel than an operation where it travels back and forthe betwee nthe HW....its your choice) A basic design is something like this: 40,000 Fuel Tankage, 200 Fuel Shuttles, 1 Mk I Nuclear Engine Then set up a Convoy Route that 1) moves to gas giant 2) SKIMs for gas 3) goes back to homeworld and OC the fuel If you want to offload a colony beacon onto the gas giant, throw in 5,000 Cargo Bays and load up a Colony Beacon. COLB the Gas Giant and then set up orders to have it SKIM,OC,SKIM,OC My setup for this operation uses the following ship design to do the skimming: 400 MK II Fusion Engines 50 Fuel Shuttles 10,000 Fuel Tankage By doing SKIM, OC for the whole 10 AP's each turn at a Gas Giant you SKIM 100,000 fuel each turn. which is stored on the Gas Giant in a pop group. I just leave it there and move my ships to this planet just before jumping out of the system and also move my re-fueling ship back here periodically to re-load. Quote Link to comment Share on other sites More sharing options...
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