Ur Lord Tedric Posted June 22, 2004 Report Share Posted June 22, 2004 Also the SUPP order. Is that the only order that a refueling fleet can have? Can it also perform actions? It just can't move. IN fact I have several tankers on resupply duty that also have a standing XLC Fuel order to keep it topped off. I don't believe that's true... It seems that a fleet will stay on SUPP ('On Supply') unless it is given a Convoy Order. It can certainly MOVE ('cos we've done it) and I think Standing Orders (like XLC) are fine too. Chief Planner to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 22, 2004 Author Report Share Posted June 22, 2004 Mahalo Ur-Lord Tedric and Kurrassier QUOTE (Kurassier @ Jun 22 2004, 04:21 AM) QUOTE Also the SUPP order. Is that the only order that a refueling fleet can have? Can it also perform actions? It just can't move. IN fact I have several tankers on resupply duty that also have a standing XLC Fuel order to keep it topped off. I don't believe that's true... It seems that a fleet will stay on SUPP ('On Supply') unless it is given a Convoy Order. It can certainly MOVE ('cos we've done it) and I think Standing Orders (like XLC) are fine too. Can I do SKIM or XSKIM as well? Quote Link to comment Share on other sites More sharing options...
cestvel Posted June 22, 2004 Report Share Posted June 22, 2004 A XSKIM works just fine with a fleet on SUPP. Cestvel Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted June 22, 2004 Report Share Posted June 22, 2004 You can also set up a Convoy Route of 'SKIM' Orders and assign fleets to perform that Convoy Route. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted June 23, 2004 Report Share Posted June 23, 2004 This is a change from the rules, then? They state that a fleet will only remain on SUPP orders until moved. Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted June 23, 2004 Report Share Posted June 23, 2004 This is a change from the rules, then? They state that a fleet will only remain on SUPP orders until moved. :lol: I've offered several times to take on rules updates for the Powers That Be, but they'd rather keep it in-house, which I quite understand. However, I am allowed to produce a 'Player's Guide', which they can then make available. I might have some free time coming up this August and am thinking of putting together an 'Alternate Rules Guide'. This would be based on the rules as they are now (provided RTG are happy I copy the words). And I'd be incorporating the Orders Supplement as well. The whole idea is that we'd take the rules and orders and then add our own bits 'below'. What I'd put 'below' is the actual observed interpretation and anything on the subject that players want to contribute. If things ever change, loopholes are discovered and plugged, then I'd change the interpretation as we go along and issue an update (complete with listed amendments). And if the rules themselves change, then I hope RTG will allow me to keep up. Obviously the first issue will be based very much on my own experience and knowledge, but I'll be soliciting for extra information. One of the things I hope to do is try and put all in one place the various scraps of knowledge, answers and changes that have come out in the last 20 months, or so. Regards Chief Scribe to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 23, 2004 Author Report Share Posted June 23, 2004 Great idea Ur-Lord. As a newbie, I have spent a lot of time combing the Forum for information about the Rules and as you can see from my frequent questions, there is a lot out there I have not uncovered yet. As RTG does not have the resources to provide an update, I think the Player's Guide will be very handy. Quote Link to comment Share on other sites More sharing options...
hobknob Posted June 23, 2004 Report Share Posted June 23, 2004 I have moved a fleet that was on SUPP and it then ceased to SUPP anything so I believe the move issue has been in effect for at least that turn. Since then I haven't tried it. I would love to hear of somebodies experiments in this regard or better yet a clear statement from Russ or Pete on how the order actually works. Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted June 24, 2004 Report Share Posted June 24, 2004 I can't say I've done it much, but will do more in the future so may well find out.... I do recall the incident that made be write that above. I had a fleet on SUPP at a WP. I then moved it to another WP with the MOVE order and gave it a further SUPP order. I can't recall exactly what it said but the report came back with something like: 'Don't be stupid, we're already on SUPP orders!' When on SUPP orders a fleet does have the phrase 'On Supply' at the top right of the fleet report at the same spot that 'Convoy Route' or 'On Station' (the default) appears. After changing that same fleet to a convoy route I do seem to recall that it definitely wasn't On Supply anymore...because it 'didn't'..... Chief Planner to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
EternusIV Posted June 24, 2004 Report Share Posted June 24, 2004 'Don't be stupid, we're already on SUPP orders!' :lol: Burned out supply officers? Quote Link to comment Share on other sites More sharing options...
Centhen Posted June 25, 2004 Report Share Posted June 25, 2004 I have a dumb question for all you learned Emperors. How do you add items to a planets surface fortress? I can't seem to find a command. Surely you don't have to redesign it each time... Rather embarrassed head Scientist for 'The Other' Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted June 25, 2004 Report Share Posted June 25, 2004 Lord Centhen - You would have to redesign it each time. Please feel free to provide your location and we will send our scientist to help J Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted June 28, 2004 Report Share Posted June 28, 2004 You either have to redesign the whole thing -or- you have to design an add-on module containing the new parts (e.g. Surface Fortress Laser Pod Mk III) then build it into your Surface 'Fleet'. FWIW -SK Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted June 28, 2004 Report Share Posted June 28, 2004 laser Pod MK III. Quick change the build order for ablative armor. Now where is that Shadow located...searching and searching. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted July 16, 2004 Author Report Share Posted July 16, 2004 A couple of new questions 1. I just got my first CSV back and the attrtion is listed as moderate. Can anyone shed some light on what that means? 2. For a Warp survey do all of the JSS have to be on the same ship or just in the same fleet if I need multiple JSS to crack a warp point? I am sure I will have more questions after I spend more time pondering my turn but these popped up after my first look. Mahalo Quote Link to comment Share on other sites More sharing options...
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