PhaseDragon Posted July 9, 2004 Report Share Posted July 9, 2004 I guess that by your agreement that you are already working on allowing Mission Class changes? Is there a new order you are working on? Quote Link to comment Share on other sites More sharing options...
Sssarass Posted July 19, 2004 Report Share Posted July 19, 2004 Pete, what about an order like SssCUT "Ssship Name", that would allow you to ssscuttle all ssshipsss of that ssship name, to eliminate an old ssship desssign that hasss no further ussse and not worth trying to return home and ssscrap? CTO, Sssarasss Quote Link to comment Share on other sites More sharing options...
RTGPete Posted July 20, 2004 Report Share Posted July 20, 2004 I guess that by your agreement that you are already working on allowing Mission Class changes? Is there a new order you are working on? That's correct. I added the repair concept this last turn - the ability to "scrap" a ship into a shipyard and then have it rebuilt, retaining its Morale and Experience levels, instead of being broken down into its component parts. Mission Class change ability to come soon as well. Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted July 20, 2004 Report Share Posted July 20, 2004 Pete, what about an order like SssCUT "Ssship Name", that would allow you to ssscuttle all ssshipsss of that ssship name, to eliminate an old ssship desssign that hasss no further ussse and not worth trying to return home and ssscrap? CTO, Sssarasss There is a SCUT command already that allows you to selectively get rid of up to 24 ship designs in any particular fleet....... I know that's not quite what you meant, but it does allow you to effectively achieve the same thing. What I'm curious about, though, is that I don't understand how any ship can't remain useful for the entire game.....??? At the very least it can picket a WP....... Puzzled Chief Planner to Ur-Lord Tedric PS And with the convoy route system it's unusual to not be able to bring ships back to a shipyard with only a very few orders..... Quote Link to comment Share on other sites More sharing options...
Sssarass Posted July 20, 2004 Report Share Posted July 20, 2004 I belive you mussst firssst have no ssshipsss of that name to Eliminate Desssign. I have a number of old picket ssshipsss or planet sssurveyor ssshipsss that have been replaced by higher quality ssships. And at leassst to me the componentsss aren't worth the ordersss to sssave with SssCRP. Example 8 Mk II Nuclear Enginesss, 100 Fuel Tankage and 1 Mk I Nuclear Jump Drive (have plenty of fuel tankage and jump drivesss sssitting around). It'sss really a way to clean up the fleet report for efficiency purposssesss. CTO, Sssarasss Quote Link to comment Share on other sites More sharing options...
Sssarass Posted July 20, 2004 Report Share Posted July 20, 2004 Pete, on the new SssCRP command do you need to have the partsss to replace the damage or isss it free? Alssso will the SssCRP command allow you to now fix you damaged ssship in 1 turn inssstead of the old complete SssCRP on turn 1 and SssHIP on turn 2 to have a completely fixed ssship at not cossst, but ssshipyard ssspace and a ssslip? Thanks, CTO Sssarass Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted July 20, 2004 Report Share Posted July 20, 2004 I would think it is in the best interests of RTG to make it as easy as possible for players to do tasks that would reduce their turn sizes. Smaller turns = less bandwidth and faster outgoing turns. It may not be a real issue at the moment but with each passing turn cycle there will be more and more information included with our turn. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted July 21, 2004 Report Share Posted July 21, 2004 I would think it is in the best interests of RTG to make it as easy as possible for players to do tasks that would reduce their turn sizes. Smaller turns = less bandwidth and faster outgoing turns. It may not be a real issue at the moment but with each passing turn cycle there will be more and more information included with our turn. True but I would think playability and balance would be the governing factors. Besides more orders potentially means more revenue for RTG so they can make a living at this. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted July 29, 2004 Report Share Posted July 29, 2004 Pete, on the new SssCRP command do you need to have the partsss to replace the damage or isss it free? Alssso will the SssCRP command allow you to now fix you damaged ssship in 1 turn inssstead of the old complete SssCRP on turn 1 and SssHIP on turn 2 to have a completely fixed ssship at not cossst, but ssshipyard ssspace and a ssslip? Thanks, CTO Sssarass No parts needed - it just ties up shipyard time. Plenty enough logistics in the game right now without having to figure that out :lol: Quote Link to comment Share on other sites More sharing options...
octagon999 Posted July 29, 2004 Report Share Posted July 29, 2004 No parts needed - it just ties up shipyard time. Plenty enough logistics in the game right now without having to figure that out You mean we don't get the opportunity to create weapon repair modules, defense screen modules, armor repair modules, etc, etc, etc??? Darn, and that would be so realistic and FUN too!!! PS For those of you in WHAPO, I'm only kidding. Quote Link to comment Share on other sites More sharing options...
Kurassier Posted July 29, 2004 Report Share Posted July 29, 2004 What about a Naval Escort order? That way the escort would go through the WP first, and if they get blown up, would send back a message to the transports not to come through? Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted July 29, 2004 Report Share Posted July 29, 2004 What about a Naval Escort order? That way the escort would go through the WP first, and if they get blown up, would send back a message to the transports not to come through? :lol: But we have that now - and we use it every turn..... WP Recon Corvettes go through the WP in the first turn and those following do so in the next turn...... We're out there to meet empires in peace, the Corvettes will shoot back if fired upon, but don't contain Jump Survey Sensors and so can't really be a threat. They also stay put if asked to....... Chief Planner to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted July 30, 2004 Report Share Posted July 30, 2004 I use a 2000+ tons ship called Sentry ships. These Fleets scouts are equiped heavily with sensors and very little of anything else. They are the first to go into a system and scan that region of space. Once they have done that, they move to a warp point and sit there performing an XSENS. They are cheap and easily replaced. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted July 30, 2004 Report Share Posted July 30, 2004 How about a feature where if a ship is given a MOVE order that it cannot fulfill, it will stop all further order for itself that turn? It really sucks to keep SURV and burning fuel warping back and forth thru WP's you have already done. Quote Link to comment Share on other sites More sharing options...
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