Cirolian Posted September 1, 2004 Report Share Posted September 1, 2004 1. I see the following in my shipyard production que: 520 Pathfinder 0 / 12,000 Corvette class Assign to Fleet 101 520 Pathfinder 0 / 12,000 Fleet Explorer class 520 Pathfinder 0 / 12,000 Fleet Scout class 530 Pathfinder 0 / 12,000 Corvette class 530 Pathfinder 0 / 12,000 Fleet Explorer class 530 Pathfinder 0 / 12,000 Fleet Scout class 540 Pathfinder 0 / 12,000 Corvette class 540 Pathfinder 0 / 12,000 Fleet Explorer class 540 Pathfinder 0 / 12,000 Fleet Scout class 550 Pathfinder 0 / 12,000 Corvette class 550 Pathfinder 0 / 12,000 Fleet Explorer class 550 Pathfinder 0 / 12,000 Fleet Scout class 560 Pathfinder 0 / 12,000 Corvette class 560 Pathfinder 0 / 12,000 Fleet Explorer class 560 Pathfinder 0 / 12,000 Fleet Scout class Does this mean i will build 15 pathfinders or only 5 (i assume it is 5)? 2. My homeworld has an Hydroelectric Potential of 302. Do you use the same formula for the number of Hydroelectric Power Plants to build as the one you use for mines? Cirolian Quote Link to comment Share on other sites More sharing options...
Eldred Posted September 1, 2004 Report Share Posted September 1, 2004 1. It will only build the fleet scouts, the other "ghosted" entries should not be there and are ignored by the program! 2. Different formula for hydro and geothermal power plants, unfortunately I don't have it too hand. It's something like 1000+(yield*20)-1. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted September 1, 2004 Report Share Posted September 1, 2004 <number of plants>*(1000+20*<yield>) Our hydro potential is 304 and we found it was more efficient to tear down our starting fission plants and build hydro plants with the resulting conmats. More efficient, and environmentally safer! Quote Link to comment Share on other sites More sharing options...
Cirolian Posted September 1, 2004 Author Report Share Posted September 1, 2004 Is there limit to the number of plants you can build? Cirolian Quote Link to comment Share on other sites More sharing options...
Kurassier Posted September 1, 2004 Report Share Posted September 1, 2004 Is there limit to the number of plants you can build? You can build as many as you have ConMat and Population for. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 1, 2004 Report Share Posted September 1, 2004 (edited) I believe thebreakpoint for hydro power is 200. With any potential over 200 it is more efficient to build them than any other form of power production. Aside from being safe you never have to worry about running out of the fuel, which is a real bummer when it happens. This also applies to Geothermal potential. Edited September 1, 2004 by hobknob Quote Link to comment Share on other sites More sharing options...
crossroads Posted September 1, 2004 Report Share Posted September 1, 2004 For mines/refineries etc. the optimal number is: 5 * (resource rating - 20) and let it end on 5 For example 5 * (160 - 20) = 700 -> 705 production: ((number of mines) * (recource rating - (number of mines / 10)) + resource rating / 2) For example ((705) * (160 - (705 / 10) + 160 / 2) = 63.450 So 705 mines/refineries produce 63.450 recources. Stripmines + Industrial complexes can produce as much as recouces with a rating of 20: 1 stripmine = 1.000 raw. 4 Industrial complexes are needed to make a 100 recources (1000 / 250). 5 * 20 (recource rating) is also 100. So do not mine stuff that has a recource rating of 20 or below. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted September 2, 2004 Report Share Posted September 2, 2004 So do not mine stuff that has a recource rating of 20 or below. Excellent advice when starting out. Remember to adjust those numbers once Improved ICs and Stripmines come along... Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 2, 2004 Report Share Posted September 2, 2004 Excellent advice when starting out. Remember to adjust those numbers once Improved ICs and Stripmines come along... ...And once you can start to raise your yields... /Locklyn Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted September 3, 2004 Report Share Posted September 3, 2004 And once you can start to raise your yields How do you raise your yields? Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 3, 2004 Report Share Posted September 3, 2004 And once you can start to raise your yields How do you raise your yields? Generational tech? Quote Link to comment Share on other sites More sharing options...
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