Octus Imperium Posted September 11, 2004 Report Share Posted September 11, 2004 I was wondering if others would like to chime in on a topic that may be of interest to players that weren't in on the fun two years ago as SN:ROTE was launched. After 25 cycles (guess I just missed the first Santa delivery onnniversary #1), I have a couple observations to make. Please consider this in reference to my startup, with investments in two of the three psych attritbutes, modest colonization enhancements, slightly weaker physical attributes and mid-point intelligence levels. I have read that the 'usual' first techs take roughly 4 or 12 turns, depending on the tech. I have completed such things as Fighters in 10 turns (no scientist boosts) and Mk I Long Range Sensors in 23. Is this slightly faster than an unenhanced race? Slightly slower? Just about the same? (assuming human set up as average) Trying to assess how much an advancement in one of our psych abilities may add to research ability/speed. Your collective thoughts may help the newbies and the (?) mid-bies like myself. Octus Imperium, the curious Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted September 11, 2004 Report Share Posted September 11, 2004 10 turns for fighters?? 23 turns for Long range sensors??? That seems a bit on the high end. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted September 11, 2004 Report Share Posted September 11, 2004 Well, consider this. I just received my 51st turn results and I have researched a total of 73 techs. And I expect to get 2-4 techs next turn. I only had 24 SRPs from my setup and the 12 from Santa's first visit. Looking forward to the 24 on this turn. So many techs, so little SRPs........ Sakarissa Quote Link to comment Share on other sites More sharing options...
Lostworlds Posted September 11, 2004 Report Share Posted September 11, 2004 Octus Imperium You appear to have similar tech gains to myself. I started on turn one of the game. I have 95 new techs. That's less than two a turn. I never had SRP's. I do not feel too far behind. I expect to beat two a turn soon. Good luck in researching. Lostworlds Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted September 12, 2004 Report Share Posted September 12, 2004 Octus, Are putting only one RC onto each item? That long for each of the items listed seems like a very long time. You might want to consider doubling up some of yoru centers. Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted September 12, 2004 Report Share Posted September 12, 2004 You naughty teases....... Trying to get poor old Octus to waste RCs or just make him feel bad.... Dear Octus, It looks like you have a 20% Research Bonus and are getting your techs when you should based upon 1 x RC per tech. You could indeed put multiple RCs on each tech, but it's not linearly additive. It's one of the Powers That Be's reducing curve formulas. And as far as we know, there's no effect of the psychic powers on RB..... Chief Scientist to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
Moonshadow Posted September 12, 2004 Report Share Posted September 12, 2004 I would go with one RC per item, especially early in the game or on 1st and 2nd gen items Later when doing 4th or 5th gen items I would then consider using more than one RC. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 13, 2004 Report Share Posted September 13, 2004 Don't be too confident in using one RC on 1st and 2nd Gen techs though. Their cost is NOT uniform and many of the horizon technologies that you find later are WAY more expensive /Locklyn Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted September 13, 2004 Author Report Share Posted September 13, 2004 Well, all sorts of replies. Thanks and I think the forum lurkers are probably also pleased. We do only 1 RC per tech at present. Have not added up the number of tech advances. And we are not yet out of SRP's. So I guess we are doing okay and perhaps a touch better than average. Thanks for your insisghts. We will sleep better now. And so will the scientists. Now what do we do with those Mk II cattle prods? Octus Quote Link to comment Share on other sites More sharing options...
Moonshadow Posted September 14, 2004 Report Share Posted September 14, 2004 The almost all items of the same generation take the same number of RC's to research, unless they popped up by doing a higher level item. Like say 4th gen knucklebusters, opens, 1st gen nuclear knuclebusters. that type of first gen item will not necessarily be easy to research. Then the nuclear knuckle busters are porbably 5th gen. There are exceptions, like ICE and NTWD's, both are only 3 RC's. In general though I stand by my original statement Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 14, 2004 Report Share Posted September 14, 2004 Exactly Moonshadow, there are 1st gen Techs that are opened up with 5th gen advance which cost as much as a 6th generation technology...wohoo...wonder how long stable wormhole construction will actually take /Locklyn Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 14, 2004 Report Share Posted September 14, 2004 Exactly Moonshadow, there are 1st gen Techs that are opened up with 5th gen advance which cost as much as a 6th generation technology...wohoo...wonder how long stable wormhole construction will actually take /Locklyn We're in this game for the long haul aren't we? Quote Link to comment Share on other sites More sharing options...
Kurassier Posted September 14, 2004 Report Share Posted September 14, 2004 wonder how long stable wormhole construction will actually take Probably about as long as the Pocket Universe. but of course you need the Stable Wormhole, first to get to the Pocket Universe...... Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 14, 2004 Report Share Posted September 14, 2004 Now you understand Kurassier /Locklyn Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 16, 2004 Report Share Posted September 16, 2004 Pocket Universe? Have you guys actually developed that? Or got an ANZ on it! (or just messing around with some inside joke that I'm oblivious too? :lol: ) If the Pocket Universe actually exists, thats SOOOO COOOL! this game ceases to amaze. Quote Link to comment Share on other sites More sharing options...
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