Prospective Posted September 23, 2004 Report Share Posted September 23, 2004 More newbie type questions for us newbie's edification. I read in the rules that the minimum requirements for a ship design were that it has to be 1,000 tons minimum and can't have any more than 24 different components. I didn't see anything further. Aren't there some basics that need to be a part of any design??? My thoughts are that for an absolute minimum ship, you'd need: 1 unit of computers 1 non-jump drive (unless it's an orbital installation) 1 unit of hull 1 unit of fuel (assuming it's not an orbital installation). Of course, the above design wouldn't meet the 1000 ton requirement, but aren't these 4 items REQUIRED for an in-system mobile ship? Not sure why you'd want to but can you theoretically build a ship with only one hull plate? Can you get away with 0 hull plates? Are you required to have computers? I assume yes, but I didn't see that being required. Then there's the other end of the spectrum. What if you want to build a 10,000,000 ton ship (or higher of course). Being constrained by 24 systems max seems difficult to stay within on larger type ships (of course bear in mind that I have 0 experience with SN:ROTE, so I could be off my rocker). Comments? Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 23, 2004 Report Share Posted September 23, 2004 Depending on what you wanted your ship to do, a single engine (so you could get 2AP- action points), a jump drive (to go through Warp points), some fuel tankage (to give you the fuel to transit the warp point), a fuel shuttle (to skim for fuel) and whatever you need on the ship for it do whatever (cargo space, sensors, weapons, etc). You don't need hull plate (although sometimes it does help), you don't need computers, but all these things do help in certain cases. Quote Link to comment Share on other sites More sharing options...
Prospective Posted September 23, 2004 Author Report Share Posted September 23, 2004 Wow, that's interesting. I honestly thought I'd need to have some hull plating and at least one unit of computers. Cool. How do you calculate the amount of fuel required to navigate a jump point? Quote Link to comment Share on other sites More sharing options...
SargonKingOfSlith Posted September 23, 2004 Report Share Posted September 23, 2004 Technically, the only things you need to make it a starship are: 1. An Engine to get it to the warp point. 2. A Jump Drive to get it through the warp point. That's it. You will need Fuel Tankage somewhere in the fleet to supply fuel for the jump, but each individual ship doesn't need to have its own Fuel Tankage. One single ship can supply the Fuel Tankage for the whole fleet. Also, you don’t need fuel for in-system moves (NM), you only need it for warp jumps (WARP). In the beginning, you will want to build exploration type ships that might as well include their own Fuel Tankage. That way, you can have a fleet consisting of one single ship that has everything it needs to go out exploring. Later on you may want to assemble a war fleet with multiple ships. In that case, it is a good idea to design war ships that don't have any explosive Fuel Tankage on board. Let a single tanker ship supply the fuel to get the fleet through the warp point. And keep that tanker in the rear deployment area so that it will hopefully survive the battle waiting on the other side. Sorry, I don’t have the fuel usage formula here with me. I’m sure someone will supply that shortly. Standard Hull improves the structural integrity rating. Computers improve the ability to distribute weapons fire among multiple targets. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted September 23, 2004 Report Share Posted September 23, 2004 How do you calculate the amount of fuel required to navigate a jump point? 1 Fuel per 1,000 tons of ship size, modified by the warp point class: A - 1 B - 2 C - 4 D - 9 E - 16 F - 25 G - 36 H+ - ? Quote Link to comment Share on other sites More sharing options...
Prospective Posted September 24, 2004 Author Report Share Posted September 24, 2004 Thanks Pete. So, in order to jump through a class A wormhole with a 1000 ton ship (smallest that can be built), I could do a one way trip if I had one fuel tank onboard. Or, I could do a round trip with 2 fuel tanks. That brings up an interesting thought. If there is a class A warppoint in my home system, and I send a ship through it, will the farside warppoint that connects back to my homeworld be class A also? Or can it be a different class? Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted September 24, 2004 Report Share Posted September 24, 2004 That brings up an interesting thought. If there is a class A warppoint in my home system, and I send a ship through it, will the farside warppoint that connects back to my homeworld be class A also? Or can it be a different class? They can be different classes. My experience so far is that is rare but that it does happen. Also, the minimum ship could be 10 100Ton engines by the way. Of course it is not very useful but it is a legal ship. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 24, 2004 Report Share Posted September 24, 2004 Consider these designs they're a bit old but will probably be the first you can easily achieve: For in HW System orders like PMAP, GEO, CSV etc You can basically just build an engine and make it go do those orders. I know the rules say you need various sensors et stuff but we're not there yet. SC FastRunner Express Boat N 100 Tons 1xMk II Nucl Eng 5 AP For outsystem transport of characters or for PMAP, GEO, CSV, ORB of worlds outside your homesystem: XB Starleaper Express Boat N 1000 Tons 8xMk II Nucl Eng 1xMk I Nucl Jump Dr 100xFuel Tankage 4 AP A typical EXPLoration ship design could be: IES Little Gatherer 85000 Tons Explorer Escort E 1xMk II Nuc Engine 1xMk II Nuc Jump Dr 1000xFuel Tankage 50000xCargo Bay 1xMk I Sh Ra Sen 1xMk I Med Ra Sen 1xMk I Comp Sys 1xMedium Mag Grapp 8xLight Stun beam 4000xSHP 1000xReflective Armor 1000xEDAC 4xType B Sci Lab 7xType A Sci Lab 25xSurvey lander I tend to build a lot of EXPL ships which I also use as light screens or Escort ships. My race has a theory about every ship whatever their purpose is, to be armed. That is not necessary for you of course An advice is also to already from the beginning put out picket ships, unarmed of course that do XSENS x 2 each turn at every WP you stumble across. Believe you me, if you've done this from the beginning you'll be a lot happier down the road. GGT Territorial Marker Light Auxillary N 1xMk I Nucl Engine 1xMk I Nucl Jump Dr 100xFuel Tankage 10xMk I Sh Ra Sens Hope this helps a bit, if you have more ship design queries which need specifics you are welcome to email me. Cheers /Locklyn Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 24, 2004 Report Share Posted September 24, 2004 I should also point aout that the 1000 ton minimum also seems to be broken and not enforced since I have encountered many such designs. Quote Link to comment Share on other sites More sharing options...
Prospective Posted September 24, 2004 Author Report Share Posted September 24, 2004 Hobknob, Thanks, I had wondered about building a single engine to explore in system and violating the 1000ton requirement. However, before I would begin to build them, would either Pete or Russ care to comment? Will that 1000 ton requirement be enforced? Of course, please don't take time from processing the turns to answer that one... You state: An advice is also to already from the beginning put out picket ships, unarmed of course that do XSENS x 2 each turn at every WP you stumble across. Believe you me, if you've done this from the beginning you'll be a lot happier down the road. GGT Territorial Marker Light Auxillary N 1xMk I Nucl Engine 1xMk I Nucl Jump Dr 100xFuel Tankage 10xMk I Sh Ra Sens Is this so I'm sure to detect an alien ship coming through a WP? Wouldn't it be a good thing to add a computer to the ship, or is the Sh Ra Sens enough to do the job? Thanks. Quote Link to comment Share on other sites More sharing options...
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