Prospective Posted September 30, 2004 Report Share Posted September 30, 2004 Are colony beacons "used" when you do a COLB at a planet? Or do they launch a "colony" on the planet, but remain as part of the ship? I'm not entirely clear on this. How does that work in a practical sense? Let's say I build the most basic of in-system colony ship's. That would consist of one engine and one colony beacon. However, when I orbit the ship around the destination, and issue a COLB order, will the colony beacon on the ship disappear? Or, rather, would the most basic in-system colony ship consist of an engine plus enough cargo holds to house a colony beacon? Then, when I do a COLB order, the ship will remain, but the colony beacon will disappear? Quote Link to comment Share on other sites More sharing options...
Prospective Posted September 30, 2004 Author Report Share Posted September 30, 2004 OK, nevermind. A colony beacon is stored inside a cargo hold, as per the rules. So, conceivably, I could create a 1 engine, 1 cargo hold design, then load it with a colony beacon, and send it on it's merry way. Of course there will be no pops or industries, but what the heck, at least I'd have a pop center available for later... Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 30, 2004 Report Share Posted September 30, 2004 Two flaws to your design: Flaw 1: Cargo Bays hold 1 ton per Bay and Colony Beacons weigh more than one ton. Flaw 2: Your design would only work 'in' system, since you need Fuel and a Jump Drive to travel to another system. FWIW, -SK Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted September 30, 2004 Report Share Posted September 30, 2004 We've found it useful to put jump drives (but no fuel tankage) on even our 'in-system' craft, as sooner or later we'll need to send them out-system and they can be grouped with a tanker for the transit. Quote Link to comment Share on other sites More sharing options...
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