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Phoenix Arisen Alliance


PhaseDragon
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At what point do you have to forget about invading and taking over those piles of stuff?  In the time it would take to get a sizable ground force to take my colonies, I will have many ships back in space and many more troops trained and armed on them.  My production que will have been adjusted to make tons of product to make more bases and they would be mass produced.  In the matter of a couple turns it is unreal the force that could be set up.  Making any chance of ground combat very deadly if your lucky.  Unless you have forced the player to quit or its a remote colony.  I do not see you taking someones homeworld unless you have a few other people helping you take it.  Anyone worth anything that is still in the game at that point will have a boatload sitting and defending.

OK I was being light-hearted inmy earlier post. StillI ask the question. what is the point? If you are n ot going to get anything out of conquering an enemy there is no point in going to war. There has to be a point to it all

 

If you are facing a resonably competant player over a minor colony he wil attack it one turn and take it the next one. (hauling off whatever he can get his mits on the following turn).

 

Exmple. Turn A-2 Order 78 send in a "Gulp" class corvette through warp to see what is defending warp point if not destroyed SS and surv--------Stage ships at warp point.

 

Turn A-1 Have "Gulp" Corvett attack defending shipt at warp point. if one move to colony and attack ships there. -----Finalize staging of attack fleets

 

Turn "A" Move warfleet #1 through warp point to clear it.-----Move war Fleet #2 to planet and clear defenses there.--------Move reming non-warships through warp point to stage. ----After battle have warfleet#2 drop Colony becon. (Note the only ships that have to be trans warp drive capable are the ships in war fleet #2). Last order of the turn move Fleet holding troops to planet(also must be transWarp cabaple)

 

 

Turn "A" +1 land troops form them up and GATK planet.----Move transport fleet to warp point (to reduce vulnrability). If he has planed well and landed with sufficient troops the planet has now fallen to me. This is not the first turn that you will be able to respond, do you have sufficient warships close enough to wipe out my attacking fleet? Hope so as this is about the only chance you have.

 

 

Turn "A"+2 Move Warfleet #1 to planet(just in case) Move all non-Warships to planet, DISM everthing you can, pick up everthing and load the onto the fleets, pick up the troops, move all fleets back to Warp point. Warp Back

 

 

Your Fleets are vulnrable At: Turn "A" By pure chance you may move a massive warfleet to the planet---Unlikely but possible.

 

Turn "A" +1 The entire turn but only if you have enough warships within 1 turn to attack the fleet. They all have to TransWarp capable and High AP ships. Even then yu will have to be able to hold the planet long enough to get enough troops to the planet to kick him off, or be willing to bomb your own colony into non-existance(I count that as a draw as you lose all the effort it took to build the colony).

 

Turn "A" +2 the enemy fleets are only vulnrable for the first 10-15 orders depending on how many DISM orders he has to perform to get everthing off the planet. or at the Warp point for the rest of the turn but there he has that second warfleet waiting . After he warps back yuou have to perform a Warp Assualt to get tohim and that adds a whole nother layer of difficulty

 

 

To take a colony and keep it requies a bit more work, but even then you force the opponant to decide to either Bomb you out of existance(and destroy his own colony) or land and attack. then you have to decide whether you are going to spend your (now dwindling) resources on defeating the enemy in space or to concentrate on landing and taking him out on the ground. (remember on the ground now you are the attacker and thus he gets all the defenders bonuses). Are you building troops right now? With a standard homeowld you can build out between 3-5 divisions per turn (depending on your Industry level and the amount of Raw you have currently available). or one small to medium warship (250,000 tons)and one maybe two divisions of troops. thenit becomes a production war and you have just lost a colony and added that planets stockines to your enemy(a doubkle hit). To tke a well defended homeworld one-on-one will be very difficult (as it should be), but If I can beat you in space all I have to worry about is one turns production at a time(raw resources are the limiting factor here) and I am willing to bet that If I have gotten that farI will be able to out produce you 1.5 or maybe 2 to one, It may be difficult but eventually I will be able to win. It all coes down to who can win in space and production

 

 

Sorry for the long post. have one on me :thumbsup:

The point of war should always be the removal of a enemy at what ever cost it takes. Anything less than that is pointless. Gaining stuff for the war is a plus, not a must. Taking someones colonies is going to put you at war with them. :thumbsup: Now most people can take other colonies if they are planed aprropriately, but to take one on a HW is very different and will be nearly impossible for now if the player is still active.

 

When your at war, the object is to win. Not to see how much you can make off the battles. If you spend 2-3 times as long to take it over and lose tons of stuff, it will take you a great deal of time for you to recover from the loses at just get back to where you were. Even then you have to pray that someone else does not attack you before that point.

 

The key is to win first and hope there is something left for you :cheers:

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The point of war should always be the removal of a enemy at what ever cost it takes. Anything less than that is pointless.

Dear Griffon,

 

We might have to disagree with there a tiny bit.....

 

If you expend too much in fighting one war you may well have very little chance of surviving in the next.

 

The most likely time to be attacked is just as you have managed to destroy the first enemy....for then you will be at your weakest..... :thumbsup:

 

Lord High Seneschal to Ur-Lord Tedric

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The point of war should always be the removal of a enemy at what ever cost it takes.  Anything less than that is pointless.

Dear Griffon,

 

We might have to disagree with there a tiny bit.....

 

If you expend too much in fighting one war you may well have very little chance of surviving in the next.

 

The most likely time to be attacked is just as you have managed to destroy the first enemy....for then you will be at your weakest..... :thumbsup:

 

Lord High Seneschal to Ur-Lord Tedric

I see your point. But you have to realize that unless you win the first fight there will likely not be a second fight. The quicker the battle ends the faster you can try and recover before the next conflict.

 

You also do not want to be fighting a battle on more than one front as history can tell you. So ending a war fast is something I would put as a top priority to avoid this problem, unless you like to lose. I am sure there may be exceptions to this but as a norm this is the way I would see things handled.

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Let me offer another alternative to the lengthy account of battle.

 

turn A-1 , a cloaked ship enters the system, scans the fleet, moves to the colony planet and COLB

 

Turn A, your massive war fleet punches through the WP, followed by troop transports, all ships then move to the planet where troops are offloaded and assigne dto the army which in turn attacks and takes the colony or homeoworld as the situation dictates.

 

Turn A+1 start looking for the next target.

 

Now we just have to figure out how to get those invisibility shields and type E cloaking devises.

 

:thumbsup:

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Is Beulah volunteering?

 

Hey man, if you think you can come and take me out, please, by all means, do so. :lol:

 

I tried to roleplay a situation where we might actually call a truce on our borders....

 

Put it this way...I would put good money that others will pose a problem for each of us much faster than we will pose a problem for each other....but I'm prepared either way! :cheers:

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Dear Phasedragon,

 

Sorry if I have missed something and not that it has anything to do with me anyway, but...

 

If memory serves, your signature included a line stating that you were a loyal member of the Phoenix Arisen Alliance.

 

Are you no longer a member of the alliance or merely non longer a loyal member of the alliance?

 

KOTEC

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