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Deep Core Heatsinks, do they actually work?


cestvel
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Hi,

 

can anyone confirm, that Deep Core Heatsinks ("Ducks") actually work?

 

They draw no Power (which is a known fact), but are supposed to work.

But I see not the slightest change in my CSV for the Popgroup, after powering it up (meaning giving

it enough eccess power in the Popgroup).

 

Has anyone a working one?

 

Or do they nothing if you do not get into the temperature range for your Lifeform with it?

 

Cestvel

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I noticed this problem with TTCs some five or six turns ago and mentioned it to Pete who assured they were working and it was only the power report that was wrong but they're still buggy

/Locklyn

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We did try one in the previous turn. It did work, the Temperature bar reduced (the difference was -124K), but it wasn't enough.

 

We were going on the -60K to +30K (which we think is the standard comfort zone) and the TTC will work on the lower and specifically says that it increases the 'comfort zone' to -90K (from base). So we were still 34K outside.

 

Chief Planner to Ur-Lord Tedric

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So really, these thermal regulators are only of benefit if the temperature is within 30 or so of your normal range.

Not necessarily ...

 

Pete just informed us that there is a maximum amount of Population that you could lose due to Temperature differences from optimum. Temperature modification structures could actually change the colony's temperature enough to get below that maximum number. Of course, I don't know what the attrition curve looks like, but I'm pretty sure that if your colony is 100 degrees or more outside of optimum the addition of one of these 1st generation temperature modification structures would be a waste of resources. However, if you are within 30 degrees or so of your optimum temperature range, they would be well worth the price.

 

M2CW,

 

-SK :ranting:

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Ok the Planet has 299 Kelvin.

My Homeworld ist at 78.

 

So the new top temperature which is compfortable should be 128K, still some slight 171degrees

away. Time to think of an resettlement.

 

So this explains that it had no effect on felt attrition, as my poor fellas have no temperature

related bonus.

 

But shouldn't the CSV report a change, as the temperatur difference has dropped from really, really bad to really bad?

 

CSV of raw planet

 

Atmosphere: ------------------------|

Ocean: ----|

Temperature: ------------------------|

Gravity: -|

Axial Tilt: |

Terrain (favorable) |

Lifeform (favorable) ....|

 

before DUCK:

Atmosphere: ------------|

Ocean: ----|

Temperature: -------------------------------------------|

Gravity: --|

Axial Tilt: |

Terrain (favorable) |

Lifeform (favorable) ........|

 

after DUCK:

Atmosphere: ------------|

Ocean: ----|

Temperature: -------------------------------------------|

Gravity: --|

Axial Tilt: |

Terrain (favorable) |

Lifeform (favorable) ........|

 

 

So not the slightes change in the CSV.

 

 

Cestvel

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Assuming the two quoted CSVs with the 'DUCK' are actually on the Pop Gp....

 

Then there has been a 'positive' difference, but it doesn't look that way. :D

 

What we have to remember is that the 'bars' are all relative.

 

If you just concentrate on the Temperature and Lifeform bars:

 

The original ratio is 24:4 or 6:1

 

And afterwards is 43:8 or just about 5.4:1

 

So, not much change - but it was positive!!! :D

 

Chief Scientist to Ur-Lord Tedric

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Going by the values you've given, you did something on the planet that actually increased the temperature.

That was my first thought, too. But taking a second look after reading these scales where relative, I realized, that the positive bar "favorable lifeform", to which the other bars are supposed to be in relation, has almost doubled.

 

So the longer bar on the colony CSV is actually the same as length as the one on the raw CSV.

 

Cestvel

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The Positive Change is in Athmosphere due to Domed Colonies and Cities.

 

Sorry, did not mention that.

 

Duck readouts are from pop grp, that right.

before and after DUCK, but way past other Improvements like Domed Cities, cities and

Colonial Training Centers.

 

Cestvel

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