hobknob Posted December 9, 2004 Report Share Posted December 9, 2004 You have so many survey landers that they all bump into one anther and all of the governmental red tape obscures true finds under mountains of paperwork. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted December 9, 2004 Report Share Posted December 9, 2004 Too much of a good thing? Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted December 10, 2004 Report Share Posted December 10, 2004 Could there be a "diminishing return" factor for gadgets? More is good to a certain point, then even more is just bad? Lord Uriel Quote Link to comment Share on other sites More sharing options...
EternusIV Posted December 10, 2004 Report Share Posted December 10, 2004 Its true: Sensors are only used for countering mines in space combat. Which begs the question - if we have so many sensors to choose from, how important are mines? Well - according to Pete, Mines are nothing more than "mis-spelled missiles" ie fire at long range with X explosive damage. So think of Sensors as a specialized defensive system. This begs the question......are CIDS and Sensors "fleet-wide" defensive systems or are they now specific defenses for that ship (as are all the other defenses in the game) My current assumption is that CIDS are fleet-wide...ie...you remove 1 drone/fighter per round (if the drone/fighter v CID tech level is the same) I think Sensors are also fleet-wide (hence the fleet rating) I also presume that Pete isn't crazy Sensors help with exploration -- but their only function for space combat is Mine defense. Quote Link to comment Share on other sites More sharing options...
Pandaemonium Posted December 11, 2004 Report Share Posted December 11, 2004 Aren't Sensors also used to initiate combat? Or is the SENS command misnamed? Quote Link to comment Share on other sites More sharing options...
Locklyn Posted December 11, 2004 Report Share Posted December 11, 2004 Well Pete said earlier on the old boards and in emails that Sensors were important for detecting enemy fleets but I've had just as good results (and I've tested this) with ships that were basically engines and fuel tanks doing XSENS as ships so I think that is another fluffy part of the game with no reality connection just like the rules speak of your results from CSV, PMAP, GEO etc being dependant on ship equipment which is just nonesense again in the "rules" since you get the exact same results with a 100 tons of fuel tanks looking like a ship. I'm so fed up with the rules saying one thing, the game another and then Pete giving contradictory rule interpertations to different players. It would seem that if you don't call RTG on a daily basis to check the rules then you're out of the loop. Sad but true and something more and more players are getting really frustrated with, not just me. Please get the rules updated, get us a working complete naval combat document, let the ANZ show weapon, armor and shield ratings and go through the basics that are left out of the rules like stability, religion, leaders, ground combat installations etc etc etc /Locklyn Quote Link to comment Share on other sites More sharing options...
4aeog16 Posted December 11, 2004 Report Share Posted December 11, 2004 SNROTE has the potential to be a great game ... when it's finished. I have invested a lot of time, effort and money in the 2 years since SNROTE started, and I am unwilling to abandon it. However, I would not recommend this game to a friend, because it is so obviously incomplete -- and how badly out of date are the rules now? Riled Limey Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted December 13, 2004 Report Share Posted December 13, 2004 I've considered figuring out how much I've spent on this game, which in from the start and with many screwed up orders, etc. Could be more than I really want to think about. I'd really like to hear from Pete on what the sensors do. I know I talked to him, but others have information that differs. Pete, at some point you read these posts. What's the word on sensors? What do they do? What do they not do? The ANZ says one thing, you say another, then say something entirely different to someone else. Lord Uriel Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted December 13, 2004 Report Share Posted December 13, 2004 Pandaemonium, Again, refering to a conversation I had with Pete, I was informed that Sensor were not needed for locating a fleet that you colocated. But this conversation was some time ago and may or may not, currently apply. Quote Link to comment Share on other sites More sharing options...
Ozboym Posted December 13, 2004 Report Share Posted December 13, 2004 I too have noticed that fleets without sensors have no problem spotting aliens. However I do ponder the possibility that there might be some sort of cloaking technology available which will make sensors neccessary to spot cloaked fleets. Who knows. In this game anything could be possible. Would Pete tell us if they were neccessary to counter cloaking? Would he confirm that cloaking is possible if we asked? In the meantime, I think I'll just carry on putting a few sensors on my ships just in case Quote Link to comment Share on other sites More sharing options...
EternusIV Posted December 14, 2004 Report Share Posted December 14, 2004 Oh I see. I'm not sure how Sensors help with SENS. The possibility of Cloaking Devices scares the seeds out of me. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted December 14, 2004 Report Share Posted December 14, 2004 Bah, there's nothing contradictory about Sensors. They are used to help spot enemy ships that would otherwise have been hard to spot. They are also defensive systems in combat. There's nothing mystical about them. The original idea for mines was to allow their use strategically. This was changed before release to tactical combat use to avoid massive exploitation. Mines are weapons like anything else, to preserve stability in the weapon vs defensive system exchange. Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted December 14, 2004 Report Share Posted December 14, 2004 Pete, I notice you didn't mention exploration. Also, have you given a clear answer on finding ships that "hard to spot?" Attempting to understand your answer gives me the impression that you do not, need sensors for targeting during combat. Is that what you're saying? Quote Link to comment Share on other sites More sharing options...
Kurassier Posted December 14, 2004 Report Share Posted December 14, 2004 The possibility of Cloaking Devices scares the seeds out of me. What do you mean possibility? How do you think all that beer shows up without you seeing the delivery ship? HMMMMM??? Hey! who moved my icons around!!! Quote Link to comment Share on other sites More sharing options...
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