Prospective Posted December 22, 2004 Report Share Posted December 22, 2004 Hi all, Just wondering if anyone can tell me whether I can put MK IV Jump Survey Sensors in slot 1 and have SRP's make the breakthrough in one turn. It seems to me that I read a post at some time in the past that stated you can do slot 1 SRP breakthroughs up to a certain tech level, at which point you have to research the "old fashioned" way. Have I reached the "threshold" or can I squeeze one more tech breakthrough in? Thanks for the help and Merry Christmas... may you all get that Christmas wish fulfilled. Steve Quote Link to comment Share on other sites More sharing options...
SargonKingOfSlith Posted December 22, 2004 Report Share Posted December 22, 2004 I didn’t have any saved SRP points, but I think they can be used up to and including the 3rd consecutive item in any tree. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted December 22, 2004 Report Share Posted December 22, 2004 Hi all, Just wondering if anyone can tell me whether I can put MK IV Jump Survey Sensors in slot 1 and have SRP's make the breakthrough in one turn. Steve <{POST_SNAPBACK}> Yes they can. Quote Link to comment Share on other sites More sharing options...
Prospective Posted December 23, 2004 Author Report Share Posted December 23, 2004 Ok, sorry to be slow about this. What do you mean "3rd consecutive item in any tree"? Do you mean that MkI, MkII, MkIII is SRP'able? OR do you mean that assuming we start with MkI, that MkII, MkIII and MkIV's are SRP'able? Please clarify as my brain is not grasping the concept. Thanks. Steve Hi all, Just wondering if anyone can tell me whether I can put MK IV Jump Survey Sensors in slot 1 and have SRP's make the breakthrough in one turn. Steve <{POST_SNAPBACK}> Yes they can. <{POST_SNAPBACK}> Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted December 23, 2004 Report Share Posted December 23, 2004 I have not researched them myself but my understanding is that Mk IV are attainable with SRPs. What do you mean "3rd consecutive item in any tree"? I interpret this to mean that anything with a capability of "Good" or its equivalent is attainable with SRPs. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted December 23, 2004 Report Share Posted December 23, 2004 you can buy both the MK IV sensor and the required space science. I do not think MK IV is worth it since if you have scientist/explorers you can do the same but it's really 6 one way... Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted December 23, 2004 Report Share Posted December 23, 2004 On the other mandible, if, by some quirk of government choice, you HAVE no scientists and no explorers, after over a year in the game and a theoretical 5% chance per turn on each one... Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted December 23, 2004 Report Share Posted December 23, 2004 While true that a Mk III and a character will equal a Mk IV, that still leaves you with harder warp points such as F, G, and the rare H+. Also, its relatively easy to build 20 slow mapping fleets with a single Mk IV each and saturate your surrounding space, while doing the same with characters just isn't possible for a long long time. Quote Link to comment Share on other sites More sharing options...
MacBeth Posted December 23, 2004 Report Share Posted December 23, 2004 re: "You don’t know if a Mk I Survey fleet can crack a C class warp point until you try it, but its guaranteed for A and B. You don’t know if a Mk II Survey fleet can crack a D class warp point until you try it, but its guaranteed for A, B, and C. Etc." My friend actually had a Mk II JSS fail on a class C warp this turn. I didn't think it was possible - lucky him. --Russ Quote Link to comment Share on other sites More sharing options...
Kahless Posted December 23, 2004 Report Share Posted December 23, 2004 Or, you can just put 10 MKIV JSS, and explorer and a science type on your ship and pretty much go do what you want!! Kahless Quote Link to comment Share on other sites More sharing options...
orin Posted December 23, 2004 Report Share Posted December 23, 2004 Or, you can just put 10 MKIV JSS, and explorer and a science type <{POST_SNAPBACK}> one or the other but not both...what ever one is higher... but Exp better then Sci in the longrun back at ya Quote Link to comment Share on other sites More sharing options...
cestvel Posted December 23, 2004 Report Share Posted December 23, 2004 Or, you can just put 10 MKIV JSS, and explorer and a science type <{POST_SNAPBACK}> one or the other but not both...what ever one is higher... but Exp better then Sci in the longrun back at ya <{POST_SNAPBACK}> Utterly wrong, sorry. It is clearly stated by Pete (in the forum and the Warp Survey Addendum) that both contibute, but only the highest rank of each kind. so a Scholar + Professor = Professor, but Explorer + Professor = Explorer + Professor. Both contibute. Cestvel Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted December 24, 2004 Report Share Posted December 24, 2004 On the other mandible, if, by some quirk of government choice, you HAVE no scientists and no explorers, after over a year in the game and a theoretical 5% chance per turn on each one... <{POST_SNAPBACK}> Almost exactly what we do. Seems to work well. Too many APs per fleet OR too many fleets equals rapid exploration for many U$D. And then what do you do with the knowledge? I know knowledge is power. But tyring to explore and colonize AND build defenses (with too little iron around) is very challenging. But that;s one of the reasons to play, the challenge. Good cheer and Season's Greetings to all! Octus Imperium Quote Link to comment Share on other sites More sharing options...
HumVie Posted December 24, 2004 Report Share Posted December 24, 2004 The Class of the warp point and the distance between the entrance/exit are part of the calculation for determining a successful warp survey. Hence, it is possible for Mk II JSS to fail on a "C". The usual rule of thumb for a single JSS succeeding with warp surveys without characters helping is.... MK I JSS...............Class A & B MK II JSS..............Class C Mk III JSS.............Class D Mk IV JSS.............Class E However, you can fail if the entrance wp is very far away from the exit warp point. Characters will increase your chance of a successful warp survey. The values of an Explorer type character will add with those of a Scientist type character. The better the character, the better the bonus. As already pointed out you can use SRP (slot 1) to obtain MK IV JSS in a single turn. You can also use SRP to obtain 4th Gen Space Science which, if you have MK IV JSS already, will open up the research path to MK V JSS. Note that MK V JSS requires Advanced commodities to make. Good Cheer, Rick Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted December 30, 2004 Report Share Posted December 30, 2004 The Class of the warp point and the distance between the entrance/exit are part of the calculation for determining a successful warp survey. Hence, it is possible for Mk II JSS to fail on a "C". The usual rule of thumb for a single JSS succeeding with warp surveys without characters helping is.... MK I JSS...............Class A & B MK II JSS..............Class C Mk III JSS.............Class D Mk IV JSS.............Class E However, you can fail if the entrance wp is very far away from the exit warp point. Characters will increase your chance of a successful warp survey. The values of an Explorer type character will add with those of a Scientist type character. The better the character, the better the bonus. As already pointed out you can use SRP (slot 1) to obtain MK IV JSS in a single turn. You can also use SRP to obtain 4th Gen Space Science which, if you have MK IV JSS already, will open up the research path to MK V JSS. Note that MK V JSS requires Advanced commodities to make. Good Cheer, Rick <{POST_SNAPBACK}> A couple points of clarification. Characters decrease the cost of the SURV. They do not add to your SURV points. The decrease is equal to 10% per level of explorer, and I think 5% per scientist level. They do add together, but not in a straight way. You will get less value for the second character (the one with the lower percentage effect.) Mk III JSSes are plenty for almost any warppoint up to a G if you have an explorer at lvl 6, and may work for some H's. If the Explorer is lvl 7, it'll work for anything to an H. You'd need the Mk IV's for I's and higher or for H's if you only have a lvl 6 explorer. Those are general guidelines. Individual results can vary a bit. On buying tech with SRP's, you can buy anything with a "good" rating or less, regardless of the name/designation of the item (e.g. MK III, etc.). - Woolfe Quote Link to comment Share on other sites More sharing options...
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