Kevin.C Posted January 12, 2005 Report Share Posted January 12, 2005 Hi guys, What's the formula for how many action points a ship has? Is it a ratio between the total tonnage and the thrust? Kevin Quote Link to comment Share on other sites More sharing options...
HumVie Posted January 12, 2005 Report Share Posted January 12, 2005 Yep, its the ratio of tonnage/thrust. For Example, if you have a 10,000 ship with a thrust of 40,000 the AP would be 4 (10,000/40,000). You can have incremental fractions but it is rounded down for the AP calculation (i.e. 4.6 would translate to AP 4). The minimum AP 2 so if your tonnage/thrust is below 2.0, the game computer will round it up to 2.0 for movement purposes. It will not round it up for combat purposes. In this way you can design an AP 2 cargo ship with a single thrust engine regardless of the thrust (or a warship for that matter). Good Cheer, Rick Quote Link to comment Share on other sites More sharing options...
Kevin.C Posted January 12, 2005 Author Report Share Posted January 12, 2005 Yep, its the ratio of tonnage/thrust. For Example, if you have a 10,000 ship with a thrust of 40,000 the AP would be 4 (10,000/40,000). You can have incremental fractions but it is rounded down for the AP calculation (i.e. 4.6 would translate to AP 4). The minimum AP 2 so if your tonnage/thrust is below 2.0, the game computer will round it up to 2.0 for movement purposes. It will not round it up for combat purposes. In this way you can design an AP 2 cargo ship with a single thrust engine regardless of the thrust (or a warship for that matter). Good Cheer, Rick <{POST_SNAPBACK}> Thanks a million, Rick. Can't wait to get my first turn. Should be tomorrow, I think. Kevin Quote Link to comment Share on other sites More sharing options...
octagon999 Posted January 13, 2005 Report Share Posted January 13, 2005 Can't wait to get my first turn. Should be tomorrow, I think. Kevin <{POST_SNAPBACK}> Welcome to the universe! Tom Rathe Federation Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted January 13, 2005 Report Share Posted January 13, 2005 As a side note, it is mathematically impossible to get more than 2 APs on a useful ship with starting technology. Doesn't matter how many Mk I Nukes you put on there, you'll only get 2 APs. On the flipside, if all you need is 2 APs for a given purpose (and you should only design ships for a specific purpose), don't bother putting on more advanced engines if you have Mk I Nukes lying around. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted January 14, 2005 Report Share Posted January 14, 2005 As a side note, it is mathematically impossible to get more than 2 APs on a useful ship with starting technology. Doesn't matter how many Mk I Nukes you put on there, you'll only get 2 APs.On the flipside, if all you need is 2 APs for a given purpose (and you should only design ships for a specific purpose), don't bother putting on more advanced engines if you have Mk I Nukes lying around. <{POST_SNAPBACK}> Early Colony Ships are great candidates for the single Mk I Nuclear Engine option. IMO. -SK Quote Link to comment Share on other sites More sharing options...
RTGPete Posted January 14, 2005 Report Share Posted January 14, 2005 Early Colony Ships are great candidates for the single Mk I Nuclear Engine option. IMO. Absolutely wonderful candidates - I couldn't agree more. Later on when you develop better engines, doubling the speed of your colony ships can be achieved with the engines and without doubling the size of the ship. This is a great way to get more bang for your buck out of the tonnage invested in colony betthings. Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 14, 2005 Report Share Posted January 14, 2005 Oh yeah!!!! It doesn't take too long for 40 AP colonizers to build colonies and to strip homeworlds of all excess population and then some. Moving 10,000 pop a turn will build a lot of colonies. Quote Link to comment Share on other sites More sharing options...
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