RTGRuss Posted October 24, 2005 Report Share Posted October 24, 2005 Guys, I'm posting a note on this because it has been biting folks in the rear and I want to raise awareness on the situation. At the end of the game, your individual score is averaged with your TA's to determine your average score for victory purposes. Note that this includes inactive TAs as well. The '95 rules addenda gave you the ability to break TA agreements for this reason. An inactive TA at the end of the game will invariably drag your score down. It isn't easy to break a TA (5% base chance) so it usually takes time and there is the morale hit to consider as well. If at all possible though you should get rid of inactive TAs before the game ends - except in very rare cases it will only hurt you if you don't. Another point to keep in mind is that if you are part of alliance then every member of the alliance has to have the same exact TA relationships (no extra TA for one member, no missing TA for another, etc.) if you want to finish the game together. Your individual score is averaged with the TA's you have at the end of the game (inactives one as well as noted above). If you want to have the same average score, you have to have the same TA's. Example, A three nation alliance - France, Lowlands, Spain. France must have Lowlands and Spain as TA's Lowlands must have France and Spain as TA's Spain must have France and Lowlands as TA's No extra TA's for anybody including inactive ones! Do that and your alliance will finish as a group with an average score based on you and your TA's individual scores. If, however, Spain had an extra TA (say Portugal) then problems arise. That extra TA will factor in to change the average score of Spain - it will not be the same as France and Lowlands now. If Portugal is an inactive TA with a low score - it will drag the average for Spain down and Spain will end up with a lower score than France and Lowlands. He may have helped their average but with Portugal dragging him down he'll finish behind them. If Portugal has a high individual score, on the other hand, he'll raise the average for Spain and Spain will finish ahead of France and Lowlands. So...if you are looking for an alliance win make sure all your TA's are on the same page with no extra TA's anywhere. If somebody has one, you'll need to get rid of it before the game ends to finish together. Breaking a TA usually takes time - don't wait until there are only a few turns left before checking your TA situation. Get it squared away as early as possible. Hope this helps, Russ Quote Link to comment Share on other sites More sharing options...
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