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Another Dumb Question


chairman lar
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Okay, after having my mind destroyed with Installation Applications; I found this while trying to find relief:

 

'7 Clans of Una' Post #9 & 10 brought up the issue of 'split' fuel. I did a little research and found that 'way back when' I started RN my Pathfinders, I wound up with 7200 fuel in 3600 tankage, then 6000 in 1200. Scrapping took place before I really noticed this; but somehow or other I still have one lost in space with 2376 out of 1200 fuel. :robot:

 

Since I can't find any formula for a 2 or 3 to 1 ratio of fuel to tankage; Can someone provide a simple explanation of how a ship can have twice as much fuel as fuel tanks? :pirate2::o

 

I mean something within the game perameters; not 'condensed' or 'instant, just add water' fuel, 'expandable, mnemonic tankage', or other flights of fancy; until we get to the 'colonists need diapers' stage [yeah, look that one up]. :P:thumbsup:

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Since I can't find any formula for a 2 or 3 to 1 ratio of fuel to tankage; Can someone provide a simple explanation of how a ship can have twice as much fuel as fuel tanks? :o:unsure:

 

Via the Mk I Bug technology. Pete doesn't talk aobut it much for fear that microsoft will try to sue him for patent infringement.

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It is the same technology that fields 5000 Attack Fighters without any Fighter Bays.

 

This Bug technology is really powerful.

Why do I feel another headache coming on? :robot:

 

This MkI Bug Tech wouldn't, by any chance, be the predecessor of the Variable Interferance System Turmoil Application they're so proud of; would it??? :robot:

 

I suppose I'll be happy knowing, if I ever reach that lost fleet, I won't need to bring a tanker with me! :thumbsup:

 

Thanks for the input, time to .... Orderly!! More Intractable Logic Acceptance - Quickly!!!! :P:pirate2::o

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It is the same technology that fields 5000 Attack Fighters without any Fighter Bays.

 

This Bug technology is really powerful.

 

But it's also quite random in it's effect. For example I had a troop transport that consistently could only load half of the load it should, when it felt like it. Sometimes it all loaded, other times, ehhh, the dock workers were busy I guess. Pete would fix it, and move troops around in the database, only to have it happen again for no apparent reason. I always hope he eventually squashed this bug.

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It is the same technology that fields 5000 Attack Fighters without any Fighter Bays.

 

This Bug technology is really powerful.

 

But it's also quite random in it's effect. For example I had a troop transport that consistently could only load half of the load it should, when it felt like it. Sometimes it all loaded, other times, ehhh, the dock workers were busy I guess. Pete would fix it, and move troops around in the database, only to have it happen again for no apparent reason. I always hope he eventually squashed this bug.

 

How many troop berthings did the fleet have?

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It is the same technology that fields 5000 Attack Fighters without any Fighter Bays.

 

This Bug technology is really powerful.

Why do I feel another headache coming on? :robot:

 

This MkI Bug Tech wouldn't, by any chance, be the predecessor of the Variable Interferance System Turmoil Application they're so proud of; would it??? :o

 

I suppose I'll be happy knowing, if I ever reach that lost fleet, I won't need to bring a tanker with me! :thumbsup:

 

Thanks for the input, time to .... Orderly!! More Intractable Logic Acceptance - Quickly!!!! :P:pirate2::robot:

 

 

No, I guess its more related to the Variable Base Appliaction or the ACCelerated Ejection Source System.

 

:robot:

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