Jump to content
Rolling Thunder Forums

Game 95 Starting


Recommended Posts

The Game 95 setup results went out last week so those of you in the game should have them now :thumbsup:

The first turn is eligible on August 9th (note that I normally backdate all first turns to Day 1 of the first turn cycle since the production multiple doesn't go into effect until the second turn cycle - so, if you need a little extra time on the first turn that's ok, you can get in a little late and still have your turn processed with a Day 1 processing date). Remember that Game 95 is a 14-day interval game (affects production multiple calculations for later turns).

Note: Check your privacy option and contact info (for RNA purposes) on your results and let me know if there are any changes that need to be made before the first turns start to process. Also check your tech selection and make sure it is correct - I can change it before the game starts but once turns start to process that's the end of tech changes.

Game 95 is now full :D

Best of luck to everyone!! :cheers:

It is possible that one or more additional nations may become available if we get some early drops and/or position exchanges. If so I'll post a note here to see if we can fill them with active players. Once a game has reached tech period 3 the nations are set and the only way to get into that game is via a position transfer or by being nominated to take over for a Total Ally that has dropped for some reason.

We are accepting registrations for Game 96 and Game 97 now as well so if you are interested in getting registered for it just let me know and I'll get you on the list. One of these games will be a regular game, one will be the no-TA special variant game that is currently about 70% of the way to the start point.

Take care and good gaming!


Edited by RTGRuss
Nation availability
Link to comment
Share on other sites


  • Create New...