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Battle reports


rotor911

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I'm a bit lost withe battle reports.

Total tonnage: 8,520,200.....Base Fire Control: 37 [320,000,000 bridge]

 

I understand this as : you can shoot up to 37 targets simultaneously , the higher number the better.

 

But

**DESTROYED** [13rd]

 

I suppose that the number between brackets means "this ship was the 13h to be destroyed". But all the destroyed ships have a different number, as if they were destroyed sequentially,like if my Base Fire Control was 1. If it was better than that, I should have, say,

**DESTROYED** [1st]

**DESTROYED** [1st

Does this number mean something else?

 

Are there any other clues on the "length" of the battle (the number of rounds needed to destroy all enemy ships) in the report?

 

Thanks.

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I'm a bit lost withe battle reports.
Total tonnage: 8,520,200.....Base Fire Control: 37 [320,000,000 bridge]

 

I understand this as : you can shoot up to 37 targets simultaneously , the higher number the better.

 

But

**DESTROYED** [13rd]

 

I suppose that the number between brackets means "this ship was the 13h to be destroyed". But all the destroyed ships have a different number, as if they were destroyed sequentially,like if my Base Fire Control was 1. If it was better than that, I should have, say,

**DESTROYED** [1st]

**DESTROYED** [1st

Does this number mean something else?

 

Are there any other clues on the "length" of the battle (the number of rounds needed to destroy all enemy ships) in the report?

 

Thanks.

 

Each "round" (Pete always stated, that there were no rounds) of battle your firepower is devided by your firecontrol rating into individual globs of damage.

These globs are assigned sequentially to targets so you won't waste globs. Hence the 1st, 2nd, 3rd, etc.

The number of "rounds" in a battel with many different shiptypes his hard to calculate, but with screens or few big ships of a same design it is ratehr straightforward.

 

But be warned, there are battle calculation acceleraters placed in the code, so e.g. it can happen, that you see ten times the damage dealt to your ship while you are sure you would have blasted all the screens in one or two turns.

 

For sake of caclulation the code sometimes multiplies firepower and firecontrol by ten and so it happens, that your ship gets ten times the damage it should have.

 

And no, there are no hints on how long a battle lasted besides the data you highlighted.

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Thanks. Incidentally, I just realize (yes,I'm slow :( ) that a ship escorting a lot of unarmed freighters has her fire control greatly decreased. It doesn't make much sense to me.Wouldn't it be better if it was only based on the tonnage of the armed ships only?

 

In a perfect universe: yes

But we are stuck in the SN universe where ships throw gobs of incredible firepower at insignificant screens while they get pounded by the huge Dreadnaught behind these little screens :taz:

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Thanks. Incidentally, I just realize (yes,I'm slow :( ) that a ship escorting a lot of unarmed freighters has her fire control greatly decreased. It doesn't make much sense to me.Wouldn't it be better if it was only based on the tonnage of the armed ships only?

 

In a perfect universe: yes

But we are stuck in the SN universe where ships throw gobs of incredible firepower at insignificant screens while they get pounded by the huge Dreadnaught behind these little screens :taz:

 

 

One could argue that a warship on escort duty has it tactics limited by having to defend the freighters so its effective fire control is reduced.

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One could argue that the tankers / freighters should be armed and shielded to allow for the warships to defend them unhindered . If something small or even not so small comes through , then the sheep fire back....will at least scratch the paint on that pretty new warship .

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