MadMartinB Posted September 23, 2003 Report Share Posted September 23, 2003 All - One topic that has puzzled me is the strength of the poor/average/fair/superior ratings we see in both Ground and Space Combat. In Ground Combat we have Poor - 3 turns to research Adequate - 10-12 turns to research Fair - ?? turns Good - ?? turns Superior - ?? turns Effectiveness of the weapons - Ground Combat: Poor - Multiple of 10 Adequate -20 (it might be 25 have to look) Fair - ?? Good - ?? Superior - ?? This means that a unit's TAC Rating in a particular catagory is multiplied times the total value. ie: Tactical Strength = TAC RATING*(P1..Pxx+A1..Axx+F1..etc..) Space Combat/Bridge Strength/Armor etc... UNKNOWN The only real space variable I can track is towing since we can see its effect. Towing in Space: A Light Grapple: Poor tows 1000 tons A Medium Grapple/Light Tractor: Fair tows 7000 tons A Heavy GRapple: Adequate towes 70,000 tons Now before we jump in glee we need to factor in weight LG = 200 tons so ratio of 5 (TOW/TONNAGE) MG/LT = 700 tons so ratio of 10 HG/MT = 70000 so ratio of 20 The real question is what does Good provide? Is it 30 or 40? Extrapolation for things like armor can come out to: Plate = Base Titanium = 2x plate Selenite = 4x plate etc... Has anyone done an TAX on a unit with a good ground weapon effect or has someone gotten a Good TOWING (Heavy Tractor BEAM)?? MadMartinB Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 23, 2003 Report Share Posted September 23, 2003 I'm comparing TACs between two different empires with vastly different ground tech and bonuses next turn. I'll let you know! Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted September 23, 2003 Author Report Share Posted September 23, 2003 I have done many TACs. I believe units break down in 100 point increments. An example is the Imperial Army Strategic Bomber which has Chemical and Ground Support (100 points). Then you multiply times the tech. In this case we only have Helicopter and Chemical Munitions so it factors nicely. When you do your TACs do them on individual units or it is chaos. We start with 9 close combat techs so you can only imagine what that does. I need a base line on Fair, Average, Good and Superior ground weapons :-) Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 23, 2003 Report Share Posted September 23, 2003 Gotcha. The following turn, then Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted September 23, 2003 Author Report Share Posted September 23, 2003 Create a new army. drop 1 Division in and TAC. you can do that ad infinitum in 1 turn just do a TAC each time and we can subtract out the previous info. The real issue is missing tech for TAC ratings. EXP: No Marine unit is at 100% strength because we lack Amphibious Landing capabilities. We do not start with Subterranean tech nor do we start with space defense tech. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted September 23, 2003 Author Report Share Posted September 23, 2003 I just pinged Russ to see if he could add an article I penned a few months ago on ground combat. It covers some of the basics but probably will fail when actual combat occurs. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted September 23, 2003 Report Share Posted September 23, 2003 I say following turn only cuz I'm all done with my turns already and I'm too lazy to tweak 'em Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.