Tokmok Posted December 13, 2003 Report Share Posted December 13, 2003 Hello Some Of my Pathfinders are trapped behind class D and E Warp points I presently only have Mk II Jump Survey sensors available. How may Mk II sensors are needed to Survey a E Warp point?? Have anyone found out the formula for multiple sensors of the same level is it just Squareroot of #sensors * sensor power ??? So that I need 5 Mk II for an E warp point because squareroot(5) = 2,236 * 50 = 111,8 total survey strenght or should I more count on using 6 Mk II survey sensors? Tokmok Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted December 13, 2003 Report Share Posted December 13, 2003 Tokmok, I do know that you get the full value of the first Mk JSS. After that the penalties get pretty harsh (according to Pete). -SK Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted December 13, 2003 Report Share Posted December 13, 2003 I don't know the exact formula, but from experience, 6 Mk II's will get you a "D"just about every time. It "might" get the occasional E, but unlikely without an explorer and/or installation in-system. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted December 13, 2003 Report Share Posted December 13, 2003 You had better try closer to 21 MK II JSS there Tokmok Quote Link to comment Share on other sites More sharing options...
hobknob Posted December 15, 2003 Report Share Posted December 15, 2003 I generally have to use explorers or build outpost colonies to get past E's. My rangers can take them with Mk II sensors easy if they happen to be in the same system. Otherwise it is colonies. I have recently scanned an F with Mk II's, a ranger and a scientist in a nexus so it is not that big of a deal. Quote Link to comment Share on other sites More sharing options...
Tokmok Posted December 15, 2003 Author Report Share Posted December 15, 2003 Hobknob How many Mk II´s did you use and what level Explorer is a ranger? In my case the systems are Warp nexi I mean if it is going to cost me 20 Mk II´s = 400000 electronics then I might decide to wait until I have MK III´s or Mk IV`s instead tokmok Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted December 15, 2003 Report Share Posted December 15, 2003 400,000 electronics are not really all that much when you think of it as raw material. considering what it enables you to do, it is likely one of your better early investments. Quote Link to comment Share on other sites More sharing options...
MacBeth Posted December 15, 2003 Report Share Posted December 15, 2003 From my experience: 5 Mk II JSS will sometimes work on a D. 33 Mk II JSS will always work on a D. But when I tried it on an E, it didn't work. (Knowing what I know now, I would not build a ship with 33 JSS on it, but it seemed like a good idea at the time.) For an E, you need MK II JSS plus scout/scientists. --Russ / MacBeth Quote Link to comment Share on other sites More sharing options...
nomedrellik Posted December 16, 2003 Report Share Posted December 16, 2003 I tried two MK II's with my best explorer and best scientist to break through an E in a nexus. Thunder has a nice document that shows how leaders and installations can help in these scans. From past experience I have found that 20 sensors are less than twice the strength of a single sensor. Quote Link to comment Share on other sites More sharing options...
hobknob Posted December 16, 2003 Report Share Posted December 16, 2003 I got past an F with 3 Mk II JSS's and Ranger (level 6) and a Senior Scientist (level 5?) You should be able to get past an E with a single Mk II JSS and an Explorer (level 5) explorere character. You can also do it with a combination of a lower level explorer and a scientist. In any case I still don't have anything better than Mk II JSS's and have managed to survey some 150+ warp points, many of which were D's or E's in nexi. With the new revolution order it should be possible for anybody to get a bunch of explorers and scientist to help exploration. It is also possible to find better JSS's doing exploration, of course that would be something useful as opposed to a hold full of raw materials. Quote Link to comment Share on other sites More sharing options...
hobknob Posted December 16, 2003 Report Share Posted December 16, 2003 On another note, I haven't ever used more than 8 JSS's on a single WP as they are too expensive to build. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted December 17, 2003 Report Share Posted December 17, 2003 It is also possible to find better JSS's doing exploration, of course that would be something useful as opposed to a hold full of raw materials. Too bad we can't have our engineers 'wire' in the new found JSS into their ship (ala Scotty from Star Trek) ... :lol: Quote Link to comment Share on other sites More sharing options...
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