Sha'thar of the Gosht Kohr Posted January 16, 2004 Report Share Posted January 16, 2004 An open note to Pete, and requesting comments and thoughts. Would it be possible to create an order which could be included in a convoy route which would automagically kick the fleet in the route out of it at a given point? Enabling 'Go to this planet, drop supplies, and come back just once' convoy routes? Or can this already be done using currently available orders? -Sha'thar, daughter of Bastet. Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted January 16, 2004 Report Share Posted January 16, 2004 While we are requesting Convoy related order, could we please have the ability to ADD orders to a convoy route? As it is we can plan to eliminate orders in the future which gives some measure of flexibility. But with a game of this duration, my crystal ball doesn't have enough wattage to see that far down the road. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted January 16, 2004 Report Share Posted January 16, 2004 Take the fleet off of Convoy duty is a good idea - will look into it. Adding orders can be done - you do it the same way you created the Convoy Route: start recording, add orders, stop recording. They go at the end, with priority #'s number in 10's following the highest #'d one already there. You can then resequence them by changing priority #'s as needed, and/or deleting already-existing orders to be replaced by a new one. Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted January 16, 2004 Report Share Posted January 16, 2004 Wow, I missed that. Rereading the supplement I now see it.... "Orders recorded into a Convoy Route begin with a Priority of 10 and increment by 10’s as new orders are added. If you have an already-existing Convoy Route and later add new orders to it, those orders will be appended to the end of the Convoy Route. The first such order added to the end would have a Priority number 10 higher than the highest-Priority order already in the Route, and subsequently added orders would continue to increment their Priorities by 10’s." Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted January 16, 2004 Report Share Posted January 16, 2004 On the "run it once thing" Pete might that become something like CONV fleet# convname priority# numberoftimestorun# in these days of much better engines that would so enhance the ability to coordinate the higher AP ships. I like: CONV 123 colony1run 0 4 so much better than CONV 123 colony1run 0 CONV 123 colony1run 0 CONV 123 colony1run 0 CONV 123 colony1run 0 but to also allow for: CONV 123 colony1run 0 CONV 123 colony1arun 0 CONV 123 colony1brun 0 CONV 123 colony7run 0 Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted January 16, 2004 Author Report Share Posted January 16, 2004 Nono... too complicated. Just thinking of something like 'BOOT' which will just knock whatever fleet reaches that point in the convoy route out. Quote Link to comment Share on other sites More sharing options...
4aeog16 Posted January 16, 2004 Report Share Posted January 16, 2004 How about new order type CINT (Convoy Interrupt): CINT, convoy name, priority number | | orders to go off and do something else this game turn only | | CINT, convoy name ... where "priority number" is the number of the Convoy Order at which the interruption takes place, and where the convoy orders resume when the interruption orders have completed. The 2nd CINT is to end the list of "orders to go off and do something else this game turn only". Waddya think? Limey O'Riley England Quote Link to comment Share on other sites More sharing options...
octagon999 Posted January 16, 2004 Report Share Posted January 16, 2004 Nono... too complicated. Just thinking of something like 'BOOT' which will just knock whatever fleet reaches that point in the convoy route out. I like that idea for one-way convoy routes... Excellent suggestion! Tom Quote Link to comment Share on other sites More sharing options...
KingSargonOfSlith2 Posted January 16, 2004 Report Share Posted January 16, 2004 We talked about this some time in the past. If the convoy route ended in the command conv 999 none That would kick the fleet out of the convoy route and make it a 1 way trip. But of conv is a valid cnvr command, then RTG may have to protect against some possible abuses of this such as: cnvr routenumber1 move warp nm oc ... conv 999 routenumber2 cnvr routenumber1 cnvr routenumber2 move warp ... conv 999 routenumber3 cnvr routenumber2 cnvr routenumber3 move warp ... conv 999 routenumber1 cnvr routenumber3 Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted January 16, 2004 Author Report Share Posted January 16, 2004 Um... which is why we should just keep it simple and use the 'boot' idea, and be sure that -adding- ships to a convoy route can't be automated. Besides, APs would still limit what any fleet could do at any given time regardless? Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted January 16, 2004 Author Report Share Posted January 16, 2004 Sha'thar notes that you can -already- do one-way convoy routes, as long as they don't end at the same physical location at which the route began. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted January 16, 2004 Report Share Posted January 16, 2004 true but do not have a WARP order at the end and assign a NTWD ship. I ended up using 7 of my 8 AP and the ship WARPed because it had been on a convoy. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.