Mechanica Posted March 30, 2004 Report Share Posted March 30, 2004 Greetings I played SN2 and was in the beta test for SN:ROTE until I moved to California in 1998 and lost contact with RTG. I just discovered the website last Friday evening and have sent in my race set-up sheet to Pete and Russ so I'm hoping I will be joining the game very shortly. I've downloaded all the rules and all the player aids available from the ftp directory. However, my home computer only has the spreadsheet with microsoft works and doesn't like to translate the formulas on the excel spreadsheets. So I've had to develop my own spreadsheets for the moment. My initial question is to make sure I understand how construction and production works. Now my understanding of the productions process is that I should prioritize from lowest to highest. The first step, if necessary, is the conversion of raw resources to specific resources (Iron). Then the conversion of specific resources to finished good second (Iron to Steel). And finally the conversion of finished good to component parts (Steel to Cargo Bays). My shipyards construct the actual ships using the components. However, my shipyards can only use the components produced or stockpiled from the previous turn and not the items I make this turn, is that the correct sequence? A small example to make sure I understand the process. Ship design: Commercial Freighter 50,200 total tonnage 50,000 Cargo Bays 1 Mk1 Nuclear Engine 1 Mk1 Nuclear Jump Drive Required finished goods for components Cargo Bay = 5 steel x 50,000 bays = 250,000 steel 1 Mk1 Nuclear Engine = 200 Steel, 100 Electronics, 100 Synthetic Materials, 100 Processed Radioactives 1 Mk1 Nuclear Jump Drive = 100 Steel, 100 Electronics, 100 Rare Elements, 100 Sythetic Materials Total finished goods Steel = 250,300 Electronics = 200 Refined Crystals = 400 Rare Elements = 100 Synthetic Materials = 400 Processed Radioactives = 100 Total tonnage of finished goods = 251,500 * 400 Refined Crystals and 200 SynMetal required to make the electronics, have to pay special attention to prioritize electronics after these 2 These require the following quantities of specific resources: Iron = 750,900 Crystals = 1,200 Gaseous Elements = 400 Petrochemicals = 400 Industrial Chemicals = 400 Radioactive Elements = 300 Total tonnage of specific resources = 753,600 Now, starting from low to high for actual production and assuming no specific resources available at the moment I would need 30,144 Industrial Complexes to convert 7,536,000 raw resources into the specific resources needed. Then I would need another 3,015 Industries to convert the 753,600 specific resources into finished goods and then another 1,006 ICs to process the 251,500 finished goods to ship components. Ouchies if I don't have specific resource gathering. Now for power productions requirements it is safe to assume that if I only use 6 shipyards or 60,000 tons of capability to build this ship then I only use 600 power units and do not have to power up the full number of shipsyards? Is all shipyard capability within the same pop group combined? In SN2 you could have a 1x400,000 ton shipyard and a 10x40,000 ton shipyard on the same planet. Same total capacity but a huge difference in quantity of ships constructed. Is this possible in SN:ROTE in the same pop group or would I need to establish a new pop group? I also have a question concerning the Mk1 Short range sensors. Are these necessary for exploration ships or just for combat ships? The tech description mentions fire control and targetting but also navigational dutes which explorers tend to do a lot of. Thanks and can't wait to get my startup turn so I can find that my neighboring systems are already on the known star list. Quote Link to comment Share on other sites More sharing options...
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