octagon999 Posted June 19, 2004 Report Share Posted June 19, 2004 Not only did several colonies just have their attrition change DRASTICALLY, but even the normal ones, who gain a pop, lose a pop, had buildings collapse because of it, when normally its just status quo. PETE???? 3534 Rathe Federation Quote Link to comment Share on other sites More sharing options...
WKE235 Posted June 19, 2004 Report Share Posted June 19, 2004 Yes, it changed drastically. For example, one colony I had was showing 2 POP growth each turn and NO losses in POP. Suddenly this turn, 2 POP were born and 43 POP (5% of the colony) died. From 0 loses to 43, with the flick of a code! Quote Link to comment Share on other sites More sharing options...
RTGRuss Posted June 19, 2004 Report Share Posted June 19, 2004 Not only did several colonies just have their attrition change DRASTICALLY, but even the normal ones, who gain a pop, lose a pop, had buildings collapse because of it, when normally its just status quo. We are aware of the attrition problem and Pete is looking into it now. Russ Quote Link to comment Share on other sites More sharing options...
The Boo Consulate Posted June 19, 2004 Report Share Posted June 19, 2004 I had a similar problem. Turn arrival was prompt, however:-) Quote Link to comment Share on other sites More sharing options...
RTGPete Posted June 19, 2004 Report Share Posted June 19, 2004 Yep - looking into it. I'd prefer to avoid re-running end turn adjustments if possible (that would change your scientist random hits, for instance) but might have to. I'll wait for now to see how many were affected, and if spot fixing it will be effective or not. Quote Link to comment Share on other sites More sharing options...
Lostworlds Posted June 19, 2004 Report Share Posted June 19, 2004 Skips around happily that it may have just been a glitch. Lostworlds 1290 Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted June 19, 2004 Report Share Posted June 19, 2004 I got hit very hard as well. Some colonies even had spare pop to handle any problems that might come up. They got chewed up and I still lost buildings... I am glad to see I did not lose any Fission Power Plants this time. Quote Link to comment Share on other sites More sharing options...
octagon999 Posted June 19, 2004 Author Report Share Posted June 19, 2004 Yep - looking into it. I'd prefer to avoid re-running end turn adjustments if possible (that would change your scientist random hits, for instance) but might have to. I'll wait for now to see how many were affected, and if spot fixing it will be effective or not. I wouldnt want to lose my science breakthrough. I don't get them often as is. But I took a pretty heavy hit since I have a lot of colonies, and some aren't small. Quote Link to comment Share on other sites More sharing options...
Gary Carpenter Posted June 19, 2004 Report Share Posted June 19, 2004 Mine is the same as always, sucks. So not everyone was effected. Quote Link to comment Share on other sites More sharing options...
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