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Rank Structure


hobknob
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Now that we have been going at this for almost a year we should all have a bunch of legendary characters and those characters have been getting promotions on a faily regular basis. Here is a list of the more junior ranks. Hopefully, there are a lot more ranks out there than there were the last time we tried to get a complete list.

 

 

Administrator

 

Administrator

Junior Administrator

Senior Administrator

Minister

Commissioner

 

 

Merchant

 

Broker

Financier

Trader

Speculator

Senior Trader

 

 

Diplomat

 

Envoy

Diplomat

Junior Ambassador

Ambassador

 

 

special Agent

 

Detective

Investigator

Junior Agent

Senior Agent

Field Agent

 

 

Explorer

 

Scout

Adventurer

Voyager

Pioneer

Explorer

Ranger

 

 

Army Officer

 

Senior Colonel

Brigadier General

Field general

General

 

 

Martial Artist

 

Private

Corporal

Sergeant

Lieutenant

captain

Major

 

 

Naval Officer

 

Senior Captain

Commodore

Rear Admiral

Vice Admiral

Admiral

 

 

Religious Leader

 

Acolyte

Missionary

Priest

Archpriest

 

 

Scientist

 

Scholar

Professor

Technologist

Academician

Senior Scientist

 

 

 

:unsure::thumbsup::taz:

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Interesting ranks and character types.

 

By this chance I would like to develop subject to duties of characters:

 

Unfortunately, still we don't know how to give them orders ...

Waiting for patiently. Maybe RTG think, even we know those secrets, we didn't get in touch to other intelligent races, to send spies, diplomats, religious leaders etc. so they are not in hurry. I also wonder why to make two different type of characters Diplomat and Administrator. Currently they are effective to increase production only.

 

We know we should keep

- Administrators and diplomats in colonies to increase production,

- Scientists & Explorers in fleets to survey warps and find archeological things (some say keeping scientists at homeworld speeds up tech.research, but I dont think it is not negligable.)

- Naval officers in fleets

- Army officiers in armies.

 

I also wonder what Martial Artists and Merchants will add to game.. Though I don't have and not interested in Martial Artists, I have a high level Merchant.

 

Many questions and wonders , however space is big and answers should be out somewhere...

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Aquillonia,

 

Diplomats also give you bonuses when dealing with neutrals.

 

I havn't looked at this in a while but last time I did, it looked like Merchants and Religius Leaders gave higher production bonuses than other leaders of equal rank.

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Administrator

 

1 - Administrator

2 - Junior Administrator

3 - Senior Administrator

4 - Minister

5 - Commissioner

6 - Governor

7 - Director ??

 

 

Merchant

 

1 - Broker

2 - Financier

3 - Trader

4 - Speculator

5 - Senior Trader

6 - Master Trader

7 - Merchant Prince

 

 

 

Diplomat

 

1 - Envoy

2 - Diplomat

3 - Junior Ambassador

4 - Ambassador

5 - Senior Ambassador

6 - Imperial Ambassador

7 - ???

 

 

special Agent

 

1 - Detective

2 - Investigator

3 - Junior Agent

4 - Senior Agent

5 - Field Agent

6 - Agent 00x

7 - ???

 

Explorer

 

1 - Scout

2 - Adventurer

3 - Voyager

4 - Pioneer

5 - Explorer

6 - Ranger

7 - ???

 

 

Army Officer

 

1 - Senior Colonel

2 - Brigadier General

3 - Field general

4 - General

5 - Marshal

6 - Field Marshal

7 - ???

 

 

Martial Artist

 

1 - Private

2 - Corporal

3 - Sergeant

4 - Lieutenant

5 - Captain

6 - Major

7 - Colonel???

 

Naval Officer

 

1 - Senior Captain

2 - Commodore

3 - Rear Admiral

4 - Vice Admiral

5 - Admiral

6 - Fleet Admiral

7 - Grand Admiral ???

 

 

Religious Leader

 

1 - Acolyte

2 - Missionary

3 - Priest

4 - Archpriest

5 - Bishop

6 - Archbishop

7 - ???

 

 

Scientist

 

1 - Scholar

2 - Professor

3 - Technologist

4 - Academician

5 - Senior Scientist

6 - Master Scientist

7 - Chief Scientist

 

 

So nobody has gotten any promotions beyond level 7, or at least doesn't want to brag about it. :unsure:

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Level 7 Special Agent is Director.

 

WRT Aquilonia's comments - As far as I can tell, the differences between Production enhancing Character types is as follows -

 

Administrators - Affected by certain known installations (e.g. Imperial Administration Center) [~3%/Level]

Merchants - Unaffected by current known installations [~3%/Level] :cheers:

Religious Leaders - Affected by certain known installations (e.g. Cathedral) [~3%/Level + Morale Bonus]

Diplomats - Unaffected by current known installations [~3%/Level + Bonus to NPC (DIP) Orders]

 

While Merchants seem to be the tail-end-Charlies of the group, I have noticed that they appear to boost production more often than the other three Character types. Perhaps greater frequency is their special ability. However, my data pool is too small (statistically) to draw any solid conclusions. :taz:

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  • 1 month later...

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