RTGRuss Posted June 29, 2003 Report Share Posted June 29, 2003 (edited) Frequently Asked Questions Q. How is the winner determined at the end of a game? A game can be won by an individual nation or by a multiple nations. The way it works is as follows: The individual score for each nation is calculated (based on victory conditions - mandatory & optional). The average score is calculated for each nation - factoring in the individual scores of any TA that a nation may have. The average score is the one used to determine the winner(s). Examples, 1) Germany has an individual score of 400 and no TAs. Germany's average score would be 400 as well and its final standing would be based on that. 2) France has an individual score of 450 and has Lowlands as a TA. Lowlands has an individual score of 330 and has France as a TA. The average score for both France and Lowlands is 390. They would both finish behind Germany from the previous example (France would have beaten Germany if it did not have Lowlands as a TA at the end but it did and the low score of Lowlands resulted in an average that placed them both behind Germany). 3) Spain has an individual score of 450 and has Italy as a TA. Italy has an individual score of 430 and has Spain and Tunisia (an inactive nation) as TAs. Tunisia (inactive) has an individual score of 200 and has Italy as a TA. This is the most complicated scenario since each nation has a different set of TAs. The average score for Spain would be 440 (the average of Spain & Italy). The average score for Italy would be 360 (the average score of Spain, Italy and Tunisia). The average score for Tunisia would be 315 (the average of Italy and Tunisia). The fact that each nation has a different set of TAs will accordingly result in each of them finishing with a different average score. Spain would finish above Germany at 440 (earning an individual victory if no other nation finishes with a score equal to or higher than it), Italy would finish behind France & Lowlands with its 360 average score (the inactive Tunisia dragging it way down) and Tunisia, as an inactive, would not place at all. If Italy had managed to break the TA agreement with Tunisia before the end of the game then it would have been averaged only with Spain and the two of them probably would have had an alliance victory. The last scenario is the most complicated - the way to avoid that is to make sure that every member of a Total Alliance has the same TA set (i.e. Norway is TA to Sweden and Finland, Sweden is TA to Norway and Finland, Finland is TA to Norway and Sweden). If anybody has a TA that nobody else has then the average score for the group will not be the same (in most cases - mathematically it is possible). Note that the TA agreements you have in force will determine your average score but the final determination of winner(s) is based only on the average score. It is possible for two or more nations who are not TA's to finish with the same average score. In that case it would be considered an alliance win - whether or not they were TA's in the game. To avoid unpleasant surprises at the end - make sure nobody has an extra TA that the rest do not and make sure to ditch any inactive TA well before the end of the game. Q. If multiple nations win a given game do they all receive the free game prize for winning? Yes - the free game prize for winning a game of Victory! can be awarded to multiple players if they all finish with the same winning average score. Note that the free game prize has some game mechanics of its own and it does not guarantee a specific number of free game turns. The way it works is as follows: 1) If you have won a free game prize you may invoke it at any time during the course of a Victory! game simply by telling the GM (Russ). 2) Once you have invoke the free game, all turns for that game position are free of charge (the only limits are the game mechanics limits - i.e. 60 orders on tech periods 1-24, 90 orders for TP 25-48 and 120 orders for TP 49+) 3) The free game prize can only be invoked once however so choose wisely when to do so. If your free game position is subsequently conquered or badly battered during gameplay then you may not get the value out of the prize you had hoped for. It is impossible to completely eliminate a Victory! nation - even a position that has lost all territory and units can stay in the game as a government in exile type position - but that's probably not the sort of thing you hoped to use your free game prize up on. 4) Accordingly, it is probably a good idea to hold off invoking a free game prize until you are certain that your nation has a good chance of doing well in the long run. If you start a game with Iceland...well, the chances are pretty good that you'll be around for a while and invoking a free game prize immediately should work out ok. If you start out as Austria and everybody around you is a stranger...you might want to wait a few turns and see how things go. The free game prize doesn't have expiration date on it so you can always use it down the road. Edited May 16, 2006 by RTGRuss Quote Link to comment Share on other sites More sharing options...
Krysia's Krusader Posted April 30, 2006 Report Share Posted April 30, 2006 Frequently Asked Questions ...under development... <{POST_SNAPBACK}> It's been nearly 3 years. How's this coming along? Quote Link to comment Share on other sites More sharing options...
cd_ernst Posted May 1, 2006 Report Share Posted May 1, 2006 Hmmm... Slowly would be my guess... But we could make a list ourselves, then again why would we? It's so much more fun to see others learning it the 'hard way'! If the forum had a bar, you would see me sitting at the end of the bar telling warstories to those people who were foolish enough to buy me a beer ! And naive enough to believe what I tell them... Don. Quote Link to comment Share on other sites More sharing options...
miraeng Posted May 9, 2006 Report Share Posted May 9, 2006 Hmmm... Slowly would be my guess... But we could make a list ourselves, then again why would we? It's so much more fun to see others learning it the 'hard way'! If the forum had a bar, you would see me sitting at the end of the bar telling warstories to those people who were foolish enough to buy me a beer ! And naive enough to believe what I tell them... Don. <{POST_SNAPBACK}> Tell me this Mr USA 77 How would you move a naval force and leave the escort behind to move to a different location in the same turn cycle? Premier Paul Quote Link to comment Share on other sites More sharing options...
Krysia's Krusader Posted May 9, 2006 Report Share Posted May 9, 2006 Move the naval force, which has the SONM NE , before the naval force which is being escorted. If you must move (for whatever reasons), the escorted force first; then issue a RN (NONorder) on the escorted force, and rotate all the ships you need out of it (up to 16 for one slot, up to 34 if yuo use a double order, and issue another RN if you need more than 34 ships rotated out). It can then move, and the force acting as escort won't, because the new fleet, is not the fleet it is assigned to for its SONM. The escort fleet, can then be moved (ordered) at will. Or, do the above, but leave just one (or whatever amount) ship. Move the newly created fleet wherever you want, and have the (original) escorted fleet move to wherever you want the escort to end up. The escorting fleet will automatically follow (and escort) that fleet. Or; if you have to keep the original force #'s, in order to maintain intelligence deception, RN all the ships from the escort force, into the fleet of the escorted force, and vice versa for the ships in the escorted force. The SONM will still apply, but the ships whithin the respected forces, will be reversed. So you can move the original escorted force first, and the original escorting fleet second, without worrying about activating a primary order for the originally escorting force. Or; RN part, or the entire, escort force into a newly created fleet, and move it at your leisure. Lots of ways, if you think about it a little... Quote Link to comment Share on other sites More sharing options...
miraeng Posted May 9, 2006 Report Share Posted May 9, 2006 Move the naval force, which has the SONM NE , before the naval force which is being escorted. If you must move (for whatever reasons), the escorted force first; then issue a RN (NONorder) on the escorted force, and rotate all the ships you need out of it (up to 16 for one slot, up to 34 if yuo use a double order, and issue another RN if you need more than 34 ships rotated out). It can then move, and the force acting as escort won't, because the new fleet, is not the fleet it is assigned to for its SONM. The escort fleet, can then be moved (ordered) at will. Or, do the above, but leave just one (or whatever amount) ship. Move the newly created fleet wherever you want, and have the (original) escorted fleet move to wherever you want the escort to end up. The escorting fleet will automatically follow (and escort) that fleet. Or; if you have to keep the original force #'s, in order to maintain intelligence deception, RN all the ships from the escort force, into the fleet of the escorted force, and vice versa for the ships in the escorted force. The SONM will still apply, but the ships whithin the respected forces, will be reversed. So you can move the original escorted force first, and the original escorting fleet second, without worrying about activating a primary order for the originally escorting force. Or; RN part, or the entire, escort force into a newly created fleet, and move it at your leisure. Lots of ways, if you think about it a little... <{POST_SNAPBACK}> Thanks for that Good one Quote Link to comment Share on other sites More sharing options...
miraeng Posted May 11, 2006 Report Share Posted May 11, 2006 Move the naval force, which has the SONM NE , before the naval force which is being escorted. If you must move (for whatever reasons), the escorted force first; then issue a RN (NONorder) on the escorted force, and rotate all the ships you need out of it (up to 16 for one slot, up to 34 if yuo use a double order, and issue another RN if you need more than 34 ships rotated out). It can then move, and the force acting as escort won't, because the new fleet, is not the fleet it is assigned to for its SONM. The escort fleet, can then be moved (ordered) at will. Or, do the above, but leave just one (or whatever amount) ship. Move the newly created fleet wherever you want, and have the (original) escorted fleet move to wherever you want the escort to end up. The escorting fleet will automatically follow (and escort) that fleet. Or; if you have to keep the original force #'s, in order to maintain intelligence deception, RN all the ships from the escort force, into the fleet of the escorted force, and vice versa for the ships in the escorted force. The SONM will still apply, but the ships whithin the respected forces, will be reversed. So you can move the original escorted force first, and the original escorting fleet second, without worrying about activating a primary order for the originally escorting force. Or; RN part, or the entire, escort force into a newly created fleet, and move it at your leisure. Lots of ways, if you think about it a little... <{POST_SNAPBACK}> Thanks for that Good one <{POST_SNAPBACK}> G'Day I have fleet A and fleet B and Army X aboard fleet A I move fleet A to the location of fleet B Both fleets are capable of carrying the Army X if I write the order: RN A B Army X Will fleet B be able to move? Paul Quote Link to comment Share on other sites More sharing options...
Rommel Posted May 11, 2006 Report Share Posted May 11, 2006 Move the naval force, which has the SONM NE , before the naval force which is being escorted. If you must move (for whatever reasons), the escorted force first; then issue a RN (NONorder) on the escorted force, and rotate all the ships you need out of it (up to 16 for one slot, up to 34 if yuo use a double order, and issue another RN if you need more than 34 ships rotated out). It can then move, and the force acting as escort won't, because the new fleet, is not the fleet it is assigned to for its SONM. The escort fleet, can then be moved (ordered) at will. Or, do the above, but leave just one (or whatever amount) ship. Move the newly created fleet wherever you want, and have the (original) escorted fleet move to wherever you want the escort to end up. The escorting fleet will automatically follow (and escort) that fleet. Or; if you have to keep the original force #'s, in order to maintain intelligence deception, RN all the ships from the escort force, into the fleet of the escorted force, and vice versa for the ships in the escorted force. The SONM will still apply, but the ships whithin the respected forces, will be reversed. So you can move the original escorted force first, and the original escorting fleet second, without worrying about activating a primary order for the originally escorting force. Or; RN part, or the entire, escort force into a newly created fleet, and move it at your leisure. Lots of ways, if you think about it a little... <{POST_SNAPBACK}> Thanks for that Good one <{POST_SNAPBACK}> G'Day I have fleet A and fleet B and Army X aboard fleet A I move fleet A to the location of fleet B Both fleets are capable of carrying the Army X if I write the order: RN A B Army X Will fleet B be able to move? Paul <{POST_SNAPBACK}> Hi Pretty Premier Paul, B will be able to move and Army X will also be able to do an amphibious assault if it hasn't moved yet (the EAF order is non-mission) so it's possible to do: EAF Army X on Navy B MNF B to position Z RN B A Army X (mind the order of B and A as it's always from the 1st to the 2nd for the loaded cargo!!!) OMN AA Navy A Army X from location Z to location Y Rommel Quote Link to comment Share on other sites More sharing options...
nfbeerse Posted May 11, 2006 Report Share Posted May 11, 2006 Rommel, The answer is not entirely correct. The EAF order is used to load an army into a naval force from a land location. In this case, the order is not used. The RN order is needed. Is no ships transfer from fleet A to B, fleet B is still capable to perform a primary order. Hope this helps, Norbert Quote Link to comment Share on other sites More sharing options...
miraeng Posted May 13, 2006 Report Share Posted May 13, 2006 Rommel, The answer is not entirely correct. The EAF order is used to load an army into a naval force from a land location. In this case, the order is not used. The RN order is needed. Is no ships transfer from fleet A to B, fleet B is still capable to perform a primary order. Hope this helps, Norbert <{POST_SNAPBACK}> You are right I've done it. I wanted to see if anyone else had used this tactic. If you had enough ships and they are in place as I did in 69. You are able to move to Europe from USA. It's fun too when it works. Big kick. I'll think of another to test your knowledge soon. By the way I also lost so many Queens in one turn you could have walked to Europe on the scrap. Who was GB in 69? Worked me over several times but I still managed to get to the end. Paul Quote Link to comment Share on other sites More sharing options...
tiberiusuhl Posted May 24, 2006 Report Share Posted May 24, 2006 Thanks for the post on end game results, Russ. That clears up a lot of questions I had. Quote Link to comment Share on other sites More sharing options...
miraeng Posted May 27, 2006 Report Share Posted May 27, 2006 Thanks for the post on end game results, Russ. That clears up a lot of questions I had. <{POST_SNAPBACK}> G'Day Guys What does ION stand for around the heel of Italy. Just can't think of it. Even though I know I should. Paul Quote Link to comment Share on other sites More sharing options...
Krysia's Krusader Posted May 27, 2006 Report Share Posted May 27, 2006 The Ionian Sea. Quote Link to comment Share on other sites More sharing options...
miraeng Posted May 28, 2006 Report Share Posted May 28, 2006 The Ionian Sea. <{POST_SNAPBACK}> Thanks I've never heard of it, You learn something everyday. Paul Quote Link to comment Share on other sites More sharing options...
miraeng Posted January 8, 2007 Report Share Posted January 8, 2007 The Ionian Sea. <{POST_SNAPBACK}> Thanks I've never heard of it, You learn something everyday. Paul Hi Folks In one of the forums this was quoted: "I have no need for replacements. I use all the ARM I have for new divisions" Could you tell me if in fact this is a good tatic or is it just forum talk? I have always re-enforced my troops and never concidered maybe disbanding them or letting them die off and just building new forces all the time. Paul Quote Link to comment Share on other sites More sharing options...
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