Magus666 Posted February 27, 2006 Report Share Posted February 27, 2006 From the names, Colonists and Colonial Settlers would appear to be roughly the same thing. However, they are obviously not. Colonial Settlers require 1 Colonist, 50000 Steel, 100000 Weapons, 50000 Food Concentrate and 50000 Textiles. The description makes then seem as if they are, in fact, just a rather expensive, and very weak ground combat unit. If this is the case...what is the point of them? Is there any reason to make Colonial Settlers? Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted February 27, 2006 Report Share Posted February 27, 2006 From the names, Colonists and Colonial Settlers would appear to be roughly the same thing. However, they are obviously not. Colonial Settlers require 1 Colonist, 50000 Steel, 100000 Weapons, 50000 Food Concentrate and 50000 Textiles. The description makes then seem as if they are, in fact, just a rather expensive, and very weak ground combat unit. If this is the case...what is the point of them? Is there any reason to make Colonial Settlers? <{POST_SNAPBACK}> They are in fact a weak ground unit. To my knowledge, they provide no other added advantages and that there is no reason to create them. Personally I would create Troopers, Imperial Army, Imperial Guards aned Imperial Marines so I can create more effective units. Others may have more insght into the usefulness of this unit however. Quote Link to comment Share on other sites More sharing options...
rotor911 Posted February 27, 2006 Report Share Posted February 27, 2006 spares 1 BI By coincidence, I'll do a TAC next turn. Maybe they're not so worthless after all... Quote Link to comment Share on other sites More sharing options...
TErnest Posted February 27, 2006 Report Share Posted February 27, 2006 From the names, Colonists and Colonial Settlers would appear to be roughly the same thing. However, they are obviously not. Colonial Settlers require 1 Colonist, 50000 Steel, 100000 Weapons, 50000 Food Concentrate and 50000 Textiles. The description makes then seem as if they are, in fact, just a rather expensive, and very weak ground combat unit. If this is the case...what is the point of them? Is there any reason to make Colonial Settlers? <{POST_SNAPBACK}> They are in fact a weak ground unit. To my knowledge, they provide no other added advantages and that there is no reason to create them. Personally I would create Troopers, Imperial Army, Imperial Guards aned Imperial Marines so I can create more effective units. Others may have more insght into the usefulness of this unit however. <{POST_SNAPBACK}> Actually, they are not quite so bad as all that. According to Pete's description of ground combat, all divisions (including Colonial Settlers one assumes) have the same basic strength when it comes to calculating the initial odds. Then, each divisions type has has specific categories of strength, giving them point scores (for example, in close combat, armor, engineering, etc.) which are used to determine combat shifts, which then determine the final odds. Each division type (with the exception of at least Fortress) gets a total of 100 points between its various strength areas. In this system, one wants combat shifts, and therefor strength points, in as many areas as possible. Combined arms is VERY important here! According to my experiments, Colonial Settlers have about 20% of their strength in "Open Terrain," 40% of their strength in "Broken Terrain," and 20% of their strength in "Environmental." (I have not been able to ascertain what the other 20% is in.) This last is most importaint, since so far as I can tell, Collonial Settlers is the ONLY division type to offer any combat strength at all in the "Environmental" category. TErnest Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted February 28, 2006 Report Share Posted February 28, 2006 From the names, Colonists and Colonial Settlers would appear to be roughly the same thing. However, they are obviously not. Colonial Settlers require 1 Colonist, 50000 Steel, 100000 Weapons, 50000 Food Concentrate and 50000 Textiles. The description makes then seem as if they are, in fact, just a rather expensive, and very weak ground combat unit. If this is the case...what is the point of them? Is there any reason to make Colonial Settlers? <{POST_SNAPBACK}> colonial settlers add to some of the tactical bonuses during ground combat. every extra edge helps. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted February 28, 2006 Report Share Posted February 28, 2006 I always thought of them as trained militia. Quote Link to comment Share on other sites More sharing options...
cestvel Posted February 28, 2006 Report Share Posted February 28, 2006 I always thought of them as trained militia. <{POST_SNAPBACK}> And even trained militia has their strength in that, that they know their surroundings better than invading troops Quote Link to comment Share on other sites More sharing options...
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