Locklyn Posted August 14, 2003 Report Share Posted August 14, 2003 I have some ten colonies, most science or warp busting colonies and a few good mining ones since Gremloids couldn't colonise their own backyard if they were given a domed city and a thermal regulator to boot I have tons and tons of population in excess so they're quite a lot of volunteers for dangerous asteroid belt mining I get 1012 or so new pop every turn and there just isn't enough ICM to get them all to work! My initial plan was to terraform my hw and jsut build that up but considering the extreme time 2G Planetary Engineering and Terraforming takes phew....good thing those 3Gs are in the bag /Locklyn Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 16, 2003 Report Share Posted August 16, 2003 Is that standard growth for a fast grower after 23 turns or have you developed some help? Just wondering since the fastest growth I have seen is about 870 or so from a max growth rate. Quote Link to comment Share on other sites More sharing options...
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