Sakarissa Posted April 21, 2007 Report Share Posted April 21, 2007 The cavernous warehouse was abuzz with Skaarl technicians and scientists. They were swarming in, on, and around the large circular metal plate in the center of the floor. They occassionally snuck glances up to the control room where Chief Scientist K'Riska was overseeing the whole operation with Clan Elder Sakarissa observing. After countless failures they had finally gotten a working prototype working. Finally, the last item on the last checklist had been marked completed and everyone cleared the room. K'Riska looked over at the Clan Elder and nodded once. Sakarissa noticed the nod and said one word, "Begin." The technicians started their operations and the metal plate started to hum. A large thrumming started up and after a few seconds there was a bright flash over the metal plate and a large pile of iron rods appeared out of thin air. Several technicians in containment suits approached the iron and started sweeping sensors over it. Tense seconds passed before they announced success. No radiation or other problems could be found on the iron. They had even tested the iron on the molecular level and it was still iron. Sakarissa stepped up to a microphone, "Congratulations one and all. I knew you could do it and I'm extremely proud of Chief Scientist K'Riska and all of you. This is a momentous occassion. I hearby dub this new item the K'Riska Gate to honor the Skaarl who lead the effort and provided the final breakthrough. I salute all of you. A celebration has been arranged at my personal resort for all of you and your families. I hope to see you there in a few hours." He stepped back from the microphone. The cheering from the Gate team went on for quite a while. Sakarissa looked over at his aide, "Make the necessary orders. I want one of the K'Riska Gates built on our colony as soon as possible." _____________________________________________________________________________ OOC Well, The Circle has finally fully researched the Mk I Planetary Cargo Gate! The ANZ and INST are as follows: Planetary Cargo Gate technology represents a revolutionary advance in matter destruction and recreation. Completion of this technology allows for the construction of the Planetary Cargo Gate installation, which functions almost identically to the Transportation Center…..but between different planets. There are some limitations and risks, however. First, movement of cargo can only occur between planets in the same star system. Second, a Planetary Cargo Gate must exist on both planets and be under the control of the same empire to function. Additionally, your scientists are only beginning to understand the nature of matter transmission and have a long way to go to fully understand the complex physics involved. Fairly often a portion of cargo sent from one gate to another is lost. It does not fail to dematerialize, but it never appears at the destination. It just…vanishes. Finally, PCG's soak up a monumental amount of power just to maintain the interworld link. The power is required whether or not any cargo is sent through the gate. Classification: Colonial Berthing This Item cannot be manufactured, and is either a ground combat upgrade or a prerequisite for other technologies Prerequisite Technologies: <HIGHLY CENSORED> Allows transfers to other Population Groups in the same star system that also possess a Planetary Cargo Gate. Power consumption is massive and required whether or not the Gate is actually used to transfer goods. A standard TR order is used to trigger a Gate transfer. Some cargo may be lost in transit, with the risk being directly related to the level of advancement in PCG technology. Production requirements: 5,000,000 Advanced Construction Materials Consumes: 500,000 Power Requires: <HIGHLY CENSORED> Sakarissa Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted April 21, 2007 Report Share Posted April 21, 2007 Yeah, they're sweet. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted April 21, 2007 Report Share Posted April 21, 2007 We've found the universal gate to be a tad more useful though /Locklyn Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted April 21, 2007 Report Share Posted April 21, 2007 The Universal Gate is nice but it does not seem to have helped Lars in his fight against the Hellenic League or me. Quote Link to comment Share on other sites More sharing options...
Jodookus Posted April 21, 2007 Report Share Posted April 21, 2007 Care to expand on that last thought MMB? Many of us are not aware of what is happening and it might be interesting to hear a bit of information. What happened to Lars and why didn't the gate help that much? Just curious as these boards get so quiet sometimes. Thanks. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted April 22, 2007 Report Share Posted April 22, 2007 Me? Nah...My pirating days are over. - Founding Member of the GSL - - Founding Member of the Galactic Senate - - All Around Nice Guy! Quote Link to comment Share on other sites More sharing options...
Locklyn Posted May 1, 2007 Report Share Posted May 1, 2007 The Universal Gate is nice but it does not seem to have helped Lars in his fight against the Hellenic League or me. So you confess to being behind the Neeve Dynasty that has been raiding my commerce and outlying colonies? That would explain the lack of communication but as you discovered at Hilfere, justice is coming your way and those DNs are just the first of many looking for your HW and so far I've seen nothing of yours that can dance with them, not so easy when it isn't lightly armed transport ships eh? As for the Hellenics, they've been blockaded in their HW system for close to a year soon so at least they're not out pirating the space lanes like their allies. Had I and my allies been able to concentrate all our forces on them, they'd not last long but that seems to be the plan with your Neeve Dynasty actions along with these other miscreant empires that seem to prefer to attack anything that moves instead of talking. /Locklyn Quote Link to comment Share on other sites More sharing options...
Jodookus Posted May 1, 2007 Report Share Posted May 1, 2007 Whoopsie MMB. Did you end up saying something that you shouldn't have? Let us all in on the events at Hilfere. What exactly do these DN's mentioned look like and what did they end up eliminating? How one sided was it? Come on, spice up these boards. It's sooooo boring. And who are these miscreant empires mentioned? They all associated with MMB? Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted May 5, 2007 Report Share Posted May 5, 2007 One of the reasons the League failed (other than inviting a PA member to be your minister of security) is that the Gremloids tend to be a bit paranoid. Unlike our Swedish player we do not run 30 sets of orders a turn and no we do not play the Neeve empire. Quote Link to comment Share on other sites More sharing options...
Jodookus Posted May 5, 2007 Report Share Posted May 5, 2007 Hey MMB, That's pretty interesting. Why would an alliance appoint the security chief if he was part of another alliance? Sounds like Stalag 17. Anyway, would you share some of those titanic combats that seem to have happened? What kind of DN's is Locklyn throwing at you? Actual battle reports would be most interesting. Quote Link to comment Share on other sites More sharing options...
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