El Capitan Posted September 11, 2008 Report Share Posted September 11, 2008 It is my belief that there is an issue with the whole fleet sighting/ROE/PAP check/Battle triggering sequence of events. It is my understanding that this sequence of events is not 100% computer moderated like it should be and as it is implied in the rules. It is my understanding that there is a lot of manual intervention on Pete's part during turn processing and if so, I think this explains a lot of the situations we see with missed sightings and especially with sightings that didn't trigger a battle as they should have. I also think this is one (of many) contributing factors to slow processing time. Look at how much faster we got our turns when hundreds and hundreds of fleet sightings "went missing". Back when this game first started, there was a lot of experimentation with battles between allies. This was done to gather information about space combat because at that time, we had very little info on how space combat was resolved. At that time, I don't think we even knew the strengths of the various weapons, other than the general category of poor, fair, adequate, good, etc. Players were sloppy with their PAP's and ROE's and Pete ended up spending a lot of time rerunning battles that didn't take place because the ROE/PAP settings didn't call for a battle but the allies wanted the battle to take place. Also, battles happened between allies that they did not intend to happen and Pete had to spend time to manually put ships/fleets back in place that had been destroyed. At some point, I suspect it was to Pete's advantage to disengage the automation of the battle triggering process and it became less time consuming to "trigger" battles and check PAP's manually than to have to spend time reconstructing fleets and rerunning battles. Pete did this to keep players happy. He would have upset a lot of players if he had put his foot down and stuck to the proper results that were generated by the players actual ROE/PAP settings. However, because the game has grown so much bigger over the years and the number of sightings/battles has grown significantly, relying on manual PAP checks and triggering of battles has become a daunting, inaccurate, and time consuming task. I think we are well past the point where we need to make this aspect of the game absolutely 100% computer moderated. Quote Link to comment Share on other sites More sharing options...
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