richardjohns Posted April 5, 2016 Report Share Posted April 5, 2016 Scenario: You are a new player in the game in Draco. You meet up with an old hand bent on your destruction. How can you hold them off and other allies they may have? 1. The learning curve of game mechanics for battles, avoiding fleets etc require contact with more seasoned players. 2. 8 AP fleets will not slow down expansion in 1st contact nor invasions of close neighbors. 3, Your enemy even with slow AP may be able to avoid your fleets. 4. By turn 4, other players may be working on generation 3 weapons, armor AND jump survey sensors. 5. By turn 6, an old hand could break through all warp points not in nexus within one jump and will expand one system every two to three turns as long as it has planets. ( On turn 2, I have the tech to break E's without leaders or science stations) 6. I would recommend having SRP to help close the gap. 7. Decide on your weapon and armor systems you want to focus on. 8. Map those pesky Warp points. 9. Place colony beacons to help break Warp points. 10. Ignore what I am saying most people are hiding from the Death Machines Quote Link to comment Share on other sites More sharing options...
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