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Posted

Esteemed Gentlebeings,

A quick question about Wormhole Generators:

The description says a limit of 1 per world. Does this include moons, or does it mean 1 per planet (ie, a body that has an orbital distance in the System Scan)?

Not that I have built any yet, just wondered.

Cheers

Gixxer

Posted

OK, final quick question for the day, before I go to bed :-) Change of subject, but I don't think it's worth starting a new topic for a quick question :-)

So, where are my Sub-sea cities? I have cities, Domed Cities, and Subterranean Cities, I also have the Horizon Tech for Aquatic installation construction, which states:

"This technology also grants a favorable colonization modifier under the right conditions by providing your colonists with sub-sea habitats."

just like the horizon tech did for Subterranean construction, and I got the Subterranean cities.

The pre-requisites for city types goes like this

City - none

Domed City - image.png.8414db1aedeb9bd0a9cd5bfc005dc6b7.png

Subterranean City - image.png.f82c8b1053489ea83ab4b8ab1b3a4be8.png

So I'm guessing that Sub-sea cities should need 4th Gen Civil Engineering, and err, SuperDuper Construction Materials?

I'm up to 6th Gen Civil Engineering and haven't seen them yet, is there another area I need to research? Or is there something else going on?

Cheers

Gixxer

Hmm, 4.30am, I'll just do a bit more of my turn before I go to bed Hehe

Posted

Thanks, Hobnob. I suspected that, since I had never seen anyone mention them. It only came to my attention when I was deciding what to use on my GG, Subterranean Cities are working fine for that, though.

Cheers,

Gixxer

Posted

Subterranean cities in Draco if beefed up like domed cities were will go a very long way towards reducing general attrition rates to a point where even gas Giants will be viable for even non colonizers. If you already are a good colonizer I suspect with those cities there won't be a planet in the galaxy that you couldn't turn into a paridise ?  At least within the walls of your subterranean city ?

Posted

To Change the subject here back to wormholes .Does anybody know that you can change a wormhole route.

Posted

They can't be so make sure your connections are correct. ?  You could always DISM the WHG facility on one or both ends but actually changing them is something Pete won't do just because unless there was an error like Lord Deependra stated. 

  • 11 months later...
Posted

Hi All,

another question regarding Wormhole routes. I understand you can set up a route before you've built the Wormhole Generator, and have read the notes on submitting the info that Pete wrote a while ago for automatic setting of routes. A couple of things I'm not clear on. When you set up a route, is the reverse route also set up? E.G you set up Alpha1 --> Beta -- > Gamma --> Delta 2

Does this automatically set up the reverse route, Delta 2 -->... --> Alpha1, or would you have to set that up separately?

I'm wondering if you can have a 1 way warp point as part of the route you choose for the Wormhole Generator pair?

My understanding is that since the 2 Wormhole Generators are directly connected, and the limit of 5 jumps is just so you can't pair 2 Generators half the galaxy apart, it doesn't matter if one of the steps on the route is a one way jump, since the ships that WARP through the Wormhole Generator aren't actually travelling along that route. In other words, tracing a route through normal warp points is just a way of limiting how far apart those Wormhole Generators can be, and you are actually creating a new warp point (path?) between Alpha 1 <---> Delta 2.

Think I've figured it out ?

Gixxer

Posted

That’s the best use for a wormhole generator. Across a one way warp point. Once built on the other side and the distance one way does not exceed 5 then presto da trick she is done. 

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