EternusIV Posted June 14, 2004 Report Share Posted June 14, 2004 For the life of me, I can't think of a situation where trading goods...like "Advanced Steel" or "Improved Construction Materials" etc is very cost effective....especially if you design high AP cargo ships designed to carry Millions of tons of the stuff between two homeworlds (even if you have a little dump-off depot) separated by more than 6 systems. Under what circumstances is it worth it? Five or less systems apart between major industrial centers? Or is it just easier to set up a 'trading world' at some midpoint between you and your neighbor - splitting costs and eventually creating a centralized industrail base? Has anyone else given consideration to this quandry recently? Costs to consider for straight trade routes ============================ * Fuel, Cargo Bays, Gobs of Engines for high AP routes, Transwarp Drives, Time, Picket Ships to Protect trade routes....(others I'm missing?) Trading FINISHED goods, ie "Engines" and "Weapons", certainly seems worth the investment in most instances. Perhaps we all need to hope for Planetary Cargo Gates (I think thats what they are called) until then? Quote Link to comment Share on other sites More sharing options...
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