Lord Uriel Posted July 9, 2004 Report Share Posted July 9, 2004 I know someone out there must know how to use tugs. If someone could explain it to me I would be grateful. Lord Uriel Quote Link to comment Share on other sites More sharing options...
octagon999 Posted July 9, 2004 Report Share Posted July 9, 2004 Easy. Take the towing capacity of the systems you are putting in the tug, say for example, 1000 tons each for a certain system, and then compare it with the ship that needs to be towed. The tonnage of the towing ship is of no account. Neither is the tonnage of any ship with at least one engine. Only count the total tonnage of all ships without engines. Jump drives, for movement purposes, do not count, as towing is not supposed to work for warping. Hope this clears it up. Tom Rathe Federation Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted July 9, 2004 Author Report Share Posted July 9, 2004 So using your example, if I wanted to move a 100,000 orbital, and I had 100 devices with a 1,000 pull capacity, I could move something. Correct? Lord Uriel Quote Link to comment Share on other sites More sharing options...
Pig Skin Posted July 9, 2004 Report Share Posted July 9, 2004 But do Tugs actually work, or are the other threads about tug problems just user mistakes? -Pig Skin Quote Link to comment Share on other sites More sharing options...
Paradigm Posted July 9, 2004 Report Share Posted July 9, 2004 Tugs used to work, and then broke. Last time I tried one was 2 turns ago. The tow failed saying there were zero AP's, when both the tug and the tug-ee had AP's left. Unless it's been fixed within the last 2 turns, towing is broken. I don't know if it's consistently broken. If there is a work around, I don't know it. It would be nice if one of the GM's would address this. Quote Link to comment Share on other sites More sharing options...
Pig Skin Posted July 9, 2004 Report Share Posted July 9, 2004 Tugs used to work, and then broke. Last time I tried one was 2 turns ago. The tow failed saying there were zero AP's, when both the tug and the tug-ee had AP's left. Unless it's been fixed within the last 2 turns, towing is broken. I don't know if it's consistently broken. If there is a work around, I don't know it. It would be nice if one of the GM's would address this. Thanks on the update. -Pig Skin Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted July 14, 2004 Report Share Posted July 14, 2004 Last we heard, if a tow fails you can e-mail the GMs and they'll manually move the fleet for you (at least for now) Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted July 14, 2004 Report Share Posted July 14, 2004 First time I heard of this! Wish I had known this before sending my Tugs away on other types of missions. I have some orbitals I tried to tow into place and gave up. Figured I might as well wait until the rules were fixed. Quote Link to comment Share on other sites More sharing options...
Paradigm Posted July 17, 2004 Report Share Posted July 17, 2004 Towing status update: Still broken. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.