Pandaemonium Posted October 24, 2004 Report Share Posted October 24, 2004 The example in the Order Supplement indicates that ships with lower priority numbers are produced first; but, on this last turn, my ships were produced highest priority number first (my large ship soaking up all the available fuel, leaving the small ships with none). Has this always been the case? Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted October 24, 2004 Report Share Posted October 24, 2004 Your ship shouldn't be soaking up fuel just getting built. Unless, of course, you have a tanker around your HW on SUPP orders. Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted October 24, 2004 Report Share Posted October 24, 2004 The example in the Order Supplement indicates that ships with lower priority numbers are produced first; but, on this last turn, my ships were produced highest priority number first (my large ship soaking up all the available fuel, leaving the small ships with none). Has this always been the case? :lol: Actually we've never understood the building queue..... Various permutations of priority numbers added still seem to result in the ship's coming out in odd orders. I think it's to do with what happens when you build multiples. It seems to work okay if you build them one at a time. Mind you, we've never built one yet over more than one turn and/or not failed to build the entire queue in the turn, so we've not tried to insert in the queue..... Chief Planner to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
Paradigm Posted October 25, 2004 Report Share Posted October 25, 2004 The ship build priority number bit has been broken since turn 1, about 2 years now. It would be nice if RTG used something like the open source Bugzilla http://www.bugzilla.org/ where people could report bugs and track their progress. One of the nice features of Bugzilla is allowing "users" to vote on which bugs bug them the most. Then the "developer" can take that in to account when deciding which bugs to address next. SN3 is basically a software development project. Looking from the outside it would seem a simple thing to fix. Sort ships in the queue by priority number and build in that order until slips or shipyard capacity runs out. Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 25, 2004 Report Share Posted October 25, 2004 What I find anoying is that the ship priorities all get condensed down to single didgets when build actually takes place. This make it almost impossible to sequence automatic ship builds. Quote Link to comment Share on other sites More sharing options...
Lord SaHeru Posted October 26, 2004 Report Share Posted October 26, 2004 I'll have to look but I'm 98% sure that all of of my ships are built in the order that I sent them in. Quote Link to comment Share on other sites More sharing options...
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