ali-t-akua Posted August 21, 2005 Report Share Posted August 21, 2005 Is it jsut me or are there more requests for empire contact lately? Perhaps there is a lot of activity that i am un aware of but I have noticed that there seem to be a lot of empires meeting in the last couple of months. It sure is nice to see this happening. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted August 22, 2005 Report Share Posted August 22, 2005 Indeed. It is reassuring to have made second contact, and with a real live player this time! (Side note: if the Kooky Regime is being actively played, please drop us a line) Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted August 22, 2005 Report Share Posted August 22, 2005 My pride has met three other positions, all player-controlled and active. I suspect there -is- a great deal going on behind the scenes. The odd thing is that no one seems to want to trade. Is there anyone out there involved in worthwhile trade with another empire? -Sha'thar Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 22, 2005 Report Share Posted August 22, 2005 Yes, several. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted August 22, 2005 Author Report Share Posted August 22, 2005 Its great to see that many empires have run into others, I am wondering if the frequency of such encounters has increased? Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted August 22, 2005 Report Share Posted August 22, 2005 Its great to see that many empires have run into others, I am wondering if the frequency of such encounters has increased? <{POST_SNAPBACK}> Or is that Empires of similiar start-up date have spent the required amount of time exploring that they've finally bumped into each other, somewhere in the middle between their two HW's? Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted August 22, 2005 Report Share Posted August 22, 2005 Its great to see that many empires have run into others, I am wondering if the frequency of such encounters has increased? <{POST_SNAPBACK}> Or is that Empires of similiar start-up date have spent the required amount of time exploring that they've finally bumped into each other, somewhere in the middle between their two HW's? <{POST_SNAPBACK}> Your nearest neighbors are in all likelyhood 6-10 jumps away. The galaxy really isn't that big as long as you are actively exploring with more than a handful of fleets. Quote Link to comment Share on other sites More sharing options...
Lord Xaar Posted August 23, 2005 Report Share Posted August 23, 2005 Your nearest neighbors are in all likelyhood 6-10 jumps away. The galaxy really isn't that big as long as you are actively exploring with more than a handful of fleets. <{POST_SNAPBACK}> I'd go so far to say that it is really quite small. A ship with decent AP can really move an impressive distance once all the warp points in question are surveyed, fuel is acquired, and order costs are swallowed.... I remember Pete trying to encourage us a long time ago before we knew about TWDs -- he said something like "you guys are a lot closer together than you think" -- we are definitely seeing more contact. I personally suspect that it is in newer regions; those populated by races that can effciently research TWDs, etc and start sending ships out quickly. Those of us in the core often have very large tracts of space seemingly unoccupied (b/c of drops) and are often playing a bit of "catch-up" b/c of strange research decisions made early on in the game. As for trading, I've had several sucessful trades and am looking forward to more with a few positions... but it is still a lot of effort to coordinate effective trading fleets. There are plenty of turns I don't have the time to think about such things. Hopefully this gets a bit easier as our tech improves. (Obviously, I'm dreaming of planetary cargo gates! ) -LX Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 23, 2005 Report Share Posted August 23, 2005 FWIW - I am finding people now that would have been found over a year a go if they had done any serious exploration. I run into somebody within 1 or 2 of their HW and 10-12 from mine. For each range increase by 1 it gets that much more difficult to map everything out. So, the moral of the story is: If you want to make contact then you have to get your fleets out in space. In this sense, standard fleets without NTWD's are preferabe since you can field many more of them. I find that I get more bang out of 10 individual fleets without NTWD's that I do with a single 20AP fleet with a NTWD. You don't relly need a TWD equipped ship until you are moving around the teams to crack the high end WP's that are too tough for your slow fleets. Quote Link to comment Share on other sites More sharing options...
Lord Xaar Posted August 24, 2005 Report Share Posted August 24, 2005 In this sense, standard fleets without NTWD's are preferabe since you can field many more of them. I find that I get more bang out of 10 individual fleets without NTWD's that I do with a single 20AP fleet with a NTWD. You don't relly need a TWD equipped ship until you are moving around the teams to crack the high end WP's that are too tough for your slow fleets. <{POST_SNAPBACK}> I use a combination of fast and slow fleets, but I have to say that it is really nice to WARP and SS on a turn, then the following turn to SURV every warp point in the system (especially when talking about 4+ warp points) then WARP and SS again. Of course sometimes you end up in a dead-end nexus, and goofing up an order in a long sequence is painful... But the real value is precisely in what hobknob said: quick missions to clear hard WP's. -LX Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted August 26, 2005 Report Share Posted August 26, 2005 Lots of little ships are the most order efficient method. For instance build 4 stacks of 5 mappers to head to the four winds and split up as you go out. However nothing beats a NTWD mappers for speed if you absolutely want to know whats in a particular area. Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 26, 2005 Report Share Posted August 26, 2005 If you want real eficiency you need to build convoy routes to move your slow fleets to the front, or at least closer to the front and then split off as needed. The more convoy routes you use the larger your turn gets too, as an added bonus of course. Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted August 29, 2005 Report Share Posted August 29, 2005 I wish I had thought of that idea about using convoy routes... Quote Link to comment Share on other sites More sharing options...
Locklyn Posted August 29, 2005 Report Share Posted August 29, 2005 Convoy routes are also good to use as a mobile means of defending your inner systems. Set a convou route passing through all the WPs of those inner systems you deem as yours and then every turn add a slow or medium fleet with patrol vessels to it, sooner or later you'll always have one fleet at every WP and every turn and you moving them around makes it harder for an enemy to know exactly what waits him at a specific wp Cheers /Locklyn Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted August 29, 2005 Report Share Posted August 29, 2005 Convoy routes are also good to use as a mobile means of defending your inner systems. Set a convou route passing through all the WPs of those inner systems you deem as yours and then every turn add a slow or medium fleet with patrol vessels to it, sooner or later you'll always have one fleet at every WP and every turn and you moving them around makes it harder for an enemy to know exactly what waits him at a specific wp Cheers /Locklyn <{POST_SNAPBACK}> Oustanding idea! Thanks! Octus Quote Link to comment Share on other sites More sharing options...
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