octagon999 Posted September 27, 2005 Report Share Posted September 27, 2005 Question: Do you really use them? Since they expire after 20 turns, are they more trouble than they are worth, considering the actual order expense required to field them? Would extending their lifespan make them more practical? I think when they were first created, 20 turns seemed like a lot of time. Now, I have a whole bunch sitting in storage with no intent of ever using them. Simply because I have way too many more things that require my time than planting beacons to mark space that is rarely travelled. And those that are regularly travelled don't need them. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 27, 2005 Report Share Posted September 27, 2005 I find that a 1000 ton junk ship is much better if you want to go to the effort at all. System beacons would be well worth it if you got any intel back from them. As it sits, you only know they were destroyed or not. In the various conflicts taht I have been involved with I have only used ROE's high enough to destroy system beacons once, and that was spoecifically to destroy a beacon. The rest of the time ROE W works well and that leaves the beacons intact. So, make the beacons more sensetive to Aggressive ROE's or give them some feedback ability and then they might be worth it. As they sit they are breadcrumbs leading back to the loaf. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 27, 2005 Report Share Posted September 27, 2005 As they sit they are breadcrumbs leading back to the loaf. <{POST_SNAPBACK}> Of course, one could always use them to lead the wayward pigeon to something other than the loaf. -SK Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted September 27, 2005 Report Share Posted September 27, 2005 Question: Do you really use them? Since they expire after 20 turns, are they more trouble than they are worth, considering the actual order expense required to field them? <{POST_SNAPBACK}> Yes, I make it a habit of "marking" my territory. Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted September 27, 2005 Report Share Posted September 27, 2005 Question: Do you really use them? Since they expire after 20 turns, are they more trouble than they are worth, considering the actual order expense required to field them? <{POST_SNAPBACK}> Yes, I make it a habit of "marking" my territory. <{POST_SNAPBACK}> I don't think they are worth the orders and fleet diversions. But I like the idea of 1,000 ton junk ships. Or the (growing) list of obsolete ships not worth orders or scraping. When was the last time I issued an order to a Pathfinder???? Octus Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted September 28, 2005 Report Share Posted September 28, 2005 Question: Do you really use them? Since they expire after 20 turns, are they more trouble than they are worth, considering the actual order expense required to field them? <{POST_SNAPBACK}> Yes, I make it a habit of "marking" my territory. <{POST_SNAPBACK}> Thanks for the image. Quote Link to comment Share on other sites More sharing options...
Kurassier Posted September 28, 2005 Report Share Posted September 28, 2005 I've never used or even built a system beacon. As they are, they are worthless to me, especially considering the costs, orders, etc. There is no such thing as an obsolete ship, they just get renamed 'picket'. Quote Link to comment Share on other sites More sharing options...
Eldred Posted September 28, 2005 Report Share Posted September 28, 2005 I've never used or even built a system beacon. As they are, they are worthless to me, especially considering the costs, orders, etc. There is no such thing as an obsolete ship, they just get renamed 'picket'. <{POST_SNAPBACK}> I would be much happier about using system beacons if you could set up convoy routes to put them in place - otherwise the maintenance of them tends to use a lot of orders. Quote Link to comment Share on other sites More sharing options...
Mechanica Posted September 29, 2005 Report Share Posted September 29, 2005 The last order I issued a Pathfinder was 'Scrap' Quote Link to comment Share on other sites More sharing options...
WKE235 Posted September 29, 2005 Report Share Posted September 29, 2005 The last order I issued a Pathfinder was 'Scrap' <{POST_SNAPBACK}> Hey, pathfinders are very valuable ships. They are great at finding out whats on the other side of a WP before you send newer ships through. The have skills negotiating with primative neutrals which are adequate. And they know how to PMAP planets when hunting for pesky enemy colonies or fortresses. Yep, lots of value. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 29, 2005 Report Share Posted September 29, 2005 I've never used or even built a system beacon. As they are, they are worthless to me, especially considering the costs, orders, etc. There is no such thing as an obsolete ship, they just get renamed 'picket'. <{POST_SNAPBACK}> I would be much happier about using system beacons if you could set up convoy routes to put them in place - otherwise the maintenance of them tends to use a lot of orders. <{POST_SNAPBACK}> But the JETT order isn't convoy route able. Change the order to allow this? Quote Link to comment Share on other sites More sharing options...
Eldred Posted September 29, 2005 Report Share Posted September 29, 2005 I've never used or even built a system beacon. As they are, they are worthless to me, especially considering the costs, orders, etc. There is no such thing as an obsolete ship, they just get renamed 'picket'. <{POST_SNAPBACK}> I would be much happier about using system beacons if you could set up convoy routes to put them in place - otherwise the maintenance of them tends to use a lot of orders. <{POST_SNAPBACK}> But the JETT order isn't convoy route able. Change the order to allow this? <{POST_SNAPBACK}> Precisely Quote Link to comment Share on other sites More sharing options...
octagon999 Posted September 29, 2005 Author Report Share Posted September 29, 2005 Just to be clear, the point of the original post wasn't to slam System Beacons, but rather, suggest that greatly increasing their durability would make them much more useful. Or letting them reside in perpetuity, much like the beacons in the original Star Trek. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 29, 2005 Report Share Posted September 29, 2005 The JETT command should never be made available to convoy routes. The potential abuse of the command is tremendous. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 29, 2005 Report Share Posted September 29, 2005 Instead of adding the JETT command to the Convoy Route list, I would rather have the SURV command come with a System Beacon toggle. SURV, <Fleet ID>, <Warp Point ID>, <Yes/No> If you chose YES and had a System Beacon in your cargo hold, you launched/jettisoned it. -SK Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.