Sha'thar of the Gosht Kohr Posted May 19, 2007 Report Share Posted May 19, 2007 For the past few turns now, I've been trying to get two of my fleets to engage an enemy fleet in combat. I have no political agreement with the empire owning the fleet, and both of my fleets are set "X." I've tried many things to initiate combat. Sensor sweeps, moving my fleets away from and back to the warp point in question and so on. Nothing works. I currently have email in to Pete. I've been told by an old far... by someone who has played Supernova for a long time that this does occasionally happen. He also suggested that the lioness crews, feral and new to space combat, get confused when they hear the attack command and pounce the holographic bridge displays... Has anyone else had a problem like this? It might be nice to have a "shoot" command which, when issued to a fleet, would overide any and all other triggers for fleet combat for the fleet in question that turn, and would cause the fleet to open fire at any non-"us" fleet adjacent. Thoughts? -Sha'thar Quote Link to comment Share on other sites More sharing options...
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