Soerenjev Posted June 9, 2008 Report Share Posted June 9, 2008 I am curious. What is more important for you doing EXP/XEXP orders. The stuff you are finding or the research hits ? Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 9, 2008 Report Share Posted June 9, 2008 Both. Quote Link to comment Share on other sites More sharing options...
hobknob Posted June 10, 2008 Report Share Posted June 10, 2008 Early on it is the stuff you find, but alter on it is the research hits Quote Link to comment Share on other sites More sharing options...
Kurassier Posted June 10, 2008 Report Share Posted June 10, 2008 I've always thought the research hits are more important. The majority of the things found are fairly insignificant in the grand scheme of things. IMHO. As a result, even those old pathfinders find a job doing XEXPLs over faraway planets. The only contact they have with home is the occasional HBOB ship coming by to fill them up... Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted June 11, 2008 Report Share Posted June 11, 2008 At the start, items are exciting. But pretty much all of the low tech items have been analysed now. Once you get some research under your belt, most of the stuff you find is too low tech and in too low quanties to be useful. For example, this turn I found, among other things:- 67 Mk I Standard Missile 35 Space Mine Racks 4423 Improved Black Market Goods 66 Attack Fighters None of these is going to make much impact on my empire. Tech hits can be more useful. Of course, most tech hits are in things you'll probably never research, but some will come in handy eventually. Though it may take a little while before I can take advantage of my tech hit in Mk V Total Conversion Engine. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted June 11, 2008 Report Share Posted June 11, 2008 I'm with Hobknob on this one. Early in the game, the item finds were useful. However, they quickly become less important than the "knowledge" finds. The most useless hits I have had, have been the very rare Warp Point hit that gives you a "free" Warp Point Survey of a [theoretically] near-by Warp Point. Mainly due to the fact that I have yet to connect any one of them to near-by systems. (I'm not counting the Homeworld "You were once part of a great interstellar empire ..." discoveries as an EXPL hit at all, since everybody gets at least one and it really doesn't tell you anything vital.) The upside of the random bits of interstellar flotsam and jetsom that I have found is that I can build oddball Defense Satellites and Ground Installations for my colonies without having to haul anything to the site. FWIW, -SK Quote Link to comment Share on other sites More sharing options...
hobknob Posted June 12, 2008 Report Share Posted June 12, 2008 Here is the stuff that is currently on one of my exploration ships. If you have not found an item it is very interesting, but that interest fades some over time. It might be nice if there were a chance of finding a truly interesting item even if it is relatively high on the tech tree. Most folks would lose them because of cargo capacity issues, but it would make exploration more exciting. I still recall the first time I found some Fusion Transwarp Drives, only to have them ditched for lack of cargo space. Ah.... those were the days. Now I would expect to find a flag bridge with the same result since even my exploration ships only have 1,000,000 cargo. The scientific finds are very interesting, not because you get tech faster, but for the insight into the tech tree that they provide. Much can be learned from a serious exploration program. 1,921 Crystals 4,170 Advanced Black Market Goods 36 Light Fusion Bolt 4,694 Improved Plantfoods 9,584 Improved Pharmaceuticals 13,523 Improved Fuel 1,718 Improved Electronics 439 Hydrolithium Bomb 28 Fuel Shuttle 11 Medium ESAP Beam 557 Foodstuffs 13,444 Mineral Fertilizers 6,219 Consumer Goods 2 Colony Beacon 9,290 Black Market Goods 101 Battle Imaging System 14,798 Advanced Processed Radioactives 18,545 Advanced Plantfoods 11,304 Advanced Pharmaceuticals 16,247 Advanced Fuel 15,080 Advanced Foodstuffs 6,850 Fuel 37 Mk I Standoff Missile 18 Type B Science Lab 1,081 Telekinetic Rager 2,391 Steel 448 Primitive Artwork 1,198 Petroleum 10 Mk VI Jump Survey Sensor 102 Mk III Meson Screen 2 Mk II Pursuit Missile 1,919 Meat 36 Mk I Thermal Regulator 7 Type C ECM Package 5 Mk I Pursuit Missile 10 Mk I Mass Detector Sensor 1 Mk I Jump Survey Sensor 9 Mk I Heavy Torpedo 9 Mk I Heavy Missile 84 Mk I Fusion Engine 2 Mk I Force Shield 3 Mk I Energy Disruptor 3 Mk I Bombardment Missile 165 Mk II Long Range Sensor Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted June 12, 2008 Report Share Posted June 12, 2008 Your list of EXPL finds does outline one useful area of recovery - ESAP Weapons. Since the actually research into ESAP weapons requires your discovery of some elusive (some say fictional) energy sapper creature, EXPL is the only way to gather such a creature or the related weaponry. FWIW, -SK Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted June 13, 2008 Report Share Posted June 13, 2008 Your list of EXPL finds does outline one useful area of recovery - ESAP Weapons. Since the actually research into ESAP weapons requires your discovery of some elusive (some say fictional) energy sapper creature, EXPL is the only way to gather such a creature or the related weaponry. FWIW, -SK I have one of these creatures, but he/it needs a breeding partner. Anyone got the better/other half? I think it's a he..... He's cute, but really drains the antimatter power plants when he's 'on line'. Oh, his static discharges are lethal. Gotta wear my rubber suit (no snide comments, please) when I interact with him. Carefully. Octus Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted June 13, 2008 Report Share Posted June 13, 2008 I actually had one of those creatures also.....unfortunately , the palace staff thought he was supposed to be processed through the kitchen , and did so.....he made an excellent meal.....the kitchen staff , needless to say , was sacked....... Quote Link to comment Share on other sites More sharing options...
Mechanica Posted June 16, 2008 Report Share Posted June 16, 2008 Some item finds are useful such as the Type A XXX or Mk I XXXX because then you can perform an ANZ and get the prerequisite technologies. My tech hits, while numerous, pale in comparison to some well timed minor breakthoughs. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted June 20, 2008 Report Share Posted June 20, 2008 I actually had one of those creatures also.....unfortunately , the palace staff thought he was supposed to be processed through the kitchen , and did so.....he made an excellent meal.....the kitchen staff , needless to say , was sacked....... The peasants can think what they want but they should only do what you tell them, eh? FWIW, -SK Quote Link to comment Share on other sites More sharing options...
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